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MrPopo
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Re: Games Beaten 2015

by MrPopo Tue Apr 21, 2015 1:09 am

Key-Glyph wrote:I must know: what's this Elevator Action joke that keeps being alluded to? I'm so nosy and curious.

Noise was playing Elevator Action as his E game of whatever year it came out and he saw every level and wanted to call it beat, but Dsh came in and said that until he managed to cap the speed on loops (or something to that effect) that it didn't count as being beat. And Noise has been unable to find a game for E in that year that he has been able to beat, leaving his alphabetic year challenge stalled.
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Games Beaten: 2015 2016 2017 2018
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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Fragems
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Re: Games Beaten 2015

by Fragems Tue Apr 21, 2015 6:34 pm

[quote="Fragems"]1. Injustice Gods Among Us Ultimate Edition(PS4)
2. Infamous First Light(PS4)
3. Drakengard 3(PS3) *Endings 1-4. Ending 5 I watched online due to BS boss.
4. Infamous Second Son(PS4)
5. Thomas Was Alone(PS4)
6. Uncharted Drake's Fortune(PS3) *
7. Uncharted 2 Among Thieves(PS3) *
8. Uncharted 3 Drake's Deception(PS3) *
9. Deadpool(PS3)
10. Red Dead Redemption(360)
11. Red Dead Redemption Undead Nightmare(360)
12. The Walking Dead Survival Instinct(360)
13. Fuse(360)
14. The Bureau Xcom Declassified(360)
15. Asura's Wrath(360)
16. Beneath a Steel Sky(PC)
17. Soul Gambler(PC)
19. Harvester(PC)
20. Coma: Mortuary(PC)
21. Tesla Effect: A Tex Murphy Adventure(PC)
22. Freedom Planet(PC)
23. Tropico 3 Steam Special Edition(PC)
24. Far Cry 4(PS3)
25. Shellshock 2 Blood Trails(360)

Shellshock 2 Blood Trails

Not really worth even mentioning. It's a text book example of a mediocre game. Was hoping for some Vietnam action and instead I got a generic zombie shooter with piss poor AI, an uninteresting story, a mix of performance issues, and sloppy default control settings. It really feels like every effort was made to not put any effort into the game :lol: .

How to half ass a game check list
1. AI in a modern game who needs that lets just have the enemies charge them mindlessely like they are brain dead. Oh thats an idea lets make everything zombies :roll: .
2. Jumping!?! Who needs jumping.
3. Man this game looks like ass let's turn those lights nice and low. Oh the flashlight doesn't work properly... perfect :).
4. You know what all gamers love closed in linear paths let's get some caves up in here.
5. Plot what is that?
6. Man game design is hard I think 4 hours of mediocre gameplay is enough. Hell you know what let's not bother with collectibles, multiplayer, extra difficulty modes, or polishing this turd it's ready for the market :mrgreen: .
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nullPointer
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Re: Games Beaten 2015

by nullPointer Tue Apr 21, 2015 7:11 pm

The list so far ...
12. Grand Theft Auto III [PC/Steam]

Grand Theft Auto III
Wow it's been a while since I beat a game! This review has been spoilered for her pleasure to avoid an obnoxious wall of text. :wink:
Every legend begins somewhere, and Grand Theft Auto III is the game that laid the foundation not only for the entire GTA series as we know it today, but in many ways for the entire open-world sandbox structure of games that continue to enjoy popularity. It's been said that this game pales in comparison to the games that would come later in the 'GTA III trilogy', namely Vice City and San Andreas. While it's true that those games further refined and expanded upon the GTA experience in important ways, the essential building blocks for those changes were created here in GTA III.

I've trumped up the historical importance of the game a bit but the question remains as to whether the gameplay in GTA III has held up, especially in relation to the later iterations in the series. Thankfully I can answer that with a resounding, "Yes!" So let's talk about some of the things that make this game tick. First and foremost, we have the story. In GTA III Rockstar was pinning down some of the aspects that would come to be regarded as the Rockstar style of storytelling. The story here is basically a love letter to latter day crimeland movies like Goodfellas, Heat, Donnie Brasco, Reservoir Dogs, and the like. In this capacity all the requisite pieces are in play, including the Italian mafia, Japanese yakuza, Chinese triads, as well a healthy assortment of street level thugs. You are a mute protagonist (who we would later know as Claude thanks to GTA: San Andreas), making a name for himself on the back of jobs from all these various criminal factions. Naturally there are betrayals, double-crosses, hits and feints between all of these organizations, and Rockstar handles its authorial pen deftly enough to keep the story moving at a good pace. The whole story has the tone and feel of a pulp crime movie you might see as part of a matinee crime movie marathon; nothing of great substance, but a whole lot of fun nevertheless.

In GTA III we also see the beginnings of Rockstar's tendency to include well-known actors performing voice work in their games. Here we have Michael Madsen, Joe Pantoliano, Michael Rappaport, Debi Mazar, Kyle MacLachlan, and gangster movie legend Frank Vincent all playing supporting roles in the game. The caliber of voice acting in this game really does some great things for the conveyance of the story. In the hands of lesser actors, certain aspects of this story might have come off as laughably cringe-worthy. As it is we are treated to voice work performed by old pros, particularly where crime drama is concerned.

Here we are also treated to the first GTA game to include an absolutely killer soundtrack complete with genre specific radio stations, distinct DJs for each radio station, and some great licensed music. It had been quite a few years since I played this game, and these tunes (as well as spoken dialog) really filled me with a sense of nostalgia. In truth it's the radio stations that give this game its comedic timing and fantastically dark sense of humor. As an added bonus, the PC port of this game allows you create a custom playlist of mp3s which can be imported into the game. I really had a great time importing my own tunes into the game. Once you do so, the 'MP3 Player' becomes selectable in any vehicle just like a normal radio station which plays your tracks on random repeat. Let me tell you that you haven't lived until you've gone on a drive-by rampage with Electric Wizard's Funeralopolis blaring from the sound system of your Patriot. ;-)

The gameplay mechanics are admittedly somewhat long in the tooth at this point, but even still they are pretty darned enjoyable. The drifty, somewhat floaty driving mechanics that are a hallmark of 3D GTA games make their debut here. At first the driving might seem a slightly off, being that I don't know of any other driving game that handles quite like the GTA games. The handling is a bit loose, but once you get that part dialed in it's a real blast. Of course the looseness of vehicle handling depends a lot on what vehicle you're in at any given time. It does need to be said that there are no motorcycles in GTA III, which for me is perhaps one aspect of the later games that I missed the most here. There are also no helicopters, and only one (notoriously difficult to control) aircraft. That said, the variety of vehicles available here is suited well to the game, and I feel that the slightly limited selection of vehicles can be forgiven being that we are talking about the first GTAs first foray into full 3D.

This was my first play though of the PC port of GTA III, and I will say that I found some relatively minor issues with the port. First and foremost, the aiming mechanics were … problematic for me in the PC port. In the 'Classic Control' scheme, the relatively responsive nature of the auto-targeting in the console version of the game just doesn't carry over very well in the PC version. It fails to reliably switch between targets, and in many cases it fails to find any targets at all (despite the fact that said targets are in the process of filling you with lead). Furthermore, when you're using the Classic Control scheme the right thumb stick puts you in first person look perspective rather than adjusting the 3rd person camera as one might expect. Others may have had a slightly different experience with Classic Mode controls, but for me the combination of the above factors made this option a non-starter. The 'Standard Control' scheme makes some marked improvements to the above, but in this case you're stuck strictly with free aiming. I tend to prefer keyboard & mouse controls for games that require free aiming, and indeed given that strafing features prominently into the Standard Control scheme in GTA III, one might assume that KB+M is what the developers had in mind here … except that KB+M makes driving nearly impossible (although not entirely impossible as I do know at least one person that beat this game entirely with KB+M). Using the Standard Control scheme, I ultimately ended up ruling in favor of using a controller with the game to better facilitate driving, although I did find a helpful mod that made this option a bit more feasible. The GInput mod allows you to fully utilize an Xinput device in GTA III which makes using a controller in the game a bit more palatable, and has the added benefit of additional customizable settings. It even swaps out correct button icons for onscreen prompts. So there's that.

On my (Nvidia-based) gaming rig there were also a couple of graphical glitches present in this port. Most noticeably I encountered the 'dark vehicles' glitch, in which all the vehicles appear to have a much darker tint than they should. For this issue I applied a second light weight user-made patch to the game which resolved the issue promptly. If you find yourself with the same problem, this fix is probably worth your time as well.

At the end of the day, the question is whether or not this game is still worth your time. Given the popularity (and occasional notoriety) enjoyed by the GTA series, you probably already know whether the source material is your cup of tea. Dark comedy, violence, and debauchery abound! If you're already a fan of the series, or if you're looking to get into the 3D era of GTA games at the ground floor, I would say that this game still holds a lot of enjoyment even today. It had been a number of years since I last played this game and I enjoyed it a lot more than I expected I would especially given the historical perspective of subsequent GTA games. This old jalopy has still got some life in 'er yet!
Last edited by nullPointer on Thu Apr 23, 2015 6:51 pm, edited 4 times in total.
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noiseredux
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Re: Games Beaten 2015

by noiseredux Tue Apr 21, 2015 11:02 pm

1. Beavis And Butt-Head In Virtual Stupidity (PC)
2. Renegade Ops (PC)
3. Arena Of Octos (Apple II)
4. Beauty And The Beast (Intellivision)
5. Chivalry (Apple II)
6. Donald Duck's Playground (C64)
7. Left 4 Dead (PC)
8. Left 4 Dead 2 (PC)
9. Fahrenheit: Indigo Prophecy Remastered (PC)
10. Forward To The Sky (PC)
11. Quake (PC)
12: Talisman: Digital Edition (PC)
13: Dead Or Alive 5 Last Round (PC)
14. Dragon Age Origins (PC)

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This is the best day of my life.
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MrPopo
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Re: Games Beaten 2015

by MrPopo Tue Apr 21, 2015 11:18 pm

1. Painkiller - PC
2. Front Mission 4 - PS2
3. Wasteland 2 - PC
4. Arcanum - PC
5. X-COM Terror from the Deep - PC
6. Military Madness - TurboGrafx-16
7. Unreal - PC
8. Shadowrun - SNES
9. Warcraft III - PC
10. Dungeon Keeper - PC
11. Final Fantasy X-2 HD - PS3
12. Descent - PC
13. Quake Mission Pack 2 - Dissolution of Eternity - PC
14. Quake 2 Mission Pack 2 - Ground Zero - PC
15. Sokobond - PC
16. Hybrid Heaven - N64
17. Sonic the Hedgehog - Genesis
18. Castlevania - NES
19. Super Castlevania IV - SNES
20. Castlevania III - NES
21. Castlevania II - NES
22. Castlevania Rondo of Blood - Turbo CD
23. Heretic: Shadow of the Serpent Riders - PC
24. Fractal - PC
25. Kirby's Adventure - NES
26. Pillars of Eternity - PC
27. Bioshock 2: Minerva's Den - PC
28. Command & Conquer Generals: Zero Hour - PC
29. Robin Hood: Prince of Thieves - NES
30. Punch-Out!! - NES

TKO in the third round. I got a good start, late hitting and punching on the correct side to knock him down once around 1:45, then got him low going into the second round. I didn't get as good a start as I'd like, but I didn't do anything too noobish and take a ton of damage at the start. Get a knock down around 1:00, then a second near the end. I get knocked down once during the round. I finish with 4000 points (two knockdowns and getting a few stars) so I knew all I needed was one more knockdown and to survive to win. I hadn't used the select trick yet so I went in to the third round with a decent amount of health. I get a knock down in the first 30 seconds; all I need now is to survive. I get into the zone, dodging everything and get a second knockdown at 1:30 (got the right timing on the blinking). I've got a star but there's no way I'm going to try and use it; this is not the time to get greedy, just survive. But I'm still in the zone. He can't touch me and I'm getting the counters. And he's being nice and throwing uppercuts so I can land six hits instead of two. And then he throws an uppercut at low life and I just watch his health bar as I hit 1... 2... 3... 4... 5... <falling noise>.

Then I pick up one of my cats and dance around to the end music as the pictures of the boxers roll.

noiseredux wrote:This is the best day of my life.

Sums up my thoughts exactly.
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Games Beaten: 2015 2016 2017 2018
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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Sarge
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Re: Games Beaten 2015

by Sarge Tue Apr 21, 2015 11:44 pm

Oh, man, congrats on beating Punch-Out!!. Tyson or Dream version? First time beating it? I remember the first time I pulled it off, and I was ecstatic. Easily as ecstatic as I was beating Battletoads. I remember actually surviving the fight as a teenager, but losing the decision because I was all defense. When I actually beat it, it was in the last 15 seconds of the last round, where one hit on Tyson or me would put either of us into TKO. Blissfully, it was him. :)

Also, DA: Origins was good stuff. Although the ridiculous blood splatter was the first thing I disabled. :P
Hardcore Retro Gaming - Talk about games ten years old or older!
“History isn't just the story of bad people doing bad things. It's quite as much a story of people trying to do good things. But somehow, something goes wrong.” -- C.S. Lewis
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Exhuminator
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Re: Games Beaten 2015

by Exhuminator Wed Apr 22, 2015 12:08 am

MrPopo wrote:Then I pick up one of my cats and dance around to the end music as the pictures of the boxers roll.

A challenger appears!
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PLAY KING'S FIELD.
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MrPopo
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Re: Games Beaten 2015

by MrPopo Wed Apr 22, 2015 12:16 am

Sarge wrote:Oh, man, congrats on beating Punch-Out!!. Tyson or Dream version? First time beating it? I remember the first time I pulled it off, and I was ecstatic. Easily as ecstatic as I was beating Battletoads. I remember actually surviving the fight as a teenager, but losing the decision because I was all defense. When I actually beat it, it was in the last 15 seconds of the last round, where one hit on Tyson or me would put either of us into TKO. Blissfully, it was him. :)

Also, DA: Origins was good stuff. Although the ridiculous blood splatter was the first thing I disabled. :P

Dream version; I picked up my cart back in college and the Dream version was the one the local retro store had. Considering all the mechanics and the fight itself are all the same I don't see the need to spend money on the Tyson version. And yeah, it was my first time beating it. The real hump I had to get over was stopping myself from anticipating, rather than reacting, due to the RNG on when he throws his punches.
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Games Beaten: 2015 2016 2017 2018
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Key-Glyph
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Re: Games Beaten 2015

by Key-Glyph Wed Apr 22, 2015 1:56 am

1. Pokémon SoulSilver (DS)
2. Sushi Academy (DS)
3. Alcahest (SFC)
4. Comix Zone (GEN)
5. Lost Vikings (GEN)
6. Beautiful Katamari (360)
7. Toejam & Earl (GEN)*
8. Final Fantasy Legend III (GB)
9. Toejam & Earl [2-player] (GEN)*
10 Mass Effect 1 (360)*

11. Kirby 64: The Crystal Shards (N64)
As you might have noticed, BoneSnapDeez went on an enthusiastic Kirby bender a month or so ago. All his stumping for Nintendo's cutest killer got me inspired to grab another title in the franchise, and since I was sold on the concept of power combinations, I picked up Kirby 64: The Crystal Shards.

First thing's first. This game is adorable -- and by that I mean it's somehow more adorable than I was already expecting it to be. Kirby and his friends have so much personality in this game. There are cutscenes sprinkled about, and although each one is only about thirty seconds long, they convey oodles about the characters' dispositions in ways that made me laugh out loud. The icing on the cake is that a loveable Waddle Dee and the infamous King Dedede join your cause to form a very unlikely band of heroes. The story is simple, but the storytelling is compelling if you let it connect with your inner eight-year-old.

On powers, Kirby can absorb enemies' abilities as he did in Adventure, but in Shards he can combine two different types to hilarious effect. Half of the joy of this game is matching combinations and seeing what happens. Absorb something spikey and you grow spines for a short time; absorb two spikey things and you erupt into an absurdist swiss army knife that features a fork, a syringe, a cactus, and a honey bee's butt. It's hard to explain how funny and delightful this is.

Regarding the music, Jun Ishikawa's Kirby stuff is always lovely and fun, but what I especially enjoyed were the compositional callbacks to tracks from other games. Without a doubt the backing rhythms to Green Greens and Float Islands (Dreamland) made appearances, as well as full renditions of Butter Building (Adventure) and Gourmet Race (Super Star) -- and there are probably others I'm missing.

I had some problems with the game, but I think they all boiled down to one thing: I kind of sucked at it. :lol: It's rendered in quasi-3D, and a lot of boss fights employ this in exciting ways which I personally found difficult to process. One in particular involved objects with a single long spike that rotated on a vertical axis; I had to literally chant "forward, backward, forward, backward" out loud in order to time my dashes and avoid getting whacked. The camera also travels around in subtly dramatic ways, and I often had a heck of a time lining up my shots. This wouldn't be so frustrating if certain power combinations weren't required at specific times; a misaligned toss might mean having to restart the level to pick up the lost ability again.

My one real beef is that the game wasn't entirely consistent with its conventions. As mentioned above, certain power combinations are needed to uncover certain shards. At first the game makes it unmistakably clear what you need, but later some of the power solutions make little contextual sense and are not suggested in any way. Again, I wouldn't have a problem with having to try everything out, but on many occasions the required powers were not even present anywhere in the level. I was not keen on spending a lot of time backtracking through levels to grab ability combinations that might not work. I used a guide for some of them because I just wanted to hang onto the fun.
TL;DR: It's clearly a game for kids, yet it has some conventions that occasionally conspired to make me feel like a gaming failure. But then I'd find the combination for a five-foot, two-handed sword on fire, and I'd be happy again.

* = replay
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dogman91
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Re: Games Beaten 2015

by dogman91 Wed Apr 22, 2015 2:54 am

Super Mario 64.

Extremely satisfying. Super mixed feelings about it. I love how original it was for the time; you can tell Miyamoto and the team put their heart and soul into the game. The music from Koji Kondo is atmospheric, Mario-esque, and catchy without being childish/annoying like the more recent New Super Mario Bros. games. Top-notch, classic stuff.

Here's where I'll complain about the game:
I dislike how you get booted out of the level for every star you get and can't continue where you left off like in Banjo-Kazooie. The MOST annoying times however were when I got knocked off the screen from getting hit from something coming up out of nowhere or from misjudging a jump because of the camera. Really infuriating.

The worst offenders are the Tiny-Huge Island and Shifting Sands courses which have tons of slippery slopes that enemies can knock you into to slide to your death. Having no control input from the controller to save myself and watching Mario go through a chain of events of getting thrown about all over the place is painful to watch. The thing is I feel like I could have avoided those deaths (though not all) if the camera allowed to better judge where I was going and what was coming from off-screen.

There are levels where this is to a minimum (like the more open-ended "contained" levels) and I found those to be great. Oddly enough, though, I thought the last two courses of the game (the clock level and the rainbow level) to be really fun even though they're like big, narrow obstacle courses with endless pit deaths all around. Maybe my complaint only applies to levels with slippery surfaces(?)

Some parts are just bullshit, like having to catch the wind to get to a platform where you have to be in this invisible 'magic spot' in the air to do so with no indicator (in Tiny-Huge Island)... and even if you're there if the game doesn't feel like it you fall to your death anyway. Never mind all the coins you just collected and enemies you killed thus far...

I had fun with Super Mario 64 though 80% of the time and thought the experience overall was fantastic (even if might not seem like it above, lol). Lots of charm and personality with super fluid control and fun, varied challenges throughout. Aged very well, minus the camera. I guess I'm not too good at complimenting a game more than nit-picking at it, because I really did think it was great.
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