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Segata
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Re: Games Beaten 2017

by Segata Mon Nov 27, 2017 1:27 am

Mario Odysessy

Man what a charming and wonderful game. The game plays on Nostalgia like most Mario games but this time in the best ways ever IMO. The OST is fantastic. Visually a very nice looking game.The stages are like much larger stages in Mario 64 and focused on exploration. It's the most varied Mario levels in history. Not just typical Mushroom Kingdom forests Lava and Ice. You all know New Donk City but stuff like Luncheon and other stages just make it the most creative Mario in a long time. The boss fights while still Mario also has some classic Zelda style like boss fights. The many costumes are very creative and fun to dress up. The best part about exploring an area is even when you collect a moon or beat the stage's boss you are not kicked out. You are allowed to keep exploring. There are 999 moons so they are everywhere. MO is not open world but segmented like 64 and Sunshine but this time there is no hub world. The game isn't Sunshine hard but somewhat easy if just trying to beat the whole game but some sub stages and moons do test your skills. It has some Sunshine areas where fake Mario took Fludd but not nearly as brutal. Unlike 3D world, there is no cheat mode suit if you die too much. Since coins are the currency you will end up with a lot of them. When you die you only lose 10 coins and you will likely never run out. I finished the game with 260 moons and 5700+ coins and I am still playing. It's a great game. It's still Mario with some new stuff.
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Re: Games Beaten 2017

by Juan Aguacate Mon Nov 27, 2017 1:27 am

Gravity Rush 2 - PS4

This is hands down the single most obnoxious title I've played this year. There literally wasn't a single mission in this game where I wasn't getting pissed off due to badly designed missions (why does this game have so many stupid stealth missions?), clunky mechanics, bad camera, garbage combat, and bad controls. If they were so desperate to create something that felt like an anime, maybe they should have made an actual anime instead of wasting our time with this pitiful excuse for a video game

1 out 10 for this arty, pretentious crap that cares more about its story, art and music than the ACTUAL F****ING GAMEPLAY.

Sonic Forces - PS4

I don't know why people hate this game. It's got great graphics, one of the best soundtracks of the year, and great gameplay. And by the time I did everything required to get the platinum I felt like I got my 40 dollars worth. I feel like a lot of people who hate on modern Sonic games just suck at them. Jim Sterling, to his credit, put up a positive jimpressions video on this game despite the majority of the internet running a smear campaign on this game. However, he noted that he had trouble with the homing attack, which I never had issues with while playing the game, and he described one level as horrific for having bad platforming. I know which level he was talking about, and I had an easy time with that stage because I used the hover gun which let me fly over the whole stage, moving from refuel point to refuel point (in order to stay in the air) bypassing all of the platforming bits that he complained about. It's actually not a "horrific" level, but an easy one that I can S rank consistently with ease. The game makes it pretty clear that making good use of your various weapons as the avatar makes those stages infinitely easier, so I don't know why he chose to play that stage the "hard" way and then complain that it's poorly designed. Yes, the platforming in that stage is more demanding than other levels, because they're not expecting anyone to be stupid enough to play through the stage that way.

I like Jim Sterling, his jimquisition videos are eye opening and entertaining. And he's the kind of maverick the game industry needs, but I'm just using him to illustrate my point. People are always criticizing Sonic games because they suck at them and somehow that's the game's fault. I see it all the time on youtube. There are people playing Sonic Forces like they've never played a 3D platform game in their life and saying that the game sucks.

Anyway, the game is fun, and better in some ways than Generations (I'm glad they removed the pointless trick system and drift mechanics that I thought were just annoying in Generations). Also, Sonic Forces has a far superior soundtrack to Generations. And it didn't bore me to death like Sonic Mania, a game that WISHES it was as good as Sonic 3 and Knuckles, the king of 2D Sonic games.

8 out of 10

Middle Earth: Shadow of War - PS4

If you can get past the loot box situation, I personally ignored them entirely, this game is even more fun and inspired than Shadow of Mordor, while still retaining everything that was fun about that game. They're plenty of fun new mechanics and upgrades. Sieges are epic and awesome. And the nemesis system is as fun and interesting as ever.

A great game tainted by WB's corporate greed. Lucky for them, it was all overshadowed by the colossal PR disaster that was Star Wars Battlefront II.

9 out of 10, with a point deducted for loot boxes
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Re: Games Beaten 2017

by Exhuminator Mon Nov 27, 2017 2:46 am

Sarge wrote:Rondo of Blood / I do think it's kind of overrated

I agree. I enjoy Castlevania 4, Bloodlines, and even Dracula X more. Not saying Rondo is bad, but yes, a tad overrated. Likely so due to its scarcity for non-Japanese players during its day. Forbidden fruit's always sweeter.
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Re: Games Beaten 2017

by Xeogred Mon Nov 27, 2017 2:57 am

Exhuminator wrote:
Sarge wrote:Rondo of Blood / I do think it's kind of overrated

and even Dracula X more.

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Re: Games Beaten 2017

by Exhuminator Mon Nov 27, 2017 3:02 am

Everybody seems to hate Dracula X but me. *shrug*
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Re: Games Beaten 2017

by Segata Mon Nov 27, 2017 3:19 am

I must agree somewhat with Gravity Rush 2. I so looked forward to it as I loved the first. Boy, the game sucks. The missions are awful and there is one that is so damn frustrating thanks to poor controls I flat quit the game. Shame as funny enough they improved everything else but took major steps back in the mission design.
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Re: Games Beaten 2017

by Kuruwin Mon Nov 27, 2017 9:01 am

Same for me. I was looking forward it too but ended up hating it. First game wasn't great but it was miles better than the sequel.
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Re: Games Beaten 2017

by ElkinFencer10 Mon Nov 27, 2017 9:57 am

Games Beaten in 2017 So Far - 129
* denotes a replay

January (10 Games Beaten)
1. Persona 4 Arena - Playstation January 1
2. Chrono Trigger - SNES - January 7
3. Ys: The Vanished Omens - Master System - January 8
4. MUSHA - Genesis - January 10
5. Dragon Quest Heroes: The World Tree's Woe and the Blight Below - PlayStation 4 - January 11
6. Ys I - TurboGrafx-CD - January 13
7. Ys II - TurboGrafx-CD - January 14
8. Dragon Quest Builders - PlayStation 4 - January 23
9. Resident Evil 7: Biohazard - PlayStation 4 - January 26
10. School Girl/Zombie Hunter - PlayStation 4 - January 29


February (12 Games Beaten)
11. Fire Emblem Heroes - Android - February 3
12. The Legend of Zelda: The Wind Waker HD - Wii U - February 5
13. Dante's Inferno - PlayStation 3 - February 7
14. Hotel Dusk: Room 215 - DS - February 11
15. Persona 4: Dancing All Night - Vita - February 12
16. Sniper Elite 4 - PlayStation 4 - February 17
17. Pony Quest - NES - February 19
18. Halo Wars 2 - Xbox One - February 22
19. Final Fantasy Tactics: War of the Lions - PlayStation Portable - February 24
20. Hotline Miami - PlayStation 4 - February 26
21. Fire Emblem: Shadow Dragon and the Blade of Light - Famicom - February 27
22. Bad Dudes - NES - February 28


March (6 Games Beaten)
23. Root Letter - PlayStation 4 - March 2
24. Vroom in the Night Sky - Switch - March 10
25. The Legend of Zelda: Breath of the Wild - Switch - March 17
26. Super Bomberman R - Switch - March 18
27. Super Mario Run - Android - March 24
28. I Am Setsuna - Switch - March 24


April (9 Games Beaten)
29. Mass Effect: Andromeda - PlayStation 4 - April 1
30. Sniper Elite: Nazi Zombie Army - PlayStation 4 - April 2
31. Sniper Elite: Nazi Zombie Army 2 - PlayStation 4 - April 2
32. New Frontier Days: Founding Pioneers - Switch - April 3
33. Sniper Elite: Nazi Zombie Army 3 - PlayStation 4 - April 4
34. Persona 5 - PlayStation 4 - April 17
35. Alienation - PlayStation 4 - April 18
36. Danganronpa: Trigger Happy Havoc - PlayStation 4 - April 23
37. Danganronpa 2: Goodbye Despair - PlayStation 4 - April 29


May (14 Games Beaten)
38. Puyo Puyo Tetris - Switch - May 4
39. Fire Emblem Gaiden - Famicom - May 6
40. Mario Kart 8 Deluxe - Switch - May 6
41. Outlast II - PlayStation 4 - May 7
42. Dishonored - PlayStation 4 - May 10
43. Snipperclips: Cut it Out, Together! - Switch - May 12
44. Pikmin - Gamecube - May 12
45. Metal Slug - Neo Geo MVS - May 13*
46. Dariusburst CS: Chronicle Savior - PlayStation 4 - May 14
47. Batman: The TellTale Series - PlayStation 4 - May 17
48. Batman: Arkham VR - PlayStation 4 - May 18
49. Fire Emblem Echoes: Shadows of Valentia - 3DS - May 25
50. Farpoint - PlayStation 4 - May 27
51. The Witcher 2: Assassins of Kings - Xbox 360 - May 29


June (10 Games Beaten)
52. Star Trek: Bridge Crew - PlayStation 4 - June 2
53. The Walking Dead: A New Frontier - PlayStation 4 - June 3
54. Rebel Galaxy - PC - June 18
55. The Legend of Heroes: Trails of Cold Steel II - Vita - June 20
56. Medal of Honor: Allied Assault - PC - June 21*
57. Medal of Honor: Allied Assault - Spearhead - PC - June 21
58. Medal of Honor: Allied Assault - Breakthrough - PC - June 22
59. Aliens Versus Predator - PC - June 23
60. Army Men - PC - June 24*
61. Apartment 666 - PC - June 26


July (20 Games Beaten)
62. Teenage Mutant Ninja Turtles: The Hyperstone Heist - Genesis - July 12*
63. The Witcher 3: Wild Hunt - Hearts of Stone - PlayStation 4 - July 15
64. The Witcher 3: Wild Hunt - Blood and Wine - PlayStation 4 - July 22
65. The Witcher 3: Wild Hunt - PlayStation 4 - July 24
66. Splatoon 2 - Switch - July 25
67. Kamiko - Switch - July 25
68. Crimson Skies: High Road to Revenge - Xbox - July 26
69. Panzer Dragoon - Saturn - July 27*
70. Snake Pass - Switch - July 27
71. Buck Bumble - Nintendo 64 - July 28*
72. Castlevania - NES - July 29
73. Castlevania II: Simon's Quest - NES - July 29
74. Castlevania III: Dracula's Curse - NES - July 29
75. Super Castlevania IV - SNES - July 30
76. Castlevania Adventure - Game Boy - July 30
77. Castlevania Adventure Rebirth - Wii - July 30
78. Contra Rebirth - Wii - July 31
79. Heavy Fire: Special Operations - Wii - July 31
80. Heavy Fire: Black Arms - Wii - July 31
81. Panzer Dragoon II Zwei - Saturn - July 31*


August (9 Games Beaten)
82. Sunrider: Mask of Arcadius - Steam - August 4
83. Panzer Dragoon Saga - Saturn - August 5
84. Sunrider: Liberation Day - Steam - August 6
85. Emily is Away - Steam - August 8
86. Ys III: Wanderers from Ys - SNES - August 19
87. Nights of Azure - PlayStation 4 - August 25
88. Uncharted: The Lost Legacy - PlayStation 4 - August 26
89. Strike Suit Zero: Director's Cut - Xbox One - August 27
90. Devil's Third - Wii U - August 30*


September (14 Games Beaten)
91. Mario + Rabbids Kingdom Battle - Switch - September 4
92. Dungeons & Dragons: Tower of Doom - Wii U - September 4
93. Daytona USA - Xbox 360 - September 6
94. Dungeons & Dragons: Shadow Over Mystara - Wii U - September 6
95. Cave Story+ - Switch - September 10
96. Cosmic Star Heroine - Steam - September 14
97. Lego Worlds - Switch - September 16
98. Metroid: Samus Returns - 3DS - September 18
99. Danganronpa Another Episode: Ultra Despair Girls - PlayStation 4 - September 23
100. Weeping Doll - PlayStation VR - September 23
101. Dying: Reborn VR - PlayStation VR - September 24
102. Shadow Warrior 2 - PlayStation 4 - September 28
103. Pokken Tournament DX - Switch - September 29
104. White Day: A Labyrinth Called School - PlayStation 4 - September 30


October (7 Games Beaten)
105. Monster High: New Ghoul in School - Wii U - October 2
106. Senran Kagura: Peach Beach Splash - PlayStation 4 - October 8
107. Barbie Dreamhouse Party - Wii U - October 14
108. Tales of Berseria - PlayStation 4 - October 25
109. Cyberdimension Neptunia: 4 Goddesses Online - PlayStation 4 - October 28
110. Super Mario Odyssey - Switch - October 30
111. Splatterhouse: Wanpaku Graffiti - Famicom - October 31


November (18 Games Beaten)
112. Fire Emblem Warriors - Switch - November 1
113. Sine Mora EX - Switch - November 2
114. Ys III: Wanderers from Ys - TurboGrafx-CD - November 4
115. Warriors Orochi 3 Hyper - Wii U - November 4
116. The Bunker - PlayStation 4 - November 5
117. Dear Esther - PlayStation 4 - November 5
118. Gex - 3DO - November 5
119. Crysis 3 - PlayStation 3 - November 6
120. Wolfenstein II: The New Colossus - Xbox One - November 10
121. Sonic Forces - Switch - November 10
122. Call of Duty: WWII - Xbox One - November 11
123. For Honor - Xbox One - November 12
124. Blue Reflection - PlayStation 4 - November 17
125. Bully - Wii - November 20
126. Star Wars: Battlefront II - Xbox One - November 22
127. Doom - Switch - November 22
128. Onslaught - Wii - November 22
129. Zombie Panic in Wonderland - Wii - November 22


129. Zombie Panic in Wonderland - Wii - November 22

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If Zombie Panic in Wonderland sounds like a completely bizarre game, that's because it is. It's bizarre in the best way possible, though. Zombie Panic in Wonderland is an arcade shooter originally released on Wii and later ported to 3DS and mobile phones that ended up being a LOT more fun than I expected.

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The premise of Zombie Panic in Wonderland is that throughout Wonderland, zombies have begun emerging, but no one quite knows why. I quit paying attention to the story after a while, but I can tell you that the game features characters from multiple fairy tales and similar works - Snow White, Dorothy, a ruined yellow brick road, Tin Man, and Red Riding Hood, to name a few. The game's story and cutscenes before each level are wacky and goofy and will definitely bring a smile.

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The game is an arcade style shooter but not a traditional one in that it's not a rail shooter. In each level, the backdrop doesn't change at all with enemies just spawning in front of you rather than the camera moving around a world to the enemies as in most arcade shooters. You can move your character but only left and right. You only ways to avoid enemy attacks are to just stay out of the way or press the dodge button (Z) at the right time. It actually plays a lot like Wild Guns except with a submachine gun with a bottomless magazine and comical looking zombies.

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Visually the game looks quite good, but the game's best aspect is definitely its music. The soundtrack manages to be ominous yet light at the same time. It's not scary, per se, but it definitely conveys the zombie theme. That's a terrible description, I know, but it's really quite good. The control, as well, is fantastic. It's tight and responsive with no random cursor spasms whatsoever. My only real complaint with the game is the difficulty balancing. There are three stages to the game, each with two or three levels, and while the first stage is pretty easy to let you get used to the controls, and the second stage is a decent but fair challenge, the third stage just seems to throw you at a wall. You go from the easiest of the game's three bosses straight into the most brutal of the game's stages, and while it's not the worst difficulty spike I've ever experienced, it'll give you some figurative whiplash.

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Zombie Panic in Wonderland is a charming and fun to play shooter that I definitely recommend no matter how you play it - on Wii, on 3DS, or even on mobile phones if you're a scrub. It's a shame that the difficulty wasn't more smoothly balanced, but that shouldn't deter anyone from giving this a download before the Wii Shop Channel closes its doors. It support two player co-op, so give it a download, grab a buddy and some beers, and kill some goofy zombies.
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Re: Games Beaten 2017

by Ack Mon Nov 27, 2017 11:17 am

1. Warhammer: End Times - Vermintide (PC)(Action)
2. Ultimate Mortal Kombat 3 (SNES)(Fighting)
3. DRAGON: The Bruce Lee Story (SNES)(Fighting)
4. Eradicator (PC)(FPS)
5. Far Cry 3: Blood Dragon (PC)(FPS)
6. D-Force (SNES)(SHMUP)
7. Eye of the Beholder II: The Legend of Darkmoon (PC)(RPG)
8. Dying Light (PC)(FPS/RPG)
9. Dying Light: The Following (PC)(FPS/RPG)
10. Gauntlet: Slayer Edition (PC)(Hack and Slash)
11. Dear Esther: Landmark Edition (PC)(Walking Simulator)
12. Dead Pixels (PC)(Run and Gun)
13. Half-Life: C.A.G.E.D. (PC)(FPS)
14. Hell Yeah: Wrath of the Dead Rabbit (PC)(Action Platformer)

15. Half-Life 2: Episode 2 (PC)(FPS)
16. Sugar Cube: Bittersweet Factory (PC)(Platformer)
17. Zombie Shooter (PC)(Top-Down Shooter)
18. Torchlight (PC)(Action RPG)
19. Descent II (PC)(FPS)
20. Might and Magic: Swords of Xeen (PC)(RPG)

Might and Magic: Swords of Xeen is effectively a fan game using the engine from Might and Magic 4 and 5 which ended up getting picked up and published by New World Computing, the makers of the M&M series. While its obvious that SoX was developed by different people (precisely two of them to be exact), the game still features the same combat, the same tactics, and a few little tweaks to the Might and Magic formula to allow for shapeshifting enemies. However, it doesn't adhere as strictly to the general design philosophy of the main series, and as a result, it feels more like a step between Might and Magic 3 and 4 instead of a game to build upon the success of the 5th and the Worlds of Xeen combo.

While Might and Magic 4 and 5 offer smaller worlds with much larger cities and dungeons, Swords of Xeen has an enormous world...that is sparsely populated. One of the standout elements is just how empty SoX feels when you play it. That's not to say there aren't quests to undertake and things to do, but despite the much larger overworld of SoX, cities and dungeons are fewer in number and much smaller on average. As a result, SoX feels empty. Again, this brings me to think of M&M3, which had islands chock full of monsters and dungeons, but these were disconnected with vast and often empty ocean between them.

Might and Magic 4 and 5 also feature voice clips with gatekeepers for every city and dungeon. SoX only does this for cities, and they only use one design, which makes the interaction feel limited compared to its cousins. Since 3 didn't use this convention, again SoX feels like a step up from 3 and down from 4 and 5.

Most importantly, and perhaps in the biggest departure, is that Swords of Xeen feels considerably more structured than any of the Might and Magic titles of its era. SoX starts you off with a party at level 10, and then it's off to save the first town, then the second, then the third, while also grabbing the six necessary weapons to finish the final dungeon. Typically the party only reaches about level 30 by the time you're done, as opposed to starting at level 1 and getting up to ridiculous heights in the other entries. While you do get to explore the world and slowly feel yourself become more powerful, SoX also inhibits this by strategically using quests to block the acquisition of necessary movement skills and places powerful monsters as gatekeepers to prevent the player from advancing at times. Eventually you get to a point where you can drop these gatekeepers, and it is a satisfying situation when you finally bring down your first dragon, power lich, or minotaur. But in the minotaur's case, that also means you're pretty much entering final dungeon territory, and you've had to stripmine the world of monsters to get there.

Another point of note: Swords of Xeen is rife with bugs and errors. Some are small, such as spelling mistakes. Hey, it was a two man team, I can't totally fault them on this. But then there are bigger things, like quests not wrapping up correctly. I still had two quests in my journal that I had actually completed when I beat the game, so I was unable to grab one of the titles I had rightly earned as the savior of Sand Town. This is frustrating, partly because it can lock a bit of content, and partly because it makes your quest journal less useful if you have to scroll through bugged out crap to figure out what you actually need to do.

Swords of Xeen also has a frustrating ending due to its tightly controlled progress, which means you're less likely to have a character with a high enough accuracy to hit many of the enemies in the final dungeon. Get through this by abusing tricks with the AI(particularly backing into them instead of approaching head on), and you're rewarded with a simple splash screen that makes for a pitiful attempt at an ending reward. When I wrapped up SoX, I couldn't help thinking to myself, "Really? This is it? At least tell me we got a burger with the president or something." Nope, no dice, just a generic "You won" screen.

Overall, Swords of Xeen is probably best played by the RPG diehards who are just getting into the Might and Magic series. If you've only played up through Might and Magic 3, it'll feel like an upgrade in some manner. If you have moved on to 4 and 5, it'll feel like a slide backwards. It's not necessary for those who want to stay with the main series, though it does help rekindle some of the nostalgia for the 3-5 era of the series if it's been a while. Despite the problems, I'm happy to have played and beaten it; it has been an experience I've been meaning to seek out for a while. Now that I'm done though, I'm also happy to set it aside and move on to 4 and 5.
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Exhuminator
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Re: Games Beaten 2017

by Exhuminator Mon Nov 27, 2017 12:19 pm

Ack wrote:When I wrapped up SoX, I couldn't help thinking to myself, "Really? This is it? At least tell me we got a burger with the president or something." Nope, no dice, just a generic "You won" screen.

I think it's pretty awesome that you beat Swords of Xeen, just on principle. Nice to see some proper retro-CRPG action up in here. I take it you've already beaten Clouds of Xeen, Darkside of Xeen, and World of Xeen? Personally I find the PC-98 versions of these games to have superior graphics and audio to the PC incarnates. Sadly the PC-98 versions aren't in English though.
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