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ElkinFencer10
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Re: Games Beaten 2017

by ElkinFencer10 Tue Oct 31, 2017 10:45 am

Games Beaten in 2017 So Far - 110
* denotes a replay

January (10 Games Beaten)
1. Persona 4 Arena - Playstation January 1
2. Chrono Trigger - SNES - January 7
3. Ys: The Vanished Omens - Master System - January 8
4. MUSHA - Genesis - January 10
5. Dragon Quest Heroes: The World Tree's Woe and the Blight Below - PlayStation 4 - January 11
6. Ys I - TurboGrafx-CD - January 13
7. Ys II - TurboGrafx-CD - January 14
8. Dragon Quest Builders - PlayStation 4 - January 23
9. Resident Evil 7: Biohazard - PlayStation 4 - January 26
10. School Girl/Zombie Hunter - PlayStation 4 - January 29


February (12 Games Beaten)
11. Fire Emblem Heroes - Android - February 3
12. The Legend of Zelda: The Wind Waker HD - Wii U - February 5
13. Dante's Inferno - PlayStation 3 - February 7
14. Hotel Dusk: Room 215 - DS - February 11
15. Persona 4: Dancing All Night - Vita - February 12
16. Sniper Elite 4 - PlayStation 4 - February 17
17. Pony Quest - NES - February 19
18. Halo Wars 2 - Xbox One - February 22
19. Final Fantasy Tactics: War of the Lions - PlayStation Portable - February 24
20. Hotline Miami - PlayStation 4 - February 26
21. Fire Emblem: Shadow Dragon and the Blade of Light - Famicom - February 27
22. Bad Dudes - NES - February 28


March (6 Games Beaten)
23. Root Letter - PlayStation 4 - March 2
24. Vroom in the Night Sky - Switch - March 10
25. The Legend of Zelda: Breath of the Wild - Switch - March 17
26. Super Bomberman R - Switch - March 18
27. Super Mario Run - Android - March 24
28. I Am Setsuna - Switch - March 24


April (9 Games Beaten)
29. Mass Effect: Andromeda - PlayStation 4 - April 1
30. Sniper Elite: Nazi Zombie Army - PlayStation 4 - April 2
31. Sniper Elite: Nazi Zombie Army 2 - PlayStation 4 - April 2
32. New Frontier Days: Founding Pioneers - Switch - April 3
33. Sniper Elite: Nazi Zombie Army 3 - PlayStation 4 - April 4
34. Persona 5 - PlayStation 4 - April 17
35. Alienation - PlayStation 4 - April 18
36. Danganronpa: Trigger Happy Havoc - PlayStation 4 - April 23
37. Danganronpa 2: Goodbye Despair - PlayStation 4 - April 29


May (14 Games Beaten)
38. Puyo Puyo Tetris - Switch - May 4
39. Fire Emblem Gaiden - Famicom - May 6
40. Mario Kart 8 Deluxe - Switch - May 6
41. Outlast II - PlayStation 4 - May 7
42. Dishonored - PlayStation 4 - May 10
43. Snipperclips: Cut it Out, Together! - Switch - May 12
44. Pikmin - Gamecube - May 12
45. Metal Slug - Neo Geo MVS - May 13*
46. Dariusburst CS: Chronicle Savior - PlayStation 4 - May 14
47. Batman: The TellTale Series - PlayStation 4 - May 17
48. Batman: Arkham VR - PlayStation 4 - May 18
49. Fire Emblem Echoes: Shadows of Valentia - 3DS - May 25
50. Farpoint - PlayStation 4 - May 27
51. The Witcher 2: Assassins of Kings - Xbox 360 - May 29


June (10 Games Beaten)
52. Star Trek: Bridge Crew - PlayStation 4 - June 2
53. The Walking Dead: A New Frontier - PlayStation 4 - June 3
54. Rebel Galaxy - PC - June 18
55. The Legend of Heroes: Trails of Cold Steel II - Vita - June 20
56. Medal of Honor: Allied Assault - PC - June 21*
57. Medal of Honor: Allied Assault - Spearhead - PC - June 21
58. Medal of Honor: Allied Assault - Breakthrough - PC - June 22
59. Aliens Versus Predator - PC - June 23
60. Army Men - PC - June 24*
61. Apartment 666 - PC - June 26


July (20 Games Beaten)
62. Teenage Mutant Ninja Turtles: The Hyperstone Heist - Genesis - July 12*
63. The Witcher 3: Wild Hunt - Hearts of Stone - PlayStation 4 - July 15
64. The Witcher 3: Wild Hunt - Blood and Wine - PlayStation 4 - July 22
65. The Witcher 3: Wild Hunt - PlayStation 4 - July 24
66. Splatoon 2 - Switch - July 25
67. Kamiko - Switch - July 25
68. Crimson Skies: High Road to Revenge - Xbox - July 26
69. Panzer Dragoon - Saturn - July 27*
70. Snake Pass - Switch - July 27
71. Buck Bumble - Nintendo 64 - July 28*
72. Castlevania - NES - July 29
73. Castlevania II: Simon's Quest - NES - July 29
74. Castlevania III: Dracula's Curse - NES - July 29
75. Super Castlevania IV - SNES - July 30
76. Castlevania Adventure - Game Boy - July 30
77. Castlevania Adventure Rebirth - Wii - July 30
78. Contra Rebirth - Wii - July 31
79. Heavy Fire: Special Operations - Wii - July 31
80. Heavy Fire: Black Arms - Wii - July 31
81. Panzer Dragoon II Zwei - Saturn - July 31*


August (9 Games Beaten)
82. Sunrider: Mask of Arcadius - Steam - August 4
83. Panzer Dragoon Saga - Saturn - August 5
84. Sunrider: Liberation Day - Steam - August 6
85. Emily is Away - Steam - August 8
86. Ys III: Wanderers from Ys - SNES - August 19
87. Nights of Azure - PlayStation 4 - August 25
88. Uncharted: The Lost Legacy - PlayStation 4 - August 26
89. Strike Suit Zero: Director's Cut - Xbox One - August 27
90. Devil's Third - Wii U - August 30*


September (14 Games Beaten)
91. Mario + Rabbids Kingdom Battle - Switch - September 4
92. Dungeons & Dragons: Tower of Doom - Wii U - September 4
93. Daytona USA - Xbox 360 - September 6
94. Dungeons & Dragons: Shadow Over Mystara - Wii U - September 6
95. Cave Story+ - Switch - September 10
96. Cosmic Star Heroine - Steam - September 14
97. Lego Worlds - Switch - September 16
98. Metroid: Samus Returns - 3DS - September 18
99. Danganronpa Another Episode: Ultra Despair Girls - PlayStation 4 - September 23
100. Weeping Doll - PlayStation VR - September 23
101. Dying: Reborn VR - PlayStation VR - September 24
102. Shadow Warrior 2 - PlayStation 4 - September 28
103. Pokken Tournament DX - Switch - September 29
104. White Day: A Labyrinth Called School - PlayStation 4 - September 30


October (6 Games Beaten)
105. Monster High: New Ghoul in School - Wii U - October 2
106. Senran Kagura: Peach Beach Splash - PlayStation 4 - October 8
107. Barbie Dreamhouse Party - Wii U - October 14
108. Tales of Berseria - PlayStation 4 - October 25
109. Cyberdimension Neptunia: 4 Goddesses Online - PlayStation 4 - October 28
110. Super Mario Odyssey - Switch - October 30


110. Super Mario Odyssey - Switch - October 30

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Holy crap, dude. HOLY CRAP, DUDE. Super Mario Odyssey is the full realization of Nintendo's ambitions with Super Mario 64. Super Mario 64 was an amazing game, but Super Mario Odyssey is in a whole different league. No one should be surprised when Nintendo knocks it out of the park with first party games, especially a flagship 3D Mario title, but even by Nintendo standards, this game is absolutely incredible. I wasn't sure how I felt about the living hat, and I wasn't sure if I'd like the realistic aesthetic of New Donk City, but JESUS CHRIST this game is amazing.

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Nintendo has had at least one 3D Mario title every generation since the Nintendo 64 - two on the Wii - but they haven't gone for a real world-based open exploration game since Super Mario 64, at least not with this level of world diversity. Just like the 3DS was the realization of the Virtual Boy's promise of 3D gaming, Super Mario Odyssey is the full realization of Super Mario 64's promise of secret hunting and exploration in over a dozen extremely varied worlds. Even more exciting for me than the different worlds to explore, however, was the plethora of different power ups available. The power ups don't work like your standard Mario power ups; you don't find them in question boxes and touch them to gain the ability. Instead, you throw your living hat companion, Cappy, at any enemy to possess it and gain its abilities in a manner not unlike Kirby's enemy absorption.

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The game's story is as unnecessary as usual for a Mario game, but it is fairly interesting for a Mario plot. Bowser has kidnapped Princess Peach again, but this time he plans to force her into a marriage, I assume to use the non-existent court systems to force her to stay with him. Or something. He's a giant turtle; I don't really expect much in the way of critical thinking from him. Anyway, he scorches Mario's hat in a fight and sends Mario flying off an airship to what would be certain death for anyone other than Mario. Fortunately for Mario, he lands in the Cap Kingdom, a land populated by talking hats. What luck; now he has a new hat. From there, Mario and Cappy go from world to world chasing Bowser and trying to collect enough Power Moons to upgrade their airship enough to get to the next world, eventually confronting Bowser in a fiery castle battle like always.

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Other than the absolutely fabulous controls, the real star of the show here is the worlds. There are a total of fifteen worlds in the game, each one unique and distinct. My favorite world was most definitely New Donk City - surprising given that it was the world I expected to like the least - but the Cascade Kingdom has my absolute all-time favorite Mario power up; YOU GET TO BE A FREAKING T-REX. SERIOUSLY. It made me supremely happy. There really aren't any bad worlds although it is worth noting that a couple of the worlds are just boss battles. There are a TON of secrets to find in these worlds for those who like collectathons and having a lot of optional objectives to complete.

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One of the most striking traits about the game is its visuals. The Switch isn't exactly a graphical powerhouse compared to the PlayStation 4 and Xbox One, but that didn't stop Nintendo from producing a remarkable looking game. It's no Uncharted 4, but it looks BEAUTIFUL. Either we've all spent eight months severely underestimating the Switch's capabilities, or as they did with the Wii and Wii U, Nintendo has some kind of voodoo witchcraft that allows it to draw more power from its console than it should be able to produce. Either way, this is a breathtaking game. Had I seen screenshots of the game without Mario or any logos and been told that it was a PlayStation 4 platformer, I'd have believed it. It looks remarkable, but after what Nintendo managed with Super Mario Galaxy 2 and Metroid Prime 3 on the Wii, no one should really be surprised that they have a knack for drawing out every scrap of power from their systems.

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The overall visual presentation is almost matched by the game's sound design. The soundtrack is absolutely fantastic and every bit worthy of the series' legacy. Between the mysterious music of the Moon Kingdom, the tense tunes of Bowser's Kingdom, or the jovial jingles of the Seaside Kingdom, the game's music is really something. Equally praiseworthy is the attention to detail with the little things. There are a lot of minor things that one might not notice at first but that really help to immerse the player in the experience. When Mario runs by a person or sign, his head and eyes will automatically turn to look at it. When Mario gets out of the water, his clothes drip for a few seconds; when Mario gets burnt, his clothes are charred for a few seconds. With the 2D segments, the 8-bit-esque visuals and mechanics of the original Super Mario Bros are kept almost perfectly intact. It's that kind of attention to detail that set a good game apart from a great game in a lot of cases, and this is no exception.

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Super Mario Odyssey is an absolute masterpiece of 3D platforming. The tight controls, the rich diversity in the worlds, the plethora of hidden collectibles, the outstanding soundtrack, and the stunning visuals all put this game in a tier far above any 3D platformer we've seen until now. There are a TON of costumes to unlock both through amiibo scans as well as in-game currency that give a level of visual customization very uncommon for the Mario series. If you own a Switch, this is an ABSOLUTE must-own. If you don't own a Switch, this game alone makes the system an ABSOLUTE must-own.
Last edited by ElkinFencer10 on Tue Oct 31, 2017 12:10 pm, edited 1 time in total.
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Ack
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Re: Games Beaten 2017

by Ack Tue Oct 31, 2017 10:57 am

1. Warhammer: End Times - Vermintide (PC)(Action)
2. Ultimate Mortal Kombat 3 (SNES)(Fighting)
3. DRAGON: The Bruce Lee Story (SNES)(Fighting)
4. Eradicator (PC)(FPS)
5. Far Cry 3: Blood Dragon (PC)(FPS)
6. D-Force (SNES)(SHMUP)
7. Eye of the Beholder II: The Legend of Darkmoon (PC)(RPG)
8. Dying Light (PC)(FPS/RPG)
9. Dying Light: The Following (PC)(FPS/RPG)
10. Gauntlet: Slayer Edition (PC)(Hack and Slash)
11. Dear Esther: Landmark Edition (PC)(Walking Simulator)
12. Dead Pixels (PC)(Run and Gun)
13. Half-Life: C.A.G.E.D. (PC)(FPS)
14. Hell Yeah: Wrath of the Dead Rabbit (PC)(Action Platformer)

15. Half-Life 2: Episode 2 (PC)(FPS)
16. Sugar Cube: Bittersweet Factory (PC)(Platformer)
17. Zombie Shooter (PC)(Top-Down Shooter)
18. Torchlight (PC)(Action RPG)

Torchlight is a Diablo-inspired action RPG for PC that came out around 2009 or so. It lacked proper multiplayer options, so a lot of folks passed it by for Torchlight 2. The first one has some interesting ideas, but also some annoying limitations and hindrances which detract from it. It also uses an extremely bright and colorful color palette, so if you're interested in a dark and gloomy experience, this isn't it. But the music, the manner in which the game unfolds, the quest system, so on and so forth feel like a combination of Diablo and World of Warcraft. Depending on your taste, this could be a good thing.

The game starts off with the player choosing from three character classes: one melee-oriented tank, one magic caster, and one ranged user. All three come with a pet which will fight alongside the player and can carry gear. the pet marks one of the biggest enhancements upon the Diablo template, as it provides an unkillable AI companion that can be turned into quite the devastating helper and can also run off to town to sell items that it is carrying. While this helps with keeping the player focused on the dungeon delving, there are some problems with the execution which I will go into in a bit. Still, it does allow for the fighting of monsters to continue, and that's pretty much the point of all this. There is a main storyline involving a 35-level dungeon complete with varied areas and bosses, but once that is over, the real adventure begins with an endless dungeon opening up for the player to attempt tackling. Unfortunately, I don't believe there are checkpoints for quick travel inside, so make sure you keep your health high and you drop the occasional portal to town in case you get killed.

When you get tired of your run, you can also retire a character, which allows you to pass on one item as an heirloom, making it more powerful, and also increases the fame with which your next character arrives. Fame serves as a secondary type of experience, and reaching a new level in it will grant an additional ability point, just like leveling up via traditional experience. Stat boosts are only granted on traditional leveling. The abilities also allow for characters to be built how you want, so you can make the spellcaster into a tank if you so desire, or make the tank into a ranged rifle-user. Play how you want. Then go gamble on loot or go fishing, you have a few options.

Unfortunately, that's pretty much all there is to do. Do a run, then bring in a new character and do a new run on a different difficulty. My denoting my beating the game actually represents two runs I made(though not the first time I've beaten it), one on Normal Hardcore mode and one on Easy; with the special ring I acquired along the way, I was able to speedrun the third time beating the game. I have other difficulties to beat and achievements to unlock, but I find I get bored and want to set this aside from time to time.

There are also other issues, namely inventory size. To make the pet into a bigger boon, player inventory is minimal, and while it is divided into several categories, two of those categories are for items that you won't find that often, so it's a bit of a moot point. There are no ways to increase your inventory beyond mods either, though the game encourages their use. In fact, there are achievements associated with using mods...which brings me to another issue with Torchlight: the achievement system is ridiculously specific and also encourages cheese. I had to mod the game, so most of what I put into place were either cosmetic or quality of life improvements, such as allowing potions to stack beyond the low 20 that they're normally stuck at. Trust me, you'll want this. Another one increased the base player run speed, while other mods I found brought the level cap from 100 to 999 but don't improve gear beyond 100, so after a while, you're pretty much screwed. Heck, shops in the game can't even generate gear that high apparently, so once you go beyond 100, stuff stops appearing in them. Meanwhile, some achievements are oddly specific, such as selling 10,000 items to a merchant. This doesn't include anything sold by your pet, so to earn it, you have to take your tiny inventory, go back to town, and manually sell everything. Why give me the pet option and then toss in an achievement that undercuts it? Strange decisions like this plague the game.

Look, Torchlight has problems. It's a fun little dungeon delve, but it's not one that really warrants lasting the way a title like Titan Quest does. Perhaps eventually I'll give Torchlight 2 a go as well and see how things have improved. For now I may return to Torchlight for a bit...but I may also take a break. I can take it or leave it at this point, which I'm guessing isn't a good sign for something that wishes it had staying power.
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Re: Games Beaten 2017

by dsheinem Tue Oct 31, 2017 11:42 am

Torchlight 2 is amazing and a huge leap over the first. I like both quite a bit, but T2 was the best of the genre prior Diablo 3.
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Re: Games Beaten 2017

by Exhuminator Tue Oct 31, 2017 2:04 pm

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95. Sakura Halloween | PC | 2017 | 7/10

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Miyu the wily vampiress is upset that she wasn't invited to a Halloween party. So she gatecrashes the party, only to realize one of her ex-girlfriends, Sabrina, is there. Miyu decides to get Sabrina (who's a witch by the way) back as her lover once again. Thankfully Miyu has a haunted hair tie named Sissy, to give her practical advice to accomplish this goal. It isn't long before Miyu works her way back into Sabrina's arms again, and a passionate night of spooky lovemaking ensues.

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Yes Sakura Halloween is a visual novel, a story of nubile lesbian lovers presented in full hentai glory. This VN overflows with humorous writing, exceptionally well crafted artwork, pleasant music, and a lot of explicit naughty things. That said, Sakura Halloween is quite short. I finished it in about 45 minutes. But Sakura Halloween is also free, so its brevity is understandable. If you like a little trick with your treat, give Sakura Halloween a read on All Hallows' Eve.

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96. Halloween | Atari 2600 | 1983 | 6/10

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Halloween the Atari 2600 game is based off the famous Halloween film. You play as a babysitter trying to rescue kids from being brutally stabbed to death by Michael Myers. You do this by running around a large two story house, grabbing kids, and escorting them to a safe room. At any time, Myers may appear and start chasing you. You only have three lives (represented by pumpkin icons), lose all your lives and it's game over. You can find knives laying around, and if you grab a knife, you can instead murder Michael Myers. There's three levels of difficulty. To beat a level, you must rescue at least five kids, or kill Myers twice. If he catches you, he'll cut off your head, and your headless body will run around on its own volition while blood sprays from your neck stump. Myers will also seek out the kids, if he finds them, he will stab them in the face and leave them bleeding to death on the floor.

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Halloween is a simple game, but it captures its subject matter well. The thematic sense of the film's concept bleeds through the basic gameplay. When you're close to beating a level, and then the lights start flickering, and you hear the Halloween themesong start playing, your pulse will quicken. You'll be desperately trying to reach an exit, only to find yourself face to face with the knife wielding psychopath. Do you run? Do you drop the kid as bait? Do you fight back with a knife? Yes, this game's pretty edgy for a 2600 title. Murdered teen girls, dead gored children, and big fat buckets of pixelated blood. If there's one game that Ack and Bone could both enjoy, it's Halloween on the 2600.

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And that's it for Ex's Halloween-athon!

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In total I beat 26 games for the season:

Avenging Spirit (GB)
Devil Hunter Yohko: 7th Alarm Bell (Mega Drive)
Dracula: The Undead (Atari Lynx)
Ghost Sweeper Mikami: The Master Exorcist with the Nice Body (SFC)
Hammerin' Harry: Ghost Building Company (GB)
Halloween (2600)
Haunted House (2600)
Kendo Rage (SNES)
Jack Bros. (VB)
Maerchen Adventure Cotton 100% (SFC)
Magical Night Dreams: Cotton 2 (Arcade)
Magical Night Dreams: Cotton Boomerang (Arcade)
Monster Party (NES)
Musya: The Classic Tale of Japanese Horror (SNES)
Night Slashers (Arcade)
Sakura Halloween (PC)
Samurai-Ghost (TG16)
Shin Megami Tensei: Synchronicity Prologue (PC)
Spirit Camera: The Cursed Memoire (3DS)
Splatterhouse: Wanpaku Graffiti (NES)
Sweet Home (FC)
Terrordrome (PC)
The Mummy Demastered (PC)
Uninvited (NES)
Vampire: Master of Darkness (SMS)
Yomawari: Night Alone (Vita)

That was a lot of spookyas and booglies, and boy, are my thumbs tired! It was a fun ride though. I hope at least a few of you were entertained by my descent into this madness. Have a happy Halloween everybody.
PLAY KING'S FIELD.
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Xeogred
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Re: Games Beaten 2017

by Xeogred Tue Oct 31, 2017 9:19 pm

Damn dude, you got some work done. All my Halloween gaming plans flopped because that's how it goes. I get all these grand elaborate horror gaming plans revved up in the early parts of the year... then when October rolls around I'm in a totally different mood and don't want to force it. :lol:

I did replay Dead Space 1-2 at least, and am playing Evil Within 2 now.

Spirit Camera looks good for the low price. I still need to play Fatal Frame 5 sometime.
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Re: Games Beaten 2017

by Markies Tue Oct 31, 2017 10:52 pm

[quote="Markies"]1. Phantasy Star II (GEN)
2. Guitar Hero (PS2)
3. Adventures of Lolo (NES)
4. Animal Crossing (GCN)
5. Castlevania III: Dracula's Curse (NES)
6. Beyond The Beyond (PS1)
7. R.B.I. Baseball (NES)
8. Super Puzzle Fighter II Turbo (PS1)
9. GoldenEye: Rogue Agent (GCN)
10. Project Gotham Racing (XBOX)
11. Ristar (GEN)
12. Conker's Bad Fur Day (N64)
13. Crash Bandicoot (PS1)
14. Pikmin (GCN)
15. Syberia (XBOX)
16. Xenosaga Episode I: Der Wille zur Macht (PS2)
17. Tetris Plus (PS1)
18. Metropolis Street Racer (DC)
19. Darkwing Duck (NES)
20. Marvel Vs. Capcom 2: New Age of Heroes (PS2)
21. Ico (PS2)
22. Final Fantasy V (SNES)
23. Mega Man X (SNES)
24. Beyond Good & Evil (XBOX)
25. Beetle Adventure Racing! (N64)
26. Sonic Adventure (DC)
27. Giga Wing (DC)
28. Metal Arms: Glitch in the System (XBOX)
29. The Legend of Zelda: The Wind Waker (GCN)
30. Landstalker: Treasure of King Nole (GEN)

31. Soul Calibur II (GCN)

I beat Soul Calibur II on the Nintendo GameCube this evening!

My journey through the Soul Calibur series has been a long and confusing one. I first played the prequel, Soul Blade on the Playstation 1. As a large reason to buy the console in the first place, I bought a Dreamcast and then I played through the original Soul Calibur. Then, I had to buy a Nintendo GameCube and finally bought myself a copy of Soul Calibur II. After buying two new consoles and playing through two previous titles, I finally got around to playing the game I wanted to play in the first place, Soul Calibur II.

It is hard to choose which is my favorite 3D fighter between Dead or Alive and Soul Calibur. Both are fantastic and offer unique styles. What I really like about Soul Calibur is the depth in the game itself. There are so many modes and different ways to play and I hardly touched them all. I mostly played in the meat of the game, the Weapon Master mode which takes you on a journey through different stages fighting in different matches that change up the regular mechanics just a little bit to mess with you. I love this mode as it makes each fight unique and not just a gauntlet until you get to an incredibly hard boss. Also, it gives a chance to unlock all types of unique weapons, characters, modes and everything else the game has to offer. It made the game stay with me longer than I thought it would considering it is just a fighting game. Overall, the fighting is tight and very fun throughout the entire game. All of the characters are incredibly unique and will offer a perfect character for each style of play. I have always loved the characters in the series and I love to see them expanded in this entry. I chose the GameCube because of Link as he is the best of the console specific characters. He's a little strange in that he doesn't talk, but besides that, he fits perfectly into the game.

Even though I enjoyed the fighting, it's not perfect. Some matches, you are destined to loose and it feels like you can do nothing about it. Also, getting up off the ground takes a while and the computer loves to beat on you while you lay helpless. It is very frustrating and incredibly annoying. Besides that, I really enjoyed my time with Soul Calibur II. The game is fun to play and with the many unlockables, it's a game that could stay in your console for a long time. It's the perfect mix of fun for beginners, but challenging for veterans.
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Re: Games Beaten 2017

by ElkinFencer10 Wed Nov 01, 2017 7:56 am

Games Beaten in 2017 So Far - 111
* denotes a replay

January (10 Games Beaten)
1. Persona 4 Arena - Playstation January 1
2. Chrono Trigger - SNES - January 7
3. Ys: The Vanished Omens - Master System - January 8
4. MUSHA - Genesis - January 10
5. Dragon Quest Heroes: The World Tree's Woe and the Blight Below - PlayStation 4 - January 11
6. Ys I - TurboGrafx-CD - January 13
7. Ys II - TurboGrafx-CD - January 14
8. Dragon Quest Builders - PlayStation 4 - January 23
9. Resident Evil 7: Biohazard - PlayStation 4 - January 26
10. School Girl/Zombie Hunter - PlayStation 4 - January 29


February (12 Games Beaten)
11. Fire Emblem Heroes - Android - February 3
12. The Legend of Zelda: The Wind Waker HD - Wii U - February 5
13. Dante's Inferno - PlayStation 3 - February 7
14. Hotel Dusk: Room 215 - DS - February 11
15. Persona 4: Dancing All Night - Vita - February 12
16. Sniper Elite 4 - PlayStation 4 - February 17
17. Pony Quest - NES - February 19
18. Halo Wars 2 - Xbox One - February 22
19. Final Fantasy Tactics: War of the Lions - PlayStation Portable - February 24
20. Hotline Miami - PlayStation 4 - February 26
21. Fire Emblem: Shadow Dragon and the Blade of Light - Famicom - February 27
22. Bad Dudes - NES - February 28


March (6 Games Beaten)
23. Root Letter - PlayStation 4 - March 2
24. Vroom in the Night Sky - Switch - March 10
25. The Legend of Zelda: Breath of the Wild - Switch - March 17
26. Super Bomberman R - Switch - March 18
27. Super Mario Run - Android - March 24
28. I Am Setsuna - Switch - March 24


April (9 Games Beaten)
29. Mass Effect: Andromeda - PlayStation 4 - April 1
30. Sniper Elite: Nazi Zombie Army - PlayStation 4 - April 2
31. Sniper Elite: Nazi Zombie Army 2 - PlayStation 4 - April 2
32. New Frontier Days: Founding Pioneers - Switch - April 3
33. Sniper Elite: Nazi Zombie Army 3 - PlayStation 4 - April 4
34. Persona 5 - PlayStation 4 - April 17
35. Alienation - PlayStation 4 - April 18
36. Danganronpa: Trigger Happy Havoc - PlayStation 4 - April 23
37. Danganronpa 2: Goodbye Despair - PlayStation 4 - April 29


May (14 Games Beaten)
38. Puyo Puyo Tetris - Switch - May 4
39. Fire Emblem Gaiden - Famicom - May 6
40. Mario Kart 8 Deluxe - Switch - May 6
41. Outlast II - PlayStation 4 - May 7
42. Dishonored - PlayStation 4 - May 10
43. Snipperclips: Cut it Out, Together! - Switch - May 12
44. Pikmin - Gamecube - May 12
45. Metal Slug - Neo Geo MVS - May 13*
46. Dariusburst CS: Chronicle Savior - PlayStation 4 - May 14
47. Batman: The TellTale Series - PlayStation 4 - May 17
48. Batman: Arkham VR - PlayStation 4 - May 18
49. Fire Emblem Echoes: Shadows of Valentia - 3DS - May 25
50. Farpoint - PlayStation 4 - May 27
51. The Witcher 2: Assassins of Kings - Xbox 360 - May 29


June (10 Games Beaten)
52. Star Trek: Bridge Crew - PlayStation 4 - June 2
53. The Walking Dead: A New Frontier - PlayStation 4 - June 3
54. Rebel Galaxy - PC - June 18
55. The Legend of Heroes: Trails of Cold Steel II - Vita - June 20
56. Medal of Honor: Allied Assault - PC - June 21*
57. Medal of Honor: Allied Assault - Spearhead - PC - June 21
58. Medal of Honor: Allied Assault - Breakthrough - PC - June 22
59. Aliens Versus Predator - PC - June 23
60. Army Men - PC - June 24*
61. Apartment 666 - PC - June 26


July (20 Games Beaten)
62. Teenage Mutant Ninja Turtles: The Hyperstone Heist - Genesis - July 12*
63. The Witcher 3: Wild Hunt - Hearts of Stone - PlayStation 4 - July 15
64. The Witcher 3: Wild Hunt - Blood and Wine - PlayStation 4 - July 22
65. The Witcher 3: Wild Hunt - PlayStation 4 - July 24
66. Splatoon 2 - Switch - July 25
67. Kamiko - Switch - July 25
68. Crimson Skies: High Road to Revenge - Xbox - July 26
69. Panzer Dragoon - Saturn - July 27*
70. Snake Pass - Switch - July 27
71. Buck Bumble - Nintendo 64 - July 28*
72. Castlevania - NES - July 29
73. Castlevania II: Simon's Quest - NES - July 29
74. Castlevania III: Dracula's Curse - NES - July 29
75. Super Castlevania IV - SNES - July 30
76. Castlevania Adventure - Game Boy - July 30
77. Castlevania Adventure Rebirth - Wii - July 30
78. Contra Rebirth - Wii - July 31
79. Heavy Fire: Special Operations - Wii - July 31
80. Heavy Fire: Black Arms - Wii - July 31
81. Panzer Dragoon II Zwei - Saturn - July 31*


August (9 Games Beaten)
82. Sunrider: Mask of Arcadius - Steam - August 4
83. Panzer Dragoon Saga - Saturn - August 5
84. Sunrider: Liberation Day - Steam - August 6
85. Emily is Away - Steam - August 8
86. Ys III: Wanderers from Ys - SNES - August 19
87. Nights of Azure - PlayStation 4 - August 25
88. Uncharted: The Lost Legacy - PlayStation 4 - August 26
89. Strike Suit Zero: Director's Cut - Xbox One - August 27
90. Devil's Third - Wii U - August 30*


September (14 Games Beaten)
91. Mario + Rabbids Kingdom Battle - Switch - September 4
92. Dungeons & Dragons: Tower of Doom - Wii U - September 4
93. Daytona USA - Xbox 360 - September 6
94. Dungeons & Dragons: Shadow Over Mystara - Wii U - September 6
95. Cave Story+ - Switch - September 10
96. Cosmic Star Heroine - Steam - September 14
97. Lego Worlds - Switch - September 16
98. Metroid: Samus Returns - 3DS - September 18
99. Danganronpa Another Episode: Ultra Despair Girls - PlayStation 4 - September 23
100. Weeping Doll - PlayStation VR - September 23
101. Dying: Reborn VR - PlayStation VR - September 24
102. Shadow Warrior 2 - PlayStation 4 - September 28
103. Pokken Tournament DX - Switch - September 29
104. White Day: A Labyrinth Called School - PlayStation 4 - September 30


October (7 Games Beaten)
105. Monster High: New Ghoul in School - Wii U - October 2
106. Senran Kagura: Peach Beach Splash - PlayStation 4 - October 8
107. Barbie Dreamhouse Party - Wii U - October 14
108. Tales of Berseria - PlayStation 4 - October 25
109. Cyberdimension Neptunia: 4 Goddesses Online - PlayStation 4 - October 28
110. Super Mario Odyssey - Switch - October 30
111. Splatterhouse: Wanpaku Graffiti - Famicom - October 31


111. Splatterhouse: Wanpaku Graffiti - Famicom - October 31

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Splatterhouse: Wanpaku Graffiti (Exhuminator's playthrough this month inspired me to spend a few hours with this last night since it was Halloween) is definitely the odd man out in the Splatterhouse series, and it's partly for that reason that I chose it as my game to play on Halloween. It's the second game that was made in the series, and unlike the others, was only released in Japan. Rather than the more serious, dark tone of the other games in the series, Wanpaku Graffiti uses rather cutesy super deformed characters and parodies tropes in the horror movie genre.

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In terms of gameplay mechanics, the game plays as a fairly standard side scrolling beat 'em up like the rest of the early Splatterhouse games, and overall, it controls very well. My only real complaint with the controls is that the landings from jumps can feel a little slippery. The bigger problem with the jumps wasn't the controls, however, but the rather hit-or-miss fall points on the platforms; you can be right on the edge of the platforms and sometimes fall through. It's not a HUGE deal, but it can get a little annoying in the game's few platforming sections.

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The visuals are quite nice for the Famicom with bright and colorful sprites. The music is well done, as well, though they take a backseat to the sprite artwork in my opinion. The game's strongest aspect is definitely its parody jokes, though; the first boss, for example, is a Michael Jackson inspired vampire, and one of the bosses in the middle of the game is an Alien reference. For fans of horror movies, there's a LOT to love here, and unlike some parody games, the references in Wanpaku Graffiti are clever and well implemented rather than sloppy and hastily thrown together. It makes for an entertaining game with solid presentation that's a blast to play. There's also some fantastic Engrish in the game.

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Splatterhouse: Wanpaku Graffiti is the kind of game that modern gaming is sorely lacking - clever, well planned parody. Personally, I found the game to be a bit tougher than the TurboGrafx-16 port of the first Splatterhouse game, but the (mostly) tight controls, bright visuals, and hilarious parodies make it absolutely worth playing. It's a criminally overlooked Famicom game that really deserves a worldwide Virtual Console release. It's gone up in value over the past couple years, but it's totally worth adding to a Famicom collection.
Exhuminator wrote:Ecchi lords must unite for great justice.

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Sarge
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Re: Games Beaten 2017

by Sarge Wed Nov 01, 2017 12:00 pm

Previous games:
January:
1) The Secret of Monkey Island: Special Edition (PC) (8.5) (1/1) (~5.5 hours)
2) ActRaiser (SNES) (8.0) (1/2) (~4 hours)
3) Bonk's Revenge (GB) (6.0) (1/3) (~1 hour)
4) Tiny Toon Adventures: Babs' Big Break (GB) (6.5) (1/3) (~1 hour)
5) Blackwell Legacy (PC) (7.0) (1/5) (2.6 hours)
6) Blackwell Unbound (PC) (7.5) (1/7) (2.2 hours)
7) Blackwell Convergence (PC) (8.0) (1/7) (2.4 hours)
8) Blackwell Deception (PC) (8.0) (1/8) (4.7 hours)
9) Blackwell Epiphany (PC) (9.0) (1/9) (6.5 hours)
10) Metal Gear Solid V: The Phantom Pain (PS4) (8.0) (1/22) (~55 hours)
11) Ultimate Marvel vs. Capcom 3 (360) (8.0) (1/28) (~.5 hours)
12) Deep Duck Trouble Starring Donald Duck (SMS) (6.5) (1/31) (~1 hour)
February:
13) Quackshot Starring Donald Duck (GEN) (7.5) (2/7) (~2 hours)
14) Fire Emblem Heroes (Android) (8.0) (2/9) (~10 hours)
15) Super C (NES) (9.5) (2/20) (~0.5 hours)
16) Contra (NES) (10.0) (2/20) (~0.5 hours)
17) Mickey's Dangerous Chase (GB) (6.5) (2/24) (~1 hour)
18) My Nintendo Picross: The Legend of Zelda: Twilight Princess (3DS) (8.5) (2/25) (~19 hours)
19) Mega Man 2 (NES) (10.0) (2/28) (~0.8 hours)
March:
20) Final Fantasy XV (PS4) (8.0) (3/2) (~33 hours)
21) Blaster Master Zero (NS) (9.0) (3/10) (~6.5 hours)
22) Espgaluda II Black Label (360) (8.0?) (3/17) (0.5 hours)
23) The Legend of Zelda: Breath of the Wild (NS) (9.5) (3/28) (~70+ hours)
April:
24) Shovel Knight: Specter of Torment (PC) (8.5) (4/7) (~5.5 hours)
25) Hyper Light Drifter (PS4) (8.0) (4/9) (~8 hours)
26) Gekido Advance: Kintaro's Revenge (GBA) (7.5) (4/16) (~3 hours)
27) Vanquish (PS3) (8.5) (4/17) (~7 hours)
28) Journey (PS3) (6.0) (4/19) (~2 hours)
29) GunForce (SNES) (4.0) (4/22) (~20 minutes)
30) GunForce 2 (ARC) (7.0) (4/23) (~30 minutes)
31) GunForce: Battle Fire Engulfed Terror Island (ARC) (6.0) (4/23) (~20 minutes)
32) Mighty Final Fight (NES) (8.5) (4/29) (~30 minutes)
May:
33) Final Fantasy V (SFC) (6.0) (5/1) (~33 hours)
34) Super Adventure Island (SNES) (7.0) (5/2) (~1 hour)
35) Dragon Spirit: The New Legend (NES) (7.5) (5/3?) (~30 minutes)
36) Mighty No. 9 (PS4) (5.0) (5/6?) (~5 hours)
37) Contra III: The Alien Wars (Hard) (SNES) (8.5) (5/11) (~1 hour)
38) Operation C (GB) (7.5) (5/22) (~1 hour)
June:
39) Super Dodge Ball (NES) (9.5) (6/1) (~15 minutes)
40) Bare Knuckle III (GEN) (7.5) (6/3) (~1 hour)
41) Super Mario Bros. 3 (NES) (9.5) (6/5) (~30 minutes)
42) Wizards & Warriors X: Fortress of Fear (GB) (4.0) (6/8) (~1 hour)
43) Castlevania: The Adventure (GB) (3.5) (6/9) (~1 hour)
44) Blossom Tales: The Sleeping King (PC) (8.0) (6/15) (~8.5 hours)
45) Streets of Rage (GEN) (9.0) (6/17) (~45 minutes)
46) Ghouls 'N Ghosts (GEN) (6.5) (6/17) (~4 hours)
47) Contra: Hard Corps (GEN) (8.5) (6/18) (~50 minutes)
48) Mighty Gunvolt Burst (NS) (7.5) (6/23) (~3 hours?)
49) Exile's End (PC) (8.0) (6/24) (~5 hours)
July:
50) Uncharted 4: A Thief's End (PS4) (8.5) (7/1) (16h53m)
51) Pharaoh Rebirth+ (PC) (8.0) (7/3) (7 hours)
52) Jackal (NES) (9.0) (7/9) (45 minutes)
53) Golden Axe III (NES) (2.5) (7/9) (~45 minutes)
54) Rygar (NES) (7.0) (7/10) (~2 hours)
55) Faxanadu (NES) (8.0) (7/14) (~6 hours)
56) Tekken 3 (PSX) (6.0) (7/24) (~20 minutes)
57) Horizon: Zero Dawn (PS4) (8.5) (7/30) (38h16m)
August:
58) Contra: The Alien Wars (GB) (3.5) (8/1) (~30 minutes)
59) Super Smash Bros. (N64) (8.0) (8/6) (~20 minutes)
60) Battletoads (Japan) (NES) (7.5) (8/10) (~40 minutes)
61) Castle of Dragon (NES) (2.5) (8/10) (~1 hour)
62) The Adventures of Tom Sawyer (NES) (3.0) (8/10) (~30 minutes)
63) Strider (NES) (6.5) (8/11) (~2 hours)
64) Commando (NES) (3.5) (8/11) (~1 hour)
65) Bio Miracle Bokutte Upa (NES) (6.5) (8/12) (~1h30m)
66) Mighty Morphin Power Rangers: The Movie (GEN) (4.0) (8/12) (~1 hour)
67) Dragon Scroll: Yomigaerishi Maryuu (NES) (5.0) (8/13) (~4 hours)
68) Mega Man 8 (SAT) (7.0) (8/17) (~4 hours)
69) Wonder Boy: The Dragon's Trap (PS4) (8.0) (8/19) (4h42m)
70) Super Puzzle Fighter II Turbo HD Remix (PS3) (6.5) (8/25) (~30 minutes)
71) Ace Attorney Investigations: Miles Edgeworth (DS) (7.5) (8/27) (25 hours?)
72) Daikatana (GBC) (6.5) (8/28) (~3 hours)
73) Bionic Commando (NES) (9.5) (8/30) (~1.5 hours)
74) Adventure Island II (NES) (6.5) (8/31) (~3 hours)
September:
75) The Mafat Conspiracy (NES) (5.0) (9/1) (~1.5 hours)
76) Snake's Revenge (NES) (8.0) (9/4) (~4 hours)
77) Ys: Memories of Celceta (VITA) (7.5) (9/4) (~25 hours?)
78) Skate or Die 2: The Search for Double Trouble (NES) (5.0) (9/7) (~2 hours)
79) 1943: The Battle for Midway (NES) (7.0) (9/9) (~2.5 hours)
80) Dungeons & Dragons: Tower of Doom (ARC/360) (5.0) (9/9) (~1 hour)
81) Arkista's Ring (NES) (6.0) (9/9) (~1 hour)
82) Bad Dudes (NES) (4.0) (9/9) (~45 minutes)
83) G.I. Joe: The Atlantis Factor (NES) (7.0) (9/10) (~2 hours)
84) Target: Renegade (NES) (2.0) (9/10) (~1 hour)
85) Gyruss (NES) (8.5) (9/11) (~1 hour)
86) Renegade (NES) (3.5) (9/12) (~30 minutes)
87) Metroid: Samus Returns (3DS) (9.0) (9/18) (11h35m) (16h total time)
88) Rambo (NES) (4.5) (9/19) (~3 hours)
89) Return of Double Dragon (SFC) (8.0) (9/20) (~1 hour)
90) Wizards & Warriors (NES) (6.5) (9/21) (~1.5 hours)
91) Wizards & Warriors III - Kuros: Visions of Power (NES) (6.5) (9/23) (~4 hours)
92) Wolverine (NES) (3.0) (9/23) (~1 hour)
93) The Jetsons: Cogswell's Caper (NES) (6.0) (9/23) (~1 hour)
94) Ironsword: Wizards & Warriors II (NES) (6.5) (9/24) (~2 hours)
95) The Flintstones: The Rescue of Dino and Hoppy (NES) (6.0) (9/24) (~1 hour)
96) RodLand (NES) (7.0) (9/30) (~1 hour)
97) Gradius (NES) (7.0) (9/30) (~30 minutes)
98) Life Force (NES) (8.0) (9/30) (~1 hour)
99) Gradius II (NES) (8.0) (9/30) (~1 hour)

October:
100) Guerilla War (NES) (6.0) (10/1) (~1 hour)
101) Gun-Nac (NES) (7.5) (10/2) (~1.5 hours)
102) Mega Man 9 (PS4, via MMLC2) (9.5) (10/7) (~2.5 hours)
103) Star Wars (NES) (5.5) (10/7) (~1.5 hours)
104) Ys VIII: Lacrimosa of Dana (PS4) (9.0) (10/25) (49h20m)
105) Super Mario Odyssey (NS) (10.0) (10/31) (10 hours?)

I really don't understand why no one here is talking about Super Mario Odyssey! It's an amazing hidden gem that deserves more discussion!

So I finished Super Mario Odyssey last night. I'm not sure I can top Elkin's ebullient review. The game is full of wonder, and is (almost) perfect. I have some small gripes that had me debating whether to give a 9.5 instead, but whatever. Most games would kill for either score.

Did you like Mario 64? Do you wish for a more perfect expression of that game, some 21 years later? This is the game for you. It manages to sand off the rough edges in pretty much every aspect; turns out that the passage of time can actually help games like this! :lol: It also manages to contain the better aspects of games like 3D World, or Galaxy, and even some homages to the original SMB. And despite all the ridiculousness the game throws at you, it never feels like a jumble, a mess of parts; it all feels tightly integrated into the whole.

The central conceit mirrors Mario 64. Find Power Moons (this game's version of Stars), and enough of them lets you move on to the next world. Simple, but effective. Each world serves as a sort of playground. Your intended path through the level is pretty obvious, but there's a lot more room to branch off to the corners to explore for more Power Moons than most levels in Galaxy or 3D World, for example. The game lets you proceed at your own pace for the most part, and while you can just do the minimum, poking around for shiny baubles is where the true experience lies.

The other part is Cappy. You can "capture" (i.e. possess) enemies and other objects. I thought this was a neat way to inject some variety to the proceedings, as you can do some things with the levels that Mario's default moveset won't let you accomplish. To be honest, in some ways it's a little Kirby-esque, and y'all know how much I love me some Kirby.

The game is a graphical powerhouse, despite being on an underpowered system. We're getting to the point where each successive jump in console generations brings less and less to the table; that's even more true for games like this, where the cartoonish look doesn't require immense power to make it work. I was also surprised by a lot of the soundtrack. I've never really enjoyed a lot of Mario's music; some tickle that nostalgia, but they're not tunes I'd listen to anywhere else. But I was actually humming along to a few of them, and I think my favorite was the Steam Gardens theme.

https://www.youtube.com/watch?v=bFecEIv5TEw

(Didn't care much for the last vocal theme, though. I feel like I got dropped into a modern Sonic tune. Which might have been intentional? Apparently Pauline's voice actor also does VA for Tails. The more you know!)

Some small quibbles, of course. The controls aren't absolutely perfect; I feel like Mario is a touch too "sticky" when he starts moving. This is something that can be adjusted for. More disappointing is that these controls are also kept for the SMB homages. It just feels wrong to play SMB-style segments that don't have SMB physics. I mean, I get it, they're keeping the controls consistent, but the retro fiend in me wants it spot-on with the source.

The game also lacks challenge. Well, that's not entirely true. There were absolutely segments where I died a good amount. But no lives and lenient checkpointing alleviates any issues. Except for that retro segment in the last kingdom after the credits. Seriously, screw that bit. (I probably should have gone to bed. Yeah, I'll blame that.)

For stats, I have no idea how long it took me to see the credits roll, but I'm estimating ten hours or so. I ended up with 234 Power Moons, and I'm absolutely sure that I didn't poke around nearly as much as I could have in each stage; I knew I'd be revisiting everything post-game anyway. I'm not done with the game by a long shot.

Short version: If you have a Switch, you need this game. If you don't have a Switch, well, between this and Zelda, things should be getting close to a threshold to make it worth buying. Unless, of course, you don't care for 3D platformers or disliked Mario 64. This isn't going to change that, even with the extra spit shine.
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ElkinFencer10
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Re: Games Beaten 2017

by ElkinFencer10 Wed Nov 01, 2017 12:29 pm

Sarge wrote:Short version: If you have a Switch, you need this game. If you don't have a Switch, well, between this and Zelda, things should be getting close to a threshold to make it worth buying wtf is wrong with you get one scrub

FIFY
Exhuminator wrote:Ecchi lords must unite for great justice.

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MrPopo
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Re: Games Beaten 2017

by MrPopo Wed Nov 01, 2017 1:45 pm

Sarge wrote:Except for that retro segment in the last kingdom after the credits. Seriously, screw that bit. (I probably should have gone to bed. Yeah, I'll blame that.)

Dude, I hated that part. Especially at the end where you're moving around the circles. It took me several deaths to realize that the controls were "move the analog stick to where you want Mario to go on the circle" rather than "move right to go clockwise, left to move counterclockwise" which is what would be sane to me. But then again, I also have no problems with tank controls (which is another control scheme relative to the actor rather than the camera).
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