First 50:51. The Legend of Zelda: A Link to the Past (SNES)
52. Tic-Tac-Toe / Shooting Gallery / Doodle / Quadra-Doodle (Channel F)
53. Robot War / Torpedo Alley (Channel F)
54. Pinball Challenge (Channel F)
55. Elevator Action (Xbox - Taito Legends)
56. Elevator Action II (PlayStation 2 - Taito Legends 2)
57. Altered Beast (Xbox 360 - Sonic's Ultimate Genesis Collection)
58. Congo Bongo (Xbox 360 - Sonic's Ultimate Genesis Collection)
59. International Soccer (Commodore 64)
60. Out of this World! / Helicopter Rescue! (Odyssey²)
61. Alien Invaders - Plus! (Odyssey²)
62. Ice Hockey (Atari 2600)
63. River Raid (Atari 2600)
64. Frankenstein's Monster (Atari 2600)
65. Ys II (Famicom)
66. Ys III: Wanderers from Ys (Turbo CD)
67. Gremlins (Atari 2600)
68. Frogs and Flies (Atari 2600)
69. Ice Climber (NES)
70. Ys III: Wanderers from Ys (PlayStation 2)
71. Ghosts 'n Goblins (PSP - Capcom Classics Collection Reloaded)
72. Ikari Warriors (Atari 2600)
73. Donkey Kong Junior (Atari 2600)
74. Donkey Kong Junior (ColecoVision)
75. Ys: Memories of Celceta (Vita)
76. Guevara (PSP - SNK Arcade Classics 0)
77. New Super Mario Bros. 2 (3DS)
78. Evolution (Plug & Play - ColecoVision Flashback)
79. Ys I (GOG.com - Ys I & II Chronicles+)
80. Ys II (GOG.com - Ys I & II Chronicles+)
81. Mushihimesama Futari Ver 1.5 (Xbox 360)
82. Evoland (GOG.com)Evoland is a cute little indie RPG that pays tribute to the RPGs of yore.
The player takes control of two characters whose names sound suspiciously familiar: Clink and Kaeris. The game's gimmick is that (most) treasure chests do not contain actual treasure but instead cause the game to "evolve." See, at Evoland's beginning gameplay is extremely limited. But after opening a lengthy series of chests the world eventually gains color, sound, 3D graphics, Mode 7, pre-rendered backgrounds and much more. Essentially it begins like a 8-bit RPG in progress and ends feeling like a PS1 game. There's a fair amount of humor to be found in the game's progression. For instance there's a FFVII-esque pre-rendered town with loading screens between each section. Said loading can be eliminate by purchasing a "fast DVD player" from the local merchant. The game also features a Diablo-inspired dungeon complete with tons of funny-but-useless loot, like an accessory that grants ".1% ear protection."
Combat is handled in two ways. In dungeons it occurs in real time like The Legend of Zelda, with heart containers representing health. In the overworld a Final Fantasy ATB system is implemented with turn-based combat, HP/MP, and experience points. This keeps things fresh and had me wishing there were actual retro RPGs that featured alternating battle mechanics.
There are some downsides to Evoland. The game's mechanics are far too simple. Weapons and armor are equipped automatically, items can only be used in battle, bombs and arrows are never depleted, and two separate health bars are used in the overworld and dungeons. This makes the game almost feel like an interactive story with some light RPG elements rather than a fully fleshed-out RPG. Additionally - and this is something I rarely complain about - the game is too short! The charming 8-bit graphics featured in the game's opening scene only last for about thirty minutes before they're replaced by 16-bit graphics.... which are replaced by PS1 graphics thirty minutes after that. The airship is used for about 10 seconds. There are only one or two pre-rendered areas. Most of the game's best gimmicks are ephemeral. I'd enjoy this more had it been a 15 hour game with 5 hours in the 8-bit world, 5 in the 16-bit, and 5 in the 32-bit. With that all said, a sequel is in the works and screenshots look promising so far.