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prfsnl_gmr
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Re: Games Beaten 2021

by prfsnl_gmr Fri Jun 25, 2021 9:30 pm

ElkinFencer10 wrote:
prfsnl_gmr wrote:Counterpoint: Tiger Heli is a bad game. :lol:

lol I was trying to be nice....it had potential

Games Beaten in 2021 - 47
* denotes a replay

January (12 Games Beaten)
1. God of War - PlayStation 3 - January 1
2. God of War II - PlayStation 3 - January 2
3. God of War: Chains of Olympus - PlayStation 3 - January 3
4. God of War: Ghost of Sparta - PlayStation 3 - January 4
5. God of War III - PlayStation 4 - January 6
6. God of War: Ascension - PlayStation 3 - January 9
7. God of War [2018] - PlayStation 4 - January 16
8. Epic Dumpster Bear 2: He Who Bears Wins - PlayStation 4 - January 16
9. God of War: Betrayal - Mobile - January 17
10. Need for Speed: Hot Pursuit - Switch - January 18
11. Muv-Luv photonflowers* - Steam - January 22
12. Muv-Luv photonmelodies♮ - Steam - January 27


February (5 Games Beaten)
13. Gun Gun Pixies - Switch - February 1
14. Legend of Heroes: Trails of Cold Steel - PS4 - February 8*
15. Pantsu Hunter: Back to the 90s - Vita - February 13
16. Legend of Heroes: Trails of Cold Steel II - PS4 - February 17*
17. Legend of Heroes: Trails in the Sky - Steam - February 23


March (3 Games Beaten)
18. Legend of Heroes: Trails in the Sky SC - Steam - March 4
19. Legend of Heroes: Trails in the Sky 3rd - Steam - March 7
20. Legend of Heroes: Trails of Cold Steel III - PS4 - March 21


April (7 Games Beaten)
21. Legend of Heroes: Trails of Cold Steel IV - PS4 - April 5
22. Muv-Luv Unlimited: The Day After 00 - Steam - April 7
23. Muv-Luv Unlimited: The Day After 01 - Steam - April 10
24. Muv-Luv Unlimited: The Day After 02 - Steam - April 11
25. Muv-Luv Unlimited: The Day After 03 - Steam - April 13
26. Neptunia Virtual Stars - PS4 - April 18
27. Before Your Eyes - Steam - April 18


May (9 Games Beaten)
28. New Pokemon Snap - Switch - May 2
29. Resident Evil 8: Village - PS5 - May 8
30. Dragon Quest XI S: Echoes of an Elusive Age - Switch - May 15
31. Torment: Tides of Numenera - Xbox One - May 18
32. Pepsiman - PS1 - May 20
33. Super Blackjack Battle II Turbo: The Card Fighters - Switch - May 20
34. Reel Fishing: Road Trip Adventure - Switch - May 23
35. Planetscape: Torment - Steam - May 26
36. Shin Megami Tensei III: Nocturne - Switch - May 31


June (11 Games Beaten)
37. Hentai vs Evil - Switch - June 1
38. Troll and I - Switch - June 2
39. Zombie Army 4: Dead War - PlayStation 4 - June 5
40. Mario and Sonic at the Olympic Games Tokyo 2020 - Switch - June 6
41. Military Madness - TurboGrafx-16 - June 7
42. Puyo Puyo 2 - Game Gear - June 17
43. Yakuza 0 - Playstation 4 - June 19
44. Neptunia Shooter - Playstation 5 - June 20
45. Little Samson - NES - June 22
46. Tiger-Heli - NES - June 23
47. Blaster Master - NES - June 23


47. Blaster Master - NES - June 23

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Blaster Master is a series that, despite having a couple of spin-off games after this NES hit, kind of flew under the radar for like thirty years. That is, until, Blaster Master Zero hit the Switch and 3DS and blew up in popularity. How does the NES game hold up, though? To put it simply, a lot better than I expected.

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Blaster Master basically plays like part Xenophobe under a microscope and part Metroid but in a tank. The majority - I'd guess around 65% - of the game consists of exploring a side-scrolling overworld in your tank. A tank named Sophia III. There's a lot of platforming to do as you blast your way through this overworld giving it a feel extremely similar Metroid on NES. Your tank can jump, hover, point its cannon straight up, and even turn into a submarine. Clearly this is where the United States defense budget is going. Once you find the right part of the overworld, you have to exit your tank (which is super dangerous in the overworld because your on-foot gun is basically a peashooter) and enter the boss area. These areas are overhead rather than side-scrolling and feels a bit like if Xenophobe were zoomed in. These areas aren't too difficult for the most part, but your goal in these areas is to reach the boss room. The bosses are where the real difficulty here lay. The first few aren't too bad, but they get downright brutal and unforgiving.

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One of the other things that makes it similar to Metroid is that this isn't a strictly linear game. There's a lot of backtracking involved here; as you get an item from a boss, that gives you the ability to get to a different part of a previous area. In all, there are eight areas, but you'll be visiting the first few several times as you progress, backtrack, and progress again. This can be a little stressful as it's pretty easy to get lost, but it never feels truly tedious; the gameplay is a lot of fun, and each of the eight areas feel really unique, so the world never feels bland.

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It's easy to see why Blaster Master has come to be so beloved. What I don't understand is why it spent so long in relative obscurity. I mean, ten years ago, only the dedicated 8-bit gamers probably knew what Blaster Master was. Today, most Switch gamers have at least heard of it through Blaster Master Zero, and given the similarity of gameplay, they'd probably enjoy playing it if they enjoyed that game. Blaster Master certainly isn't perfect; the controls felt a little clunky to me at times, and there's some pretty serious flicker and MAJOR slowdown. It is, however, an extremely fun game once you get into it, definitely fun enough to make up for those performance issues. If you've got a Switch, definitely check this one out on the NSO NES app.


Solid review, Elk. Blaster Master is one of those old NES games that is much, much better with save states. The original release really, really needed a password or save system, and it boggles my mind the developers expected people to beat that game in a single sitting. Put another way, it’s a really great game with save states but a frustrating, maddening experience without them. I think that’s part of the reason the series came roaring back after so long. It reached a tipping point where more people had played the game on an emulator than had played the original game (or it’s lukewarm sequels) on original hardware.
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prfsnl_gmr
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Re: Games Beaten 2021

by prfsnl_gmr Fri Jun 25, 2021 11:42 pm

First 25
1. Horace (Switch)
2. Ghostrunner (Switch)
3. Mickey’s Adventure in Numberland (NES)
4. Mickey’s Safari in Letterland (NES)
5. Castle of Illusion starring Mickey Mouse (Genesis)
6. The Legend of Zelda: Twilight Princess Picross (3DS)
7. World of Illusion starring Mickey & Donald (Genesis)
8. Castle of Illusion starring Mickey Mouse (Game Gear)
9. Land of Illusion starring Mickey Mouse (Game Gear)
10. Legend of Illusion starring Mickey Mouse (Game Gear)
11. Portal 2 [co-op] (PS3)
12. Operencia: The Stolen Sun (Switch)
13. The Knight of Queen (Switch)
14. Q.U.B.E. - Director’s Cut (PS3)
15. What the Golf?! (Switch)
16. Prune (iOS)
17. Kenshō (iOS)
18. For the Frog the Bell Tolls (GameBoy)
19. Holedown (iOS)
20. King’s Field (PS1)
21. My Friend Pedro (Switch)
22. MO: Astray (Switch)
23. EQI (Switch)
24. Foxyland (Switch)
25. Carrion (Switch)

26. QUBE 2 (Switch)
27. Aaero (Switch)
28. Portal 2 (PS3)
29. Alwa’s Awakening (Switch)
30. Alwa’s Legacy (Switch)
31. Mega Man 11 (Switch)
32. Superliminal (Switch)

Superliminal is a surreal first-person puzzle game about perspective. Specifically, the way you look at objects in the game determines their characteristics. So, for example, holding a small object close to you so that it looks large compared to objects in the distance and dropping it won’t result in a small object dropping at your feet, but rather a large object dropping in the distance. (Similarly, holding a large object away from you so that it looks small compared to objects in the foreground and dropping it won’t result in a large object dropping far away, but rather a small object dropping at your feet.) This is confusing at first, but it quickly becomes second nature, and soon after you are manipulating objects to overcome obstacles and reach your destination.

The game runs with this idea for a while, and to be honest, it drags more than a little bit in the middle. Moreover, you can’t manipulate any object, only the objects the game allows you to manipulate; so, by the middle of the game, a lot of the puzzles felt more like hidden object “puzzles” than anything requiring creative problem-solving. Thankfully, however, the game picks way up at the end and finishes very, very strong.

While it has its flaws - and while it might be characterized more as a “surreal walking-simulator with puzzle elements” than a true puzzle game - I ended up enjoying Superliminal. It’s original; it has some good ideas; and you can beat it in just a few hours. It is also intermittently funny and inspiring, which is tough for a video game to accomplish. Accordingly, I hesitantly recommend the game, and I look forward to the developer’s later, hopefully more consistently enjoyable, work.
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ElkinFencer10
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Re: Games Beaten 2021

by ElkinFencer10 Sat Jun 26, 2021 2:15 pm

Games Beaten in 2021 - 48
* denotes a replay

January (12 Games Beaten)
1. God of War - PlayStation 3 - January 1
2. God of War II - PlayStation 3 - January 2
3. God of War: Chains of Olympus - PlayStation 3 - January 3
4. God of War: Ghost of Sparta - PlayStation 3 - January 4
5. God of War III - PlayStation 4 - January 6
6. God of War: Ascension - PlayStation 3 - January 9
7. God of War [2018] - PlayStation 4 - January 16
8. Epic Dumpster Bear 2: He Who Bears Wins - PlayStation 4 - January 16
9. God of War: Betrayal - Mobile - January 17
10. Need for Speed: Hot Pursuit - Switch - January 18
11. Muv-Luv photonflowers* - Steam - January 22
12. Muv-Luv photonmelodies♮ - Steam - January 27


February (5 Games Beaten)
13. Gun Gun Pixies - Switch - February 1
14. Legend of Heroes: Trails of Cold Steel - PS4 - February 8*
15. Pantsu Hunter: Back to the 90s - Vita - February 13
16. Legend of Heroes: Trails of Cold Steel II - PS4 - February 17*
17. Legend of Heroes: Trails in the Sky - Steam - February 23


March (3 Games Beaten)
18. Legend of Heroes: Trails in the Sky SC - Steam - March 4
19. Legend of Heroes: Trails in the Sky 3rd - Steam - March 7
20. Legend of Heroes: Trails of Cold Steel III - PS4 - March 21


April (7 Games Beaten)
21. Legend of Heroes: Trails of Cold Steel IV - PS4 - April 5
22. Muv-Luv Unlimited: The Day After 00 - Steam - April 7
23. Muv-Luv Unlimited: The Day After 01 - Steam - April 10
24. Muv-Luv Unlimited: The Day After 02 - Steam - April 11
25. Muv-Luv Unlimited: The Day After 03 - Steam - April 13
26. Neptunia Virtual Stars - PS4 - April 18
27. Before Your Eyes - Steam - April 18


May (9 Games Beaten)
28. New Pokemon Snap - Switch - May 2
29. Resident Evil 8: Village - PS5 - May 8
30. Dragon Quest XI S: Echoes of an Elusive Age - Switch - May 15
31. Torment: Tides of Numenera - Xbox One - May 18
32. Pepsiman - PS1 - May 20
33. Super Blackjack Battle II Turbo: The Card Fighters - Switch - May 20
34. Reel Fishing: Road Trip Adventure - Switch - May 23
35. Planetscape: Torment - Steam - May 26
36. Shin Megami Tensei III: Nocturne - Switch - May 31


June (12 Games Beaten)
37. Hentai vs Evil - Switch - June 1
38. Troll and I - Switch - June 2
39. Zombie Army 4: Dead War - PlayStation 4 - June 5
40. Mario and Sonic at the Olympic Games Tokyo 2020 - Switch - June 6
41. Military Madness - TurboGrafx-16 - June 7
42. Puyo Puyo 2 - Game Gear - June 17
43. Yakuza 0 - Playstation 4 - June 19
44. Neptunia Shooter - Playstation 5 - June 20
45. Little Samson - NES - June 22
46. Tiger-Heli - NES - June 23
47. Blaster Master - NES - June 23
48. Gun-Nac - NES - June 24


48. Gun-Nac - NES - June 24

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After my fairly disappointing playthrough of Tiger-Heli, I went looking for an NES shooter that would be a bit more fun to play. I had heard of Gun-Nac, but I hadn’t played it before. Still, I kept seeing it pop up on lists of the best shooters on NES, so I figured I’d give it a go. I now see why it made all of those lists; this is a truly fantastic game.

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Gun-Nac was developed by Compile, a now-defunct studio known primarily for making the Puyo Puyo games before Sega bought the IP and for making fantastic shooters. Gun-Nac has a goofy premise not totally unlike Parodius; stuff from factories across this seven-planet nation has started coming to life and attacking people, so you have to command a ship that fights the sentient merchandise. As a result, you end up fighting clay vases, logs, piles of gold bricks, etc. It’s silly, it’s light-hearted, but the shooter gameplay is legit, and it’s wildly entertaining.

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The first thing that stood out to me about Gun-Nac was that it’s a lot easier than I was expecting. That’s not to say that the game is devoid of challenge - that’s certainly not the case - but it wasn’t nearly as difficult as I’d gone in expecting it to be. I managed to get to the end of stage four (out of a total of eight) before I lost a life. It’s definitely a lot busier than Tiger-Heli had been, but despite that, it didn’t suffer from a lot of performance issues. There were some sprite flickering and some occasional slow down in the latter half of the game when there were a lot of enemies on screen, but all things considered, it ran really smoothly.

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Gun-Nac is also a pretty good looking game. The stages were all unique and fairly colorful, and the sprites were well done and a lot more detailed than what some earlier NES games had showcased. You’ve got five different weapons you can use depending on which type you pick up and four types of bombs. It’s definitely worth playing around with each weapon type and each bomb type because they all handle very differently, so it takes some trial and error to figure out which gun and which bomb feels right and best fits your playstyle.

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When I think of retro consoles with great shooters, the systems that first come to mind tend to be TurboGrafx-16, Genesis, and SNES, but Gun-Nac was an important reminder to me that there were some really solid shooters on the NES. It sounds good, looks great, and is an absolute blast to play. I don’t often come back and revisit games once I’ve finished them, but I’ll definitely come back to Gun-Nac the next time I get the itch for an 8-bit vertical shooter. If you’re a fan of the NES, this is definitely a game to check out.
Exhuminator wrote:Ecchi lords must unite for great justice.

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ElkinFencer10
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Re: Games Beaten 2021

by ElkinFencer10 Sun Jun 27, 2021 10:08 am

Since I only post one review per day and I wanted to get this one out asap, my dates are gonna be out of order for the next couple posts lol

Games Beaten in 2021 - 49
* denotes a replay

January (12 Games Beaten)
1. God of War - PlayStation 3 - January 1
2. God of War II - PlayStation 3 - January 2
3. God of War: Chains of Olympus - PlayStation 3 - January 3
4. God of War: Ghost of Sparta - PlayStation 3 - January 4
5. God of War III - PlayStation 4 - January 6
6. God of War: Ascension - PlayStation 3 - January 9
7. God of War [2018] - PlayStation 4 - January 16
8. Epic Dumpster Bear 2: He Who Bears Wins - PlayStation 4 - January 16
9. God of War: Betrayal - Mobile - January 17
10. Need for Speed: Hot Pursuit - Switch - January 18
11. Muv-Luv photonflowers* - Steam - January 22
12. Muv-Luv photonmelodies♮ - Steam - January 27


February (5 Games Beaten)
13. Gun Gun Pixies - Switch - February 1
14. Legend of Heroes: Trails of Cold Steel - PS4 - February 8*
15. Pantsu Hunter: Back to the 90s - Vita - February 13
16. Legend of Heroes: Trails of Cold Steel II - PS4 - February 17*
17. Legend of Heroes: Trails in the Sky - Steam - February 23


March (3 Games Beaten)
18. Legend of Heroes: Trails in the Sky SC - Steam - March 4
19. Legend of Heroes: Trails in the Sky 3rd - Steam - March 7
20. Legend of Heroes: Trails of Cold Steel III - PS4 - March 21


April (7 Games Beaten)
21. Legend of Heroes: Trails of Cold Steel IV - PS4 - April 5
22. Muv-Luv Unlimited: The Day After 00 - Steam - April 7
23. Muv-Luv Unlimited: The Day After 01 - Steam - April 10
24. Muv-Luv Unlimited: The Day After 02 - Steam - April 11
25. Muv-Luv Unlimited: The Day After 03 - Steam - April 13
26. Neptunia Virtual Stars - PS4 - April 18
27. Before Your Eyes - Steam - April 18


May (9 Games Beaten)
28. New Pokemon Snap - Switch - May 2
29. Resident Evil 8: Village - PS5 - May 8
30. Dragon Quest XI S: Echoes of an Elusive Age - Switch - May 15
31. Torment: Tides of Numenera - Xbox One - May 18
32. Pepsiman - PS1 - May 20
33. Super Blackjack Battle II Turbo: The Card Fighters - Switch - May 20
34. Reel Fishing: Road Trip Adventure - Switch - May 23
35. Planetscape: Torment - Steam - May 26
36. Shin Megami Tensei III: Nocturne - Switch - May 31


June (13 Games Beaten)
37. Hentai vs Evil - Switch - June 1
38. Troll and I - Switch - June 2
39. Zombie Army 4: Dead War - PlayStation 4 - June 5
40. Mario and Sonic at the Olympic Games Tokyo 2020 - Switch - June 6
41. Military Madness - TurboGrafx-16 - June 7
42. Puyo Puyo 2 - Game Gear - June 17
43. Yakuza 0 - Playstation 4 - June 19
44. Neptunia Shooter - Playstation 5 - June 20
45. Little Samson - NES - June 22
46. Tiger-Heli - NES - June 23
47. Blaster Master - NES - June 23
48. Gun-Nac - NES - June 24
49. Mario Golf: Super Rush - Switch - June 26


49. Mario Golf: Super Rush - Switch - June 26

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I've always been a big fan of Mario sports games, and that's especially true when it comes to tennis and golf. With the exception of the Wii, we've gotten a Mario Tennis game on every home console since the Nintendo 64, but while Mario Golf was well represented on Nintendo's handhelds, this is the first console Mario Golf game we've gotten in 18 years. With how good Mario Tennis Aces was on Switch, I went into Mario Golf: Super Rush with high hopes. I'm pleased to report that Nintendo and Camelot did not disappoint me.

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If you read my review of Mario and Sonic at the Olympic Games Tokyo 2020 a week or two ago, you'll recall that one of my criticisms was that it had a story mode that felt rather pointless and didn't really add much to the game. Mario Tennis Aces, on the other hand, had a story mode that, while not an amazing story, was solid and added a unique experience to the game. That's exactly how the story mode in Mario Golf: Super Rush is; it's not an amazing story, but it adds something to the game and is definitely better being included than not. Your Mii is a rookie golfer working their way through the golf world. You work your way through various golf courses and play different types of golf to earn badges, the way the golf world ranks you. There are some actual bosses beyond just playing golf against other competitors, but I don't want to say enough to spoil it. The neat thing is that the story mode is in RPG format; each round of golf you play nets your Mii experience, and when you level up, you can put that stat point into a stronger swing, a more accurate swing, improved ability to curve your ball, faster movement speed, or more stamina for dashing (the last two are useful for speed golf).

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The story mode also serves as an in-depth tutorial to teach you the game's mechanics and the different types of golf that you can play. The first area in the story mode is just your standard golf. The second area is cross-country (XC) golf which was a really cool take on golf but hands down the most frustrating part of the game. It's a very non-linear golf where you can do the holes in any order in a sort of pseudo-open world golf course. The elevation varies wildly, and you have to hit your golf balls into tornadoes at the right angle to launch it to a higher cliff to reach certain holes. You also have to clear however many holes you're playing (it starts at three and goes all the way to nine holes) within a certain number of strokes, and given how difficult it can be to get the angle right with the tornadoes, that lead to a lot of cursing on my part. After you clear that and proceed to the third area, you're introduced to speed golf where you have to clear the course in a certain time limit. Each stroke subtracts 30 seconds in addition to however long it takes you to chase after your ball following each swing. Completing the story mode unlocks your Mii as a usable character for Battle Golf where there are nine holes surrounded by obstacles, and the first person to get three flags wins.

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I played through the entire story mode, and I'd reckon it took me about 10 hours or so, although if you're good at video game golf and don't spent two hours raging at XC golf, you can do it quicker than that. I also got a chance to play online with my friends Sherri and Davy, and it was an extremely smooth experience. I encountered no lag, had no connection issues, and was even able to send them direct invites to the match. I had only talked to Davy about playing; I just happened to see that Sherri was online and sent an invite for the hell of it, and she was able to accept the invite and connect no problem. You can set it either to have all players take their swings at the same time - that's how story mode does it - or to have the players take turns, and I chose taking turns because I thought it sounded more fun to watch each swing, but from what I could tell, there was no lag whatsoever. This is about as close as I've seen Nintendo come to having a truly competent online experience with invitations and whatnot. Still no in-app voice chat, but hey, at least their totally-not-a-piece-of-crap smartphone app supports voice chat for Mario Golf.

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The music and sound effects are great, and the game looks gorgeous. If this is what Nintendo and Camelot can do with Switch hardware, I can only imagine how gorgeous a Mario sports game would look on a stronger platform. I can't say how hard this is pushing the Switch, but they definitely made a beautiful looking game even on a 65" screen. As far as control goes, there are traditional button controls as well as motion controls. As much as I love motion controls, I opted for the standard button controls, and it all felt very fluid and natural. Honestly, the only thing I think the game needed was a few more characters - I'm upset that my beloved Koopa Troopa was excluded from the game's roster - and amiibo support. Unlocking some costumes with amiibo like in Mario Kart 8 would have been a great addition. There is supposed to be DLC coming in the way of new characters and courses, so hopefully my shelly boy will get added with DLC.

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Mario Golf: Super Rush is an exceptional Mario sports game. I personally detest golf in real life, and that loathing usually extends to golf video games, but this one makes the sport approachable enough to get folks like me interested while keeping enough the core sport to feel like more than just an arcade imitation. The single player is robust enough to keep you entertained for a weekend, and the multiplayer is exceptionally good. Like with Mario Kart, you can have two people play online from the same system, so it's a great way to mix local and online multiplayer together. All things considered, I wouldn't call the game perfect - the difficulty in story mode isn't too consistent, and the character roster feels a little light to me - but it's an excellent game nonetheless and the best of the Mario Golf series thus far in my opinion.
Exhuminator wrote:Ecchi lords must unite for great justice.

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PartridgeSenpai
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Re: Games Beaten 2021

by PartridgeSenpai Mon Jun 28, 2021 3:25 am

Partridge Senpai's 2021 Beaten Games:
Previously: 2016 2017 2018 2019 2020
* indicates a repeat

Games 1~51
1. Atelier Rorona: The Alchemist of Arland (PS3)
2. Portal 2 (PC) *
3. Atelier Judie: The Alchemist of Gramnad (PS2)
4. Pipo Saru 2001 (PS2)
5. Mystical Ninja Starring Goemon (N64)
6. Atelier Viorate: The Alchemist of Gramnad 2 (PS2)
7. Kirby's Dream Land 3 (SFC)
8. The Legend of Mystical Ninja (SFC)
9. Atelier Marie: The Alchemist of Salburg (PS1)
10. Ganbare Goemon 2 (SFC)
11. Paper Mario: Origami King (Switch)
12. Star Fox 64 (N64) *
13. Super Paper Mario (Wii) *
14. Paper Mario: The Thousand Year Door (GC) *
15. Demon's Crest (SNES)
16. Cathedral (Switch)
17. Super Mario 3D World (Switch) *
18. Bowser's Fury (Switch)
19. Rogue Heroes: Ruins of Tasos (Switch)
20. moon (Switch)
21. Casltevania 64 (N64)
22. Captain Rainbow (Wii)
23. Doraemon: Nobita To Mittsu No Seireiseki (N64)
24. Blast Corps (N64)
25. Doraemon 2: Nobita To Hikari No Shinden (N64)
26. Custom Robo (N64)
27. Doraemon 3: Nobita No Machi SOS! (N64)
28. 64 Trump Collection: Alice No Wakuwaku Trump World (N64)
29. The Sunken City (PS4)
30. Lair of the Clockwork God (Switch)
31. Star Fox Adventures (GC)
32. Atelier Elie: The Alchemist of Salburg 2 (PS1)
33. Billy Hatcher & The Giant Egg (GC)
34. Mole Mania (GB)
35. Gargoyle's Quest (GB)
36. Rock Man 4 (Famicom) *
37. Wai Wai World (Famicom)
38. Mega Man: Dr. Wily's Revenge (GB)
39. Mega Man (Switch) *
40. Mega Man 2 (Switch) *
41. Mega Man 3 (Switch) *
42. Rock Man 5 (Famicom) *
43. Mega Man 6 (Switch)
44. Mega Man 7 (Switch) *
45. Mega Man 8 (Switch) *
46. Mega Man 9 (Switch) *
47. Mega Man 10 (Switch)
48. Rock Man World 2 (GB) *
49. Rock Man World 3 (GB)
50. Rock Man World 4 (GB)
51. Rock Man World 5 (GB)

52. Wai Wai World 2 (Famicom)
53. Tiny Toon Adventures (Famicom)
54. King Kong 2: Ikari No Megaton Punch (Famicom)
55. Yume Pengin Monogatari (Famicom)
56. Rock Man & Forte (SFC)
57. Rock Man X2 (Switch)
58. Rock Man X3 (Switch)
59. Rock Man X4 (Switch)
60. Rock Man X5 (Switch)
61. Rock Man X6 (Switch)
62. Rock Man X7 (Switch)
63. Rock Man X8 (Switch)
64. Mega Man: Powered Up (PSP)
65. Magical Taruruuto Kun: FANTASTIC WORLD!! (Famicom)
66. Maken Shao (PS2)
67. Getsu Fuuma Den (Famicom)
68. Rock Man D.A.S.H (PSP)
69. Brave Fencer Musashi (PS1)
70. Joe & Mac (SFC) *
71. Atelier Lilie: The Alchemist of Salburg 3 (PS2)
72. Zelda 2: The Adventure of Link (Famicom)
73. The Bouncer (PS2)
74. Rapid Angel (PS1)
75. Atelier Totori: The Alchemist of Arland 2 (PS3)

76. Drakengard 3 (PS3)

I've become quite the Yoko Taro fan over the past year or so, even more so than I already was after beating Nier so many years ago. Drakengard 3 was the last of his console games I had not yet beaten, and given that my significant other also wanted to start up this game recently, I had the perfect opportunity to both play through it and also compare notes with her~. I didn't end up getting all four endings (for reasons I'll elaborate on later), but I got three of them! It took me about 35+ hours to beat all but the very last stage on the Japanese version of the game.

You play the role of Zero, an very powerful fighter on a mission to kill the five Intoners who brought peace to the world with their appearance some decades ago. Or did they? During the opening, almost Zelda-like introduction to the game's world, the scroll you're being read from is stopped by a blood-stained sword piercing the heart of the narrator, also known as Zero's first (on-screen) kill. The other Intoners are named One, Two, Three, Four, and Five, and Zero is their older sister. They call her a betrayer, and she's clearly a bad person, but the Intoners themselves don't seem exactly like good guys either. Drakengard 3 is a story that begins with an unreliable narrator and takes quite a few twists and turns in how it leads you through the game's several endings.

Though it's *called* Drakengard 3, this is both technically a prequel but also an ultimately totally self-contained story. It's also a Yoko Taro game, so of course it has multiple endings, and it also plays with the multiple endings in a variety of ways similar to other Yoko Taro games, but most similarly (I'd say) to Drakengard 1. Unlike Nier (the original), there isn't really much replaying of content, and it's more like there are branching paths the story can take, and you'll see those branches effectively displayed as extra chapters once you beat the game's main 6 chapters (with branches B, C, and D effectively being chapters 7, 8, and 9). They do reuse old maps, but you go through them in different ways and the enemies in them are different and much tougher, and they also include new bosses to fight as well.

The writing itself is the foremost reason to show up to just about any Yoko Taro game (I'd argue), and this game doesn't disappoint. Zero and her growing band of weird, sex-obsessed followers are quite the motley crew as far as RPG protagonists go. They start off seeming like a simply cynical world-ending anti-hero brigade, but as the other branches go on, you'll see other sides of them as well as more sides of Zero's story that cast the adventure thus far in much different lights. This game, like Drakengard 1, also ends with a rhythm game that's unlike anything in the game thus far, and it's also VERY difficult (far more difficult than D1's was), to the point it was simply too much for me to beat it, but looking at the ending online, I do appreciate its presence in the narrative. Where D1 uses its final rhythm nightmare game as the final mountain you the player must climb in your quest for completion and destruction, D3's final mission is meant to portray the suffering of the character doing it. It's a metaphor for the incredibly difficult task they have to go through to actually end the adventure and make all the sacrifice thus far worth it, and I respect its use in that way, even if it is Yoko Taro going back to a familiar favorite.

Drakengard 3's story is ultimately a hopeful and positive one, and although its weird cast of characters did grow on me over time, this is probably my least favorite-written game he's made. That's not to say it's poorly written, because it's not. It's just that the themes at play get a bit too lost in all of the lore and witty dialogue, and I think Nier, Automata, and Drakengard 1 do a bit of a better job of staying on track in a way intelligible to the player. Though you aren't replaying that much content, the replaying or re-viewing of certain scenes (whether the same or altered) in both Nier games gives the player a lot more time to take in the deeper metaphor behind those scenes, and I think Drakengard 3 isn't actually helped all that much by not making the player re-view many story beats. This game is definitely a stepping stone between what Nier was and what Nier Automata would be, but it doesn't quite stick the landing quite as well as its more complex successor or its comparatively more simple predecessors.

Gameplay-wise, Drakengard 3 is also very clearly a stepping stone between Yoko Taro's past and present. While there ARE dragon-riding segments, the old all-range-mode stuff that fills Drakengard 1's (and Drakengard 2's) chapters are completely absent, and instead you have only a couple rail-shooter levels on the dragon's back (which are quite well done) and a few more levels than that where you're fighting on the ground but on the dragon. Even those are well executed though, as they're a great blend of flashy action and simple yet difficult combat.

The normal levels play a little bit like a Musou game in how you have special chests full of upgrade cards, money, and new weapons to find (as well as new weapons and consumables to buy between levels), but the enemy counts are nowhere near high enough to compare to Musou games or the earlier Drakengard games. The weapon combo structures and UI are certainly Musou-like in their presentation, but the actual level and enemy designs make this feel much more like a traditional stage-based 3D character action game than a Musou. You have four weapon types that you get throughout the game, swords, spears, melee gauntlets, and chakrams (of which I favored swords) which have a variety of archetypes among each type as well as varying strengths, and you also have a pretty good pool of normal enemies to fight, many of whom will not let you pass so easily. It's certainly not the hardest 3D action game I've played (God Hand this most certainly ain't), but this will likely give you a fair bit more trouble to beat than the original Nier did.

The presentation is as stellar as you'd expect a post-Nier Yoko Taro game to be, but also definitely shows the trouble of its development cycle. The graphics look very nice, the voice acting is good, and the music is absolutely excellent, but the devil lies in the details, and in this case its the hardware. This game just isn't very well optimized for PS3, and while it is far from unplayable (I never found that it impacted my ability to play the game any time outside of one weird visual glitch that was fixed with a software reset), this game has a consistently troubled framerate that will likely bother those sensitive to such things.

Verdict: Highly Recommended. Unlike something like the original Drakengard, which shows its age a bit too much and hides its deeper themes a bit too deeply to be easily recommended, Drakengard 3 (like both Nier games) is a genuinely fun game to play that isn't hard at all to recommend. Top that off with how good the writing is and you've got a really excellent game on the PS3. While the writing may not be my favorite, it did have me very engaged and giggling quite a bit as I went through, so it's clearly doing quite a bit right. If you're a fan of Yoko Taro's work at all, or just games with unconventionally presented stories, this is absolutely a game you should not miss if you think you can stomach the price tag and the framerate issues~.
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ElkinFencer10
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Re: Games Beaten 2021

by ElkinFencer10 Mon Jun 28, 2021 4:11 pm

Games Beaten in 2021 - 50
* denotes a replay

January (12 Games Beaten)
1. God of War - PlayStation 3 - January 1
2. God of War II - PlayStation 3 - January 2
3. God of War: Chains of Olympus - PlayStation 3 - January 3
4. God of War: Ghost of Sparta - PlayStation 3 - January 4
5. God of War III - PlayStation 4 - January 6
6. God of War: Ascension - PlayStation 3 - January 9
7. God of War [2018] - PlayStation 4 - January 16
8. Epic Dumpster Bear 2: He Who Bears Wins - PlayStation 4 - January 16
9. God of War: Betrayal - Mobile - January 17
10. Need for Speed: Hot Pursuit - Switch - January 18
11. Muv-Luv photonflowers* - Steam - January 22
12. Muv-Luv photonmelodies♮ - Steam - January 27


February (5 Games Beaten)
13. Gun Gun Pixies - Switch - February 1
14. Legend of Heroes: Trails of Cold Steel - PS4 - February 8*
15. Pantsu Hunter: Back to the 90s - Vita - February 13
16. Legend of Heroes: Trails of Cold Steel II - PS4 - February 17*
17. Legend of Heroes: Trails in the Sky - Steam - February 23


March (3 Games Beaten)
18. Legend of Heroes: Trails in the Sky SC - Steam - March 4
19. Legend of Heroes: Trails in the Sky 3rd - Steam - March 7
20. Legend of Heroes: Trails of Cold Steel III - PS4 - March 21


April (7 Games Beaten)
21. Legend of Heroes: Trails of Cold Steel IV - PS4 - April 5
22. Muv-Luv Unlimited: The Day After 00 - Steam - April 7
23. Muv-Luv Unlimited: The Day After 01 - Steam - April 10
24. Muv-Luv Unlimited: The Day After 02 - Steam - April 11
25. Muv-Luv Unlimited: The Day After 03 - Steam - April 13
26. Neptunia Virtual Stars - PS4 - April 18
27. Before Your Eyes - Steam - April 18


May (9 Games Beaten)
28. New Pokemon Snap - Switch - May 2
29. Resident Evil 8: Village - PS5 - May 8
30. Dragon Quest XI S: Echoes of an Elusive Age - Switch - May 15
31. Torment: Tides of Numenera - Xbox One - May 18
32. Pepsiman - PS1 - May 20
33. Super Blackjack Battle II Turbo: The Card Fighters - Switch - May 20
34. Reel Fishing: Road Trip Adventure - Switch - May 23
35. Planetscape: Torment - Steam - May 26
36. Shin Megami Tensei III: Nocturne - Switch - May 31


June (14 Games Beaten)
37. Hentai vs Evil - Switch - June 1
38. Troll and I - Switch - June 2
39. Zombie Army 4: Dead War - PlayStation 4 - June 5
40. Mario and Sonic at the Olympic Games Tokyo 2020 - Switch - June 6
41. Military Madness - TurboGrafx-16 - June 7
42. Puyo Puyo 2 - Game Gear - June 17
43. Yakuza 0 - Playstation 4 - June 19
44. Neptunia Shooter - Playstation 5 - June 20
45. Little Samson - NES - June 22
46. Tiger-Heli - NES - June 23
47. Blaster Master - NES - June 23
48. Gun-Nac - NES - June 24
49. Rollerblade Racer - NES - June 25
50. Mario Golf: Super Rush - Switch - June 26


50. Rollerblade Racer - NES - June 25

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What are the most 90s things you can think of? If you said bright colors, vaporwave, and rollerblades, you'd be correct. This game is also one of the most 90s things ever at least on the surface. Even the game's slogan - "The most RADICAL race on WHEELS" - is one of the most gloriously horribly 90s things. Like the rest of the 90s, this game sounds a whole lot better than it is.

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The premise of the game is to win a rollerblade race. Okay, that checks out so far. Unfortunately, the only racing you do is against time, and they found a way to make rollerblades as un-fun as possible. You basically have some Chad "training" you to be a rollerblade superstar by making you skate as fast as possible through a town with worse road maintenance than South Carolina as you avoid potholes, open manholes, barrels sitting inexplicably in the middle of the road, dogs, and babies. If you fall three times, you lose a life. If you lose three lives, it's game over. If you run out of time, it's game over. If (read: when) you get bored and turn off your NES, it's game over although that one's a good thing.

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If you manage to make it through twenty minutes of the most unappealing race-esque gameplay on the console, you read the big competition. You have to avoid barrels, make it through a cone obstacle course, and go through a few halfpipes (and then repeat that cycle two or three times) before the time runs out to finish the game. That's it. That's the whole game. Unless you get game over and have to start over (which is entirely likely; the last level before the competition is stupidly hard), it's over and done in less than half an hour.
Exhuminator wrote:Ecchi lords must unite for great justice.

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Re: Games Beaten 2021

by ElkinFencer10 Tue Jun 29, 2021 4:59 pm

Games Beaten in 2021 - 51
* denotes a replay

January (12 Games Beaten)
1. God of War - PlayStation 3 - January 1
2. God of War II - PlayStation 3 - January 2
3. God of War: Chains of Olympus - PlayStation 3 - January 3
4. God of War: Ghost of Sparta - PlayStation 3 - January 4
5. God of War III - PlayStation 4 - January 6
6. God of War: Ascension - PlayStation 3 - January 9
7. God of War [2018] - PlayStation 4 - January 16
8. Epic Dumpster Bear 2: He Who Bears Wins - PlayStation 4 - January 16
9. God of War: Betrayal - Mobile - January 17
10. Need for Speed: Hot Pursuit - Switch - January 18
11. Muv-Luv photonflowers* - Steam - January 22
12. Muv-Luv photonmelodies♮ - Steam - January 27


February (5 Games Beaten)
13. Gun Gun Pixies - Switch - February 1
14. Legend of Heroes: Trails of Cold Steel - PS4 - February 8*
15. Pantsu Hunter: Back to the 90s - Vita - February 13
16. Legend of Heroes: Trails of Cold Steel II - PS4 - February 17*
17. Legend of Heroes: Trails in the Sky - Steam - February 23


March (3 Games Beaten)
18. Legend of Heroes: Trails in the Sky SC - Steam - March 4
19. Legend of Heroes: Trails in the Sky 3rd - Steam - March 7
20. Legend of Heroes: Trails of Cold Steel III - PS4 - March 21


April (7 Games Beaten)
21. Legend of Heroes: Trails of Cold Steel IV - PS4 - April 5
22. Muv-Luv Unlimited: The Day After 00 - Steam - April 7
23. Muv-Luv Unlimited: The Day After 01 - Steam - April 10
24. Muv-Luv Unlimited: The Day After 02 - Steam - April 11
25. Muv-Luv Unlimited: The Day After 03 - Steam - April 13
26. Neptunia Virtual Stars - PS4 - April 18
27. Before Your Eyes - Steam - April 18


May (9 Games Beaten)
28. New Pokemon Snap - Switch - May 2
29. Resident Evil 8: Village - PS5 - May 8
30. Dragon Quest XI S: Echoes of an Elusive Age - Switch - May 15
31. Torment: Tides of Numenera - Xbox One - May 18
32. Pepsiman - PS1 - May 20
33. Super Blackjack Battle II Turbo: The Card Fighters - Switch - May 20
34. Reel Fishing: Road Trip Adventure - Switch - May 23
35. Planetscape: Torment - Steam - May 26
36. Shin Megami Tensei III: Nocturne - Switch - May 31


June (15 Games Beaten)
37. Hentai vs Evil - Switch - June 1
38. Troll and I - Switch - June 2
39. Zombie Army 4: Dead War - PlayStation 4 - June 5
40. Mario and Sonic at the Olympic Games Tokyo 2020 - Switch - June 6
41. Military Madness - TurboGrafx-16 - June 7
42. Puyo Puyo 2 - Game Gear - June 17
43. Yakuza 0 - Playstation 4 - June 19
44. Neptunia Shooter - Playstation 5 - June 20
45. Little Samson - NES - June 22
46. Tiger-Heli - NES - June 23
47. Blaster Master - NES - June 23
48. Gun-Nac - NES - June 24
49. Rollerblade Racer - NES - June 25
50. Marble Madness - NES - June 25
51. Mario Golf: Super Rush - Switch - June 26


51. Marble Madness - NES - June 25

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During the COVID-19 pandemic, John Oliver did a bit in one of his shows on Jelle’s Marble Runs and the bizarre and beautiful world of marble racing. I was instantly hooked, and since I got hooked on JMR (go Mellow Yellow!),I’ve regained a bit of the interest in marbles in general that I had when I was a kid. On a bit of an NES kick lately, I thought I’d go ahead and give Marble Madness a spin.

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Marble Madness is a somewhat physics-based game (emphasis on the “somewhat”) where you either race against an opponent or the clock across stages with a variety of obstacles and challenges. You’ve got hills, sharp 90 degree turns, drops that can break your marble more easily than the legs of a horse in Skyrim, weird living cans that eat your marble, puddles of acid that dissolve your marble, so on and so forth. It’s a really clever design to be honest. Unfortunately, the execution is much less impressive than the concept.

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First off, the game is very short at only six stages that take between 45 and 90 seconds each to complete. Assuming you don’t fail to complete a course in the time allotted, that’s about ten minutes for a complete playthrough - not a lot of content there. Second, it’s trying to incorporate physics-based movement with the inclines and a couple of launching areas in an NES game from 1989; it just doesn’t work particularly well. The camera is also positioned at the bottom of the screen looking at the levels from a corner; think where home base is on a baseball diamond. This makes the controls just feel awkward with respect to the camera placement, at least in my opinion.

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Marble Madness is a game with a wonderful concept but tragically poor execution. Had I played ports for the Genesis or Super Nintendo, it probably would have been fine, but on NES, it just falls woefully short of what it could have been. It’s worth a look for NES enthusiasts given how short it is, but unless you’re really into collecting for the NES, I can’t recommend running out and finding a copy of this. It’s just too short and too subpar to be worth going out of your way to play.
Exhuminator wrote:Ecchi lords must unite for great justice.

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Re: Games Beaten 2021

by MrPopo Tue Jun 29, 2021 7:15 pm

The game has plenty of content if you don't use save states. That last level is an utter bitch to get through on a single life. As for the controls, one of the schemes maps UDLR to UDLR on screen, the other maps it to the 45 degree angle of the playfield. Use the one that makes sense for your muscle memory.
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Re: Games Beaten 2021

by lwcook Tue Jun 29, 2021 7:42 pm

MrPopo wrote:The game has plenty of content if you don't use save states. That last level is an utter bitch to get through on a single life. As for the controls, one of the schemes maps UDLR to UDLR on screen, the other maps it to the 45 degree angle of the playfield. Use the one that makes sense for your muscle memory.


Agreed. For it's time, the challenge plus beating your best time (or your friend's) had a lot of replay value. The real fun came with local multiplayer and the weird competitive/co-op. You had to work together to even get through the stage because the camera angle didn't allow for a player to fall too far behind, while at the same time trying to get ahead by knocking each other off the board.
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Re: Games Beaten 2021

by Markies Tue Jun 29, 2021 8:17 pm

Markies' Games Beat List Of 2021!
*Denotes Replay For Completion*

1. Midtown Madness 3 (XBOX)
2. X-Men 2: Clone Wars (GEN)
3. Sonic Adventure 2 (SDC)
4. Mega Man 7 (SNES)
5. Xenosaga Episode III: Also Sprach Zarathustra (PS2)
6. Bust A Move 4 (PS1)
7. Phantasy Star IV (GEN)
8. Gunbird 2 (SDC)
***9. The Legend Of Zelda: The Wind Waker (GCN)***
10. Fable: The Lost Chapters (XBOX)
11. Growlanser: Heritage Of War (PS2)
12. Double Dragon (NES)
13. Star Ocean (SNES)
14. Pokemon Snap (N64)

15. Metroid Prime 2: Echoes (GCN)

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I beat Metroid Prime 2: Echoes on the Nintendo Gamecube this evening!

I played the original Metroid Prime back in 2015 and I really enjoyed the game. It was an amazing experience and it was a blast to see Metroid in the first person perspective. One lingering memory however were the difficult boss fights. So, even though I enjoyed the game, I kept coming back to those fights and that made me hesitant to buy the sequel. But, with Gamecube prices going through the roof, I realized I should pick up the sequel before it is too late. Needing a game to beat for the GameCube this year, I decided to pop it in and experience the Metroid Prime series once again.

Even though the new feeling and 'WoW' factor is slightly diminished, it still felt wonderful going back into this beautiful world. The game still has amazing touches like water dripping off the visor or an insane amount of detail in the rooms. And each room is very unique and different with each one feeling like you are opening a whole new puzzle. It took a while, but I eventually got sucked into the game and it was just a blast to explore around this new world. The game very much feels like a throwback to Super Metroid with the power-ups and a bit like Majora's Mask in comparison to Metroid Prime which felt like Ocarina of Time. You aren't exploring as much real estate, but the joy is in the details and the little things you discover along the way.

With that in mind, the game moves at such a slow pace especially at the beginning. When you go into the Dark World, you constantly take damage, so you move between these beacons of light that regenerate health. Many times, I will be sitting there for like 5-10 minutes just waiting for my health bar to regenerate as you take damage so quickly. Also, the boss fights are so much more harder in Prime 2. Most are fight in the Dark World, so you are constantly taking damage and these giant bosses have such a little time for their weak points to show up. If I thought the bosses in Metroid Prime were a pain, they are nothing compared to the ones in Metroid Prime 2.

Overall, despite its flaws, I still got sucked into the world of Metroid Prime 2. I've only played the original, Super Metroid and Metroid Prime before this one, so I can say this is the weakest one. However, if you compare the game to any other action or first person shooter, the game is outstanding. It's a bit rough, but it is still damn good.
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