1. Thomas Was Alone - PC
2. Sam & Max Save the World - The whole season - PC, GOG versions
3. Sam & Max Beyond Time and Space - The whole season - PC, GOG versions
4. Sam & Max The Devil's Playhouse - Episode 1 - PC, GOG version
5. Sam & Max The Devil's Playhouse - Episode 2 - PC, GOG version
6. Sam & Max The Devil's Playhouse - Episode 3 - PC, GOG version
7. The Walking Dead Series - PC
8. Sly Thieves in Time - PS3
9. Guacamelee - PS3
Castlevania: Lords of Shadow - Mirror of Fate - 3DSI finished the game in thirteen hours with 93% map completion on normal difficulty (beating the game unlocks "hardcore" difficulty and a new game plus). Mirror of Fate feels like an amalgamation of everything the franchise has embraced over its storied history. In some ways, it harkens back to the 8-bit/16-bit era where Castlevania was a straight forward action platformer. Most of the rpg elements that have become the norm for 2D Castlevania games in recent years are non existent here. Your character levels up and gains new moves, but that's the only real nod to the rpg genre. Most of the time the game is very linear too, with you always being pushed in a certain direction. And whipping enemies, engaging in platforming exercises, and fighting the occasional boss along the way.
However, you'll find yourself gaining new abilities as you fight your way through a chapter. Once you get near the end of a chapter, you'll find a teleport room of some sort. At that point, the game opens up and allows you to revisit previous areas, using the various abilities you've acquired to access hidden areas you couldn't get to before. This is when Mirror of Fate starts to fall more in line with the metroidvania era of Castlevania games.
In addition, Mirror of Fate takes many of the modern gaming elements that Lords of Shadow used so abundantly, and adapts them to a 2D setting. This means a God of War style combat system with blocks, combos, dodges, guard breakers, etc. It also has other GOW style, modern elements like epic quick time events(some of the most fun ones I've ever played through), puzzles, collectible items, and various modern action game tropes like inexplicable invisible barriers confining you to a combat arena, orb collecting, and mashing buttons to open chests. In Lords of Shadow, this all felt like blatant rip offs of games like God of War and Devil May Cry. In a 2D setting however, it feels fresh. This certainly isn't your typical 2D Castlevania game.
Visually, the game looks good. The character and enemy designs are all pretty good, and the game basically replicates the 3D graphical style of its big brother Lords of Shadow in a 2D space. The cutscenes are really nice. They have this sort of colorful, cell shaded look to them which feels truer to the series' 2D roots. The contrast between the in-game graphics and the style of the cutscenes feels like a mix of old and new, which kind of sums up this game in general.
The soundtrack is not up to par with some of the legendary soundtracks the series is known for, but it is still of a high quality. The main difference here is that it is not as eclectic as something like Castlevania: Symphony of the Night's soundtrack. Mirror of Fate opts for a conventional cinematic score throughout the game. It's quite good though. The soundtrack is at its best during the game's more climactic moments where it does a good job of creating an epic, cinematic feeling. Boss fights for example, are punctuated quite nicely by the game's soundtrack. In fact, more than anything else, it's the boss music that is still in my head after having beaten the game. It's good stuff
Speaking of which, the game has some truly excellent bosses and mid-bosses. It really does the series justice as we've come to expect great bosses from Castlevania games. Some of them are quite memorable, and tough too.
The story is pretty decent, owing to the nice cut scenes and some capable enough voice actors. In retrospect, much of it is predictable, but it's presented well. Don't expect anything approaching the level of quality you would get from a top tier rpg or adventure title, but it's certainly a good story for this type of game. In fact, it's better than Order of Ecclesia's story, which was the last really prominent 2D Castlevania game I've played. There are nice references to things from other Castlevania games too, but changed to fit into the new Lords of Shadow mythology. There's a final cutscene for getting 100% map completion that I haven't unlocked yet. The various scrolls you find help to flesh out the game's world as is the norm with collectibles in many games these days since Bioshock's audio dairies. They'll sometimes give you tips or warn you of future danger too. They also double as checkpoints, which is nice. You'll need to find them all for 100% completion, along with bestiary entries and upgrade chests (which boost your magic, health, and sub weapon ammo)
The controls are great, most of the time. One of the abilities you acquire later in the game has really unreliable controls, which is annoying. Combat works well and is fun. It's nice to play a very melee oriented Castlevania when previous games like Order of Ecclesia seem so magic focused(though there are a few magical abilities you'll occasionally make use of in Mirror of Fate). I think one could certainly argue for Mirror of Fate having the best action of the series, at least in 2D anyway. You've never seen a Belmont in a 2D game with so many offensive moves for his whip before. Plus, you can still rely on some cool as shit sub weapons to aid you in combat too. Also, the platforming feels solid throughout the game. The game overall is well designed and challenging in some parts. It's fairly good at coming up with ways to freshen up the gameplay too whenever you start feeling like you've seen it all. Checkpoints and saves are frequent, giving the game the level of convenience a lot of people want from portable gaming
Mirror of Fate does have a few minor flaws. Backtracking can get tedious. The game could have benefited from one or two more teleportation rooms in each chapter. There are also load times in the game as you transition from area to area or when you die and the game reloads the boss fight. They're not super long, but I still have a hard time accepting load times in a cartridge game. There's also some shitty swimming sections in the game. Lastly, characters don't move their lips during cutscenes. It's really awkward, like some sort of poorly dubbed Asian martial arts movie.
Overall, it's a great game. In a lot of ways, I actually enjoyed it more than its console big brother. I'd probably give it an 8 out of 10. It doesn't really have any significant flaws, but doesn't quite have that certain special, undefinable magic that marked some of the series' most classic titles. It's not for lack of effort though. It's a quality title, that treats Castlevania with respect, and makes me comfortable with the idea of MercurySteam taking the reigns of 2D Castlevania going forward.
Oh, and one last thing. Fuck IGN. A 4.7? Seriously? This isn't the first time they've given some ridiculously low score to a solid game either. What the hell is wrong with that site?