MrPopo wrote:Those extra dungeons you're talking about, there are five of them spread through the game. There's a bunch of places where they can spawn; it's random where each one is. The contents themselves are also randomly generated. There are always two easy, two medium, and one hard. The hard has one of three awesome weapons in it. The whole thing is an homage to the "secret worlds" of the original Metroid, where you started walking through garbage memory that's not actually part of the map.
noiseredux wrote:I don't lend shit and I don't borrow shit.
Xeogred wrote:Now my biggest complaint is a bit of a big one, because noted in my list there I got the bad endings (and they were crazy bad!) which almost soured the experience. So basically there are some ambiguous QTE like moments in Episode 3 (of 4) that will lead you to the good ending, for Claire at least. Still not sure on Barry.
PartridgeSenpai wrote:Tl;dr: It's shit and I want the hour it took me to beat it back.
MrPopo wrote:Xeogred wrote:Now my biggest complaint is a bit of a big one, because noted in my list there I got the bad endings (and they were crazy bad!) which almost soured the experience. So basically there are some ambiguous QTE like moments in Episode 3 (of 4) that will lead you to the good ending, for Claire at least. Still not sure on Barry.
It is specifically that one QTE on Claire Episode 3. Depending on how it goes you either get the bad ending you got or the good ending. I cheated and learned about it before I played and made sure I got it.
I thought both Revelations games did a good job of straddling the line between the old and new style RE games. They tended to focus on one and two enemies at a time, with the horde being a once in a while thing designed to make you go "do I really want to fight this?" like in RE2. They maintain the requirement of aim that the new REs have, but it did feel like the Revelations games didn't seem to want you to rely on your melee like RE5 and 6 kept trying to make me do. And they both at least made some pretense of needing to backtrack and find keys like old style REs.
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