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ElkinFencer10
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Re: Games Beaten 2016

by ElkinFencer10 Sun Jul 24, 2016 2:46 pm

Xeogred wrote:
ElkinFencer10 wrote:I stand as the lone bastion of Devil's Third fans. I shall continue to love its bullshit and bad quirks in the face of the Internet's (admittedly well earned) ire.

The more I sit on it from last night the more I like it and it makes me laugh. But $60 for that was insane to say the least. lol

I won't argue with that. $60 is definitely steep for that game. It's definitely the kind of game Wii U collectors will want on their shelves years down the line, though, if nothing else than for the potential for drunken gameplay hilarity.
Exhuminator wrote:Ecchi lords must unite for great justice.

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Re: Games Beaten 2016

by ElkinFencer10 Sun Jul 24, 2016 3:11 pm

Games Beaten in 2016 So Far - 72

January (20 Games Beaten)
1. Shadow Warrior - Playstation 4 - January 1
2. The Order: 1886 - Playstation 4 - January 2
3. Dead Rising: Chop Till You Drop - Wii - January 3
4. NyxQuest: Kindred Spirits - WiiWare - January 4
5. Hatsune Miku: Project DIVA F 2nd - Vita - January 5
6. Shadow the Hedgehog - Gamecube - January 9
7. Fairy Bloom Freeia - Steam - January 10
8. Petit Novel Series: Harvest December - 3DS - January 13
9. Gas Guzzlers Extreme - Steam - January 14
10. Muramasa: The Demon Blade - Wii - January 16
11. Project Zero 2: Wii Edition - Wii - January 19
12. Killzone: Liberation - PSP - January 20
13. Sin & Punishment: Star Successor - Wii - January 20
14. Kirby's Epic Yarn - Wii - January 24
15. Sakura Wars: So Long, My Love - Wii - January 25
16. Corpse Party - PSP - January 25
17. Freedom Planet - Wii U - January 25
18. Earth Defense Force 2: Invaders from Planet Space - Vita - January 25
19. Silent Hill: Homecoming - Xbox 360 - January 26
20. Life is Strange - Playstation 4 - January 28


February (8 Games Beaten)
21. Corpse Party: Book of Shadows - PSP - February 2
22. Megadimension Neptunia VII - Playstation 4 - February 12
23. Dr. Discord's Conquest - NES - February 13
24. Corpse Party: Blood Drive - Vita - February 17
25. If My Heart Had Wings - Steam - February 18
26. Missing: An Interactive Thriller - Steam - February 18
27. Her Story - Steam - February 18
28. Fire Emblem Fates: Birthright - 3DS - February 26


March (8 Games Beaten)
29. Saints Row 2 - Steam - March 1
30. Saturday Morning RPG - Playstation 4 - March 3
31. Fire Emblem Fates: Conquest - 3DS - March 6
32. Donkey Kong Country: Tropical Freeze - Wii U - March 8
33. Pokken Tournament - Wii U - March 20
34. Moe Chronicle - Vita - March 22
35. Tom Clancey's The Division - Playstation 4 - March 23
36. Yoshi's New Island - 3DS - March 28


April (13 Games Beaten)
37. Alien Rage - Steam - April 1
38. Alien Breed: Impact - Steam - April 2
39. Alien Breed 2: Assault - Steam - April 3
40. Alien Breed 3: Descent - Steam - April 3
41. Bravely Second: Ballad of the Three Cavaliers - 3DS - April 6
42. Quantum Break - Xbox One - April 7
43. Sonic Boom: Rise of Lyric - Wii U - April 8
44. Akai Katana - Xbox 360 - April 9
45. Otomedius Excellent - Xbox 360 - April 9
46. Chasing Dead - Wii U - April 10
47. Fire Emblem Fates: Revelation - 3DS - April 14
48. Ratchet and Clank - Playstation 4 - April 20
49. Starfox Zero - Wii U - April 23


May (6 Games Beaten)
50. Aero Fighters 2 - NeoGeo - May 8
51. Bravely Second: End Layer - 3DS - May 11
52. Uncharted: Golden Abyss - Vita - May 15
53. Doom - Playstation 4 - May 20
54. Uncharted 4: A Thief's End - Playstation 4 - May 22
55. Teenage Mutant Ninja Turtles: Mutants in Manhattan - Playstation 4 - May 25


June (13 Games Beaten)
56. MegaTagmension Blanc + Neptune VS Zombies - Vita - June 2
57. Republique - Playstation 4 - June 3
58. Splatterhouse - Playstation 3 - June 4
59. Spec Ops: The Line - Playstation 3 - June 5
60. 1943: Battle of Midway - NES - June 6
61. Mirror's Edge: Catalyst - Playstation 4 - June 12
62. Fire Emblem: Mystery of the Emblem - SNES - June 13
63. Homefront: The Revolution - Playstation 4 - June 15
64. Gone Home - Playstation 4 - June 15
65. Double Dragon Neon - Playstation 3 - June 16
66. Vanquish - Playstation 3 - June 17
67. Epic Dumpster Bear - Wii U - June 20
68. B3: Game Expo for Bees - Wii U - June 21


July (4 Games Beaten)
69. Raiden V - Xbox One - July 16
70. Tokyo Mirage Sessions #FE - Wii U - July 16
71. Shin Megami Tensei: Persona 3 FES - Playstation 2 - July 23
72. Lost Sea - Playstation 4 - July 24


72. Lost Sea - Playstation 4 - July 24

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This is kind of pushing it to say I "beat" it since it's a procedurally generated game, but I achieved the objective, so it's good enough in my book. Anyway, this is a really simple indie game, so this won't be log, but since TEKTORO asked me to share my thoughts on the game when I played it, I figured I'd pop that in on this lazy (and oppressively hot) Sunday afternoon and give a brief review.

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In Lost Sea, you play as a marooned person of some sort on an uncharted island. You find out that the storm that wrecked you on the island was actually a magical portal or some other bullshit, and you're actually in the middle of the Bermuda Triangle. As you explore the island, you find a random scientist/ship captain guy who thinks he knows how to escape, so you escort him to his ship, and he tells you go look for some magic tablets. These tablets allow the ship to travel a certain number of spaces on the overworld map (think Mario Party style movement where the tablets serve the function of dice). Each tablet gives you a random number of moves (not sure what the upper and lower limits are - highest I got was 4, lowest I got was 2). You have to pick one - they don't add up - so the more tablets you find on an island, the wider your movement options when leaving that island are. At the end of the archipelago is a Boss island, and each island in the middle is ranked either Easy, Medium, or Hard depending on the difficulty of traps and indigenous enemies.

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Along the way, you collect gold to upgrade your ship (most of which give bonuses upon traveling to a new island) and experience to gain player skills. You also find other survivors whom you can add to your crew. Each crew member has between one and four random skills that can help you in your exploration. The ones I encountered and remember are Carpentry (lets you repair bridges to access parts of the islands), Mining (dig up buried treasure), Lockpicking (open chests for items), one that will revive you if you die, one that boosts your experience gained from combat, one that gives the crew person higher damage resistance, and one that boosts your attack power. You can only have a certain number of crew members at a time (you start with one but can buy player skills to bump that to four), but it's important to note that the crew members can die if damaged too much and refuse to help you fight; they just hide like little bitches.

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All in all, Lost Sea is a really fun little game if you just want some relatively mindless exploration. There's no real story (aside from "get tablets to escape), and it's different every time, so there aren't any set locations or anything, but it does loop after you clear an island chain, letting you keep your crew members and upgrades, so you could play as long as you want and become the most badass shipwrecked person ever.

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Exhuminator wrote:Ecchi lords must unite for great justice.

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Re: Games Beaten 2016

by Xeogred Sun Jul 24, 2016 3:56 pm

1. Sly 2 Band of Thieves HD (PS3)
2. Black (Xbox)
3. Star Wars: Knights of the Old Republic (Xbox)
4. Super Mario Bros Advance 4: SMB3 E-Reader Levels (WiiUVC)
5. Galerians (PSX)
6. Shantae and the Pirate's Curse (WiiU)
7. TRAG / Hard Edge: Mission of Mercy (PSX)
8. Soul Blade (PSX)
9. Castlevania Circle of the Moon* (WiiUVC)
10. The Legend of Zelda Twilight Princess* HD (WiiU)
11. Mega Man 9* (PSN)
12. Mega Man 10* (PSN)
13. Dark Souls 3 (NG++) [PLATINUM] (PS4)
14. Mega Man 1* (PS4, MMLC)
15. Mega Man 2* (PS4, MMLC)
16. Mega Man 3* (PS4, MMLC)
17. Mega Man 4* (PS4, MMLC)
18. Mega Man 5* (PS4, MMLC)
19. Mega Man 6* (PS4, MMLC)
20. Doom [PLATINUM] (PS4)
21. Quake (PC)
22. Quake 2* (PC)
23. Ninja Gaiden Sigma 2 (PS3)
24. Quake Mission Pack 1: Scourge of Armagon (PC)
25. Quake 2 Mission Pack 1: The Reckoning (PC)
26. Quake Mission Pack 2: Dissolution of Eternity (PC)
27. Quake 2 Mission Pack 2: Ground Zero (PC)
28. Quake: Dimensions of the Past (PC)
29. Bayonetta 2 (WiiU)
30. Wolfenstein The Old Blood (PC)
31. Dishonored DLC The Knife of Dunwall (PC)
32. Dishonored DLC The Brigmore Witches (PC)
33. Metro Last Light Redux (PC)
34. Doom 3 BFG Edition* (PC)
35. Metro 2033 Redux (PC)
36. Doom 3 Resurrection of Evil* BFG (PC)
37. Doom 3 The Lost Mission* BFG (PC)
38. Ninja Gaiden 3 Razor's Edge (PS3)
39. Ultimate Doom* (PC)
40. Devil's Third (WiiU)
41. SOMA (PC)

Image

Words cannot do this justice. This is hands down one of the greatest written stories I have ever experienced in my history of gaming, or rather even beyond gaming, in just anything ever, period. It feels like I just drowned in another Blade Runner watch, that caliber of insanity.
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Re: Games Beaten 2016

by prfsnl_gmr Sun Jul 24, 2016 5:49 pm

Sarge:

Not everything from Origins is included in Legends, but most of it is there. Enough that you can safely skip Origins, which was one of my favorite platform games until I Played through Legends.

BTW, you really should go through all of the content, especially the invasion levels. The challenge doesn't really pick up until you do. (I completed the game, BTW. It took some time, but I loved every minute of it!)
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Re: Games Beaten 2016

by Sarge Sun Jul 24, 2016 10:21 pm

January:
1) Bonk's Adventure (NES)
2) Little Samson (NES)
3) Holy Diver (NES)
4) Holy Diver (NES) (legit!)
5) Mitsume Ga Tooru (NES)
6) TMNT II: The Arcade Game (NES)
7) Mighty Final Fight (NES)
8] Mike Tyson's Punch-Out!! (NES)
9) Monster In My Pocket (NES)
10) Battle of Olympus (NES)
11) Gunstar Heroes (GEN) (repeat)
12) Dragon Age: Inquisition (PS4)
13) Dragon Age: Inquisition - Trespasser (PS4)
14) Captain America and the Avengers (NES)
15) StarTropics (NES)
16) Double Dragon II: The Revenge (NES) (save states)
17) Double Dragon II: The Revenge (NES) (legit)
18) Crisis Force (NES)
19) Esper Dream 2 (NES)
20) Felix the Cat (NES)
21) Moon Crystal (NES)
22) Panic Restaurant (NES)
23) Frankenstein (NES)
24) Crystalis (NES)
25) Nekketsu Kakutou Densetsu (NES)

February:
26) Killer Instinct (GB)
27) Mashin Hero Wataru Gaiden (NES)
28) Sly Spy (ARC)
29) The Red Star (unreleased XBOX, also on PS2)
30) Adventure Island 4 (NES)
31) Cocoron (NES)
32) Batman: Arkham Knight (PS4)
33) Xeodrifter (VITA)
34) Doom 2 (PC)
35) Brandish: The Dark Revenant (PSP)
36) Magical Pop'n (SNES)
37) The Ninja Warriors (SNES)
38) Phantasy Star (SMS)
39) Phantasy Star III (GEN)
40) Super Smash Bros. for 3DS (3DS)
41) Brandish: The Dark Revenant (Dela Mode)

March:
42) Freedom Planet (Milla, 82 lives lost) (PC)
43) Indiana Jones and the Fate of Atlantis (PC)
44) Lara Croft Go (AND)
45) Oniken (PC)
46) Mario & Luigi: Paper Jam (3DS)
47) Batman: The Video Game (GB)
48) Batman: The Video Game (NES)
49) Super Spy Hunter

April:
50) Mega Man 2 (NES)
51) Mega Man 4 (NES)
52) Mission: Impossible (NES)
53) Mega Man 6 (NES)
54) Super Mario Bros. 3 (NES)
55) Sword Master (NES)
56) DuckTales 2 (NES)
57) Rush'n Attack (NES)
58) Mega Man 3 (NES)
59) Mega Man 5 (NES)
60) Mega Man (NES)
61) S.C.A.T. - Special Cybernetic Attack Team (NES)
62) TaleSpin (NES)
63) Double Dragon III (NES)
64) Donkey Kong (NES)
65) Astyanax (NES)

May:
66) Master Chu and the Drunkard Hu (NES)
67) The New Ghostbusters II (NES, proto)
68) Castlevania: Symphony of the Night (PSP, via Dracula X Chronicles)
69) Revenge of Shinobi (GEN)
70) Shinobi III (GEN)
71) Shadow Dancer (GEN)
72) El Viento (GEN)
73) Earnest Evans (GEN)
74) One Must Fall 2097 (PC)
75) A Nightmare on Elm Street (NES)
76) Hebereke (NES)
77) Contra (NES)
78) Wario Land: Shake It! (WII)
79) Gimmick! (NES)
80) Ninja Gaiden (GG)
81) Wai Wai World 2 (NES)
82) Zoda's Revenge: StarTropics II (NES)
83) Uncharted: Golden Abyss (VITA)
84) Double Dragon (SMS)

June:
85) Astra Superstars (SAT)
86) Metal Gear Rising: Revengeance (360)
87) Star Wars: Dark Forces 2 - Jedi Knight (PC)
88) Star Wars: Dark Forces (PC)
89) VVVVVV (PC)
90) Teenage Mutant Ninja Turtles: The Hyperstone Heist (GEN)
91) Broforce (PS4)
92) Momodora: Reverie Under the Moonlight (PC)
93) The Terminator (SCD)
94) Aban Hawkins and the 1001 Spikes (PC)
95) Electronic Super Joy (PC)
96) Golden Axe (GEN)
97) Double Dragon (GB)
98) Double Dragon II (GB)
99) Double Dragon III (GB)
100) Super Mario Land (GB)
101) Kirby's Dream Land (GB)


July:

102) Vapor Trail (GEN)
103) King Colossus (GEN)
104) Kirby: Planet Robobot (3DS)
105) Curse of Issyos (PC)
106) Alisia Dragoon (GEN)
107) Curse of the Crescent Isle DX (PC)
108) Tales of Hearts R (VITA)
109) Flashback (SCD)
110) Rayman Legends (VITA)
111) Wonder Boy in Monster World (GEN) (via 360)
112) Altered Beast (ARC)
113) Altered Beast (GEN)

I've wanted to finish this game for years. It starts so much more slowly than Monster World IV, though, so it makes for less fun times for a while. Once it gets rolling, it's quite solid, and it has several callbacks to Dragon's Trap/Curse as well.

Honestly, I enjoyed everything... until the end. Then the game just got ridiculously cheap. There's a pretty rough platforming segment that I ironically cleared by equipping some slightly slower boots. I think it helped me with my change of direction. But it's the last boss that's just pure cheapness, and I didn't have the stuff to counter with my own. I battered against him quite a bit. I did get it in the end, and I think I know how to do it now, but it requires a pretty specific setup; you're going to take a lot of hits.

Unless, of course, you're that crazy person with the YouTube video that didn't take a hit against him. Seriously, how long have you been playing this game?

Anyway, fun times until the end. You can see where Shantae pulled a lot of its inspiration, too, particularly Risky's Revenge.

EDIT: Beat both the arcade and Genesis versions of Altered Beast. I was curious to see the differences. I can't quite 1CC Altered Beast on Genesis on the default complement of health and lives, but I'm close. I figured out quite a few tricks, so I figure I could do that at least on normal if I decide to. It's a good bit easier than the arcade version; it's been rebalanced to be beatable on that one credit eventually. (There's also a way to continue at the last stage you died on, by holding 'A' and pressing 'Start'.)

The arcade version, as one could guess, is significantly tougher. I was burning through credits like mad. It's also a bit better looking graphically, which is unsurprising. While the Genesis version certainly looked solid, it was still a compromised port at heart. I have no doubt that were it not an early title, the Genesis could have sported an arcade-perfect rendition.

Also, the arcade version doesn't sound like he's saying "Wise fwom your gwave."

Anyway, not deserving of the ire it gets, it's just a product of its time. I still really like the game, for whatever reason.
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PartridgeSenpai
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Re: Games Beaten 2016

by PartridgeSenpai Mon Jul 25, 2016 5:53 pm

Tales of Symphonia (PS3)

I started this game 6 months ago after I beat Tales of Vesperia. I got burned out about halfway (25 hours) through though. However, I didn't want to abandon the game forever, and really wanted to see it through to the end, so I did. My end game clock was about 45 hours. It still stands that this is the least favorite of the Tales games I have beaten, but having only beaten 4 (this being the 4th), it has some tough competition (Abyss, Vesperia, and Graces f being the others).

Originally being designed for the Gamecube, it has graphics that suit its time. 2003 was still fairly early in the Gamecube's life cycle. The actual environments look rather nice and comparable to other RPG's on the system, and the monsters also look really great. The overworld has always looked really bland end empty to me though. However, that's a small complaint.

The battle system is one of the bits I have the most qualms with. This was the last Tales game before they truly took the leap to a fully 3D battle system, and the middle-ground it occupies makes some battles very frustrating. The free-running mechanic wasn't implemented until Tales of the Abyss. However, the battle arenas are still in 3D, and monsters and your companions can occupy and maneuver 3-dimensionally. What's really aggrivating is trying to dodge spells that have very clear effect radius, when you, the player, can only move toward and away from your target. This limited movement really hampers the combat engine, and was a constant obstacle to trying harder difficulties. The combos you can make and the way you can combo techs together is otherwise fairly run of the mill for the series. I never really understood the "Unity Attack" system. It seemed a fairly odd stop-gap between a simply activatable overlimit system. Otherwise, you just never know when you're going to overlimit, so it's very difficult to plan fights around. Regardless, it's a fun brawling engine, and whacking things about is still tough and satisfying, even though it's not the more highly technical work in later games like Legendia or Graces.

I also didn't really care for the skill system. You find skill gems as items throughout the game, and you can consume one to set it to a character. Each character can have 4 gems set to them, and of the 5 levels of gems, each one has 4 (usually passive) skills to pick from, and can be reset at any time. Also, certain combos of skills can activate certain other hidden passives for even extra effects. However, the amount of these skill gems being limited in the game made me very cautious to experiment with them. Ultimately, I just gave up on trying to find any nuance in that system, and just went with what seemed arbitrarily good at the time. This being the earliest Tales game I've played, I can't really comment too much on the innovation of this system, but it's definitely the skill system I've liked the least out of the Tales games I've played, so take that for what you will.

The main attraction for me in Tales games, though, is the story, and this game delivers well, though this is probably one of the Tales game stories I've had the biggest issues with during the course of the game. Every Tales game has some sort of theme pervading the story, and in this game it's "Sacrifice." What sacrifices are acceptable, and how do we as people deal with the thoughts that we or ones we care about might have to sacrifice themselves for the greater good? The voice acting is usual Namco Bandai quality though: It's a surprisingly good showing by an English voice cast for the period. My detailed thoughts are very spoilery though, so into a spoiler box they go.

Note: I went for the Kratos-included ending, so my opinions on the endgame might be slightly different than others who didn't.

The game has a bit of a lull in the middle. After the original revelations that exspheres are people, the pilgrimage for world restoration story-line just wasn't too interesting. However, the twist that the Desians and Crucius are the same really gets it going again. I also really really liked some parts of the end-game, but had some noticeable gripes with other parts. When its revealed that Kratos is Lloyd's father, and Lloyd starts to have a breakdown, only to have Collette console him with the same virtues of acceptance of one's self in spite of one's background, that was such a powerful moment and one of the highlights of their relationships (It even made me tear up a little).

In my personal opinion, times like this, when Lloyd and Collette are going through her transformation and sicknesses, and his conflicts of personality and identity, are the highlights of the game. The relationship between Kratos and Lloyd comes in at a close second. This is also the Tales game that I think does the best job (of those that I've played) of humanizing its villain. You really see Mythos' motives by the end, and even pity him (something I think Graces tried to do, but that attempt at a similar formula felt far more rushed).

Things I liked far less, however had to do with the game's main other theme of "discrimination." It was a very interesting plotpoint, but the way characters would face it often felt narratively inefficient and hamfisted. Genis' monologues about his feelings on it, as well as Mythos', are often a bit to hard-hitting and unnuanced to really feel natural. Additionally, the game has a fantastic buildup at the end, when everyone is slowly sacrificing themselves to make sure Lloyd lives to save Collette. But then the game just totally throws away that good will by having a large set of very direct and to-the-point conflicts in Walgaia of everyone very somewhat preachingly facing their biggest personal conflicts.


Story is a very subjective thing in all media, but I'd give this game a rating of "mixed bag." It's really good, but not great.

Verdict: A very good ARPG for its time: Recommended. It's a little hard to really give one of my more traditional "verdicts" on the series given that I'm essentially playing them in no particular order and therefore have no grasp of the progression of the series on a technical level. However, though this seems to be one of the most popular ones, I still wouldn't say it's a fantastic entry point to the series, nor would I call it the "best" one. It's one of the best Gamecube RPG's I've played (my 2nd favorite under Paper Mario), but I'd still probably say that Vesperia or Abyss would be a better first entry in the Tales series specifically.
Last edited by PartridgeSenpai on Mon Jul 25, 2016 5:56 pm, edited 1 time in total.
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Re: Games Beaten 2016

by Stark Mon Jul 25, 2016 5:56 pm

Xeogred wrote:Words cannot do this justice. This is hands down one of the greatest written stories I have ever experienced in my history of gaming, or rather even beyond gaming, in just anything ever, period. It feels like I just drowned in another Blade Runner watch, that caliber of insanity.

Exciting! Can't wait to get to this eventually.
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Re: Games Beaten 2016

by Sarge Mon Jul 25, 2016 6:23 pm

The voice acting in Symphonia is indeed excellent. Of course, I can't play the game without realizing that Lloyd is voiced by the same guy that does Robin in Teen Titans and Teen Titans GO! Which, of course, works well enough for the original series, but GO! is so crazy-nuts that it makes me think something hilarious is going to happen at any time in the game itself. :P
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Re: Games Beaten 2016

by Xeogred Mon Jul 25, 2016 6:51 pm

Stark wrote:
Xeogred wrote:Words cannot do this justice. This is hands down one of the greatest written stories I have ever experienced in my history of gaming, or rather even beyond gaming, in just anything ever, period. It feels like I just drowned in another Blade Runner watch, that caliber of insanity.

Exciting! Can't wait to get to this eventually.

I can't stop thinking about it. It's Silent Hill 2 level. Shocked to only see one of you guys on my Steam list that has it (unless others here have it on PS4). It's not even that scary in a blatant way, but rather when you stop to think about its questions and subject matter, can be some real nightmare fuel and thought provoking material. And a lot of it seems entirely plausible in the most frightening ways. It's not without its imperfections as a game with some gimmicks and confusing moments, but I can't remember the last time I felt so entrenched in a blissful gaming experience of this caliber. Perhaps Bioshock Infinite, but I would say SOMA's writing is even more impressive than Ken Levine's work. It felt incredibly grounded and mature.

Anyone else reading, don't look into this game at all as it's even better going in blind.

I do want to give the Penumbra games another shot. But I can also say I was not a fan of Amnesia because of all the visual distortions and weird mechanics like that, the weird inventory management, puzzles, etc. I know some people hated Machine For Pigs and that one wasn't developed by Frictional Games, but I personally enjoyed it. Gameplay wise, SOMA feels a bit closer to that in style. As some people might note, they seem to be going further away from FPS and more into pure adventure/story driven experiences. While these games do test my patience a little, I'm more than glad I powered through this one. I have no idea how they can follow this game up at all.
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Re: Games Beaten 2016

by PartridgeSenpai Mon Jul 25, 2016 7:02 pm

Sarge wrote:The voice acting in Symphonia is indeed excellent. Of course, I can't play the game without realizing that Lloyd is voiced by the same guy that does Robin in Teen Titans and Teen Titans GO! Which, of course, works well enough for the original series, but GO! is so crazy-nuts that it makes me think something hilarious is going to happen at any time in the game itself. :P


Ohhh, you're totally right! I thought he sounded a little familiar Xp

I suppose I'm fortunate that I watched a lot of original Teen Titans but never any of GO!
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