RetroGaming with Racketboy Podcast #5: Listener Requests pt1

Note from Racket: This is the first part of a two part episode of the podcast, where the interviews are based on listener requests.   Look for Part 2 later this month!

Both of the guests in this show are actively introducing retro games and retro game concepts into the modern gaming industry.  Though they approach their work from very different angles, both offer plenty of insight into how the history of video games bears on the current market.  The guests for this episode are…

Steve Cartwright Steve Cartwright

Steve Cartwright has been an innovator in the industry for over 30 years, and has a record of both genuine hits and daring experiments that collectively cement his legacy as one of gaming’s greats.

In the show Steve talks about his days at Activision developing Atari games like Barnstorming and SeaQuest, what it was like to pioneer digitized graphics in Aliens for the Commodore 64, the true story behind the infamous South Park easter egg in the PS1 version of Tiger Woods ’99, and what he is doing today to continue changing how we play games.  You can read all about Steve’s work at his website.

Brandon CobbBrandon Cobb, President of Super Fighter Team

Super Fighter Team is probably best known for its release of two Genesis/Mega Drive games, Beggar Prince and Legend of Wukong.  The catch? Both games were released more than a decade after Genesis games stopped being developed  or sold by any major games publisher.

Brandon Cobb, president of the company, talks about how these games came to be, what other projects Super Fighter Team is working on, and what is involved in packaging and selling Sega Genesis/Mega Drive games in the 21st Century.  You can order games and read more about Super Fighter Team at their website.

Help Select Our Next Guests

Both guests were scheduled on the show due to listener requests.  How do you put in your own request for future shows?  Let us know what you want to hear and leave show feedback in our Podcast Forum !

Play & Download

Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.


Show Outline:

  • (Tom Waits – “Heartattack and Vine”)
  • Dave’s Intro
  • Interview with Steve Cartwright
  • (end credits theme, Aliens for Commodore 64)
  • Interview with Brandon Cobb, President of Super Fighter Team
  • (snippet from Beggar Prince score)
  • Dave’s Outro
  • (Main Title Theme from Chakan: The Forever Man for the Sega Genesis)

When you click on links to various merchants on this site and make a purchase, this can result in this site earning a commission.
Affiliate programs and affiliations include, but are not limited to, the eBay Partner Network or Amazon Associates.


Anapan says:

That was awesome! It was great to hear about the early days of Activision, and the beginnings of Super Fighter Team. Both incredible stories. I had no idea Atari 2600 games were actually typed in pure assembler and in hex no less. I’m in even more awe of any programmer that made a 2600 game. Thanks – can’t wait for the next segment.

weasels says:

I can’t wait to get the second part! I am curious to see who you guys picked.

jfe2 says:

Excellent stuff, as always! Can’t wait to hear the next part.

randombullseye says:

I forgot all about those guys at super fighting! I can’t wait to listen to this tonight at work. Keep up the great work guys!

CurlyPaul says:

This is the first podcast that I’ve ever listened too, thought it was great. It was good to hear about Steve Cartrights experience of the early days of games programming and Brandon Cobb enthusiasm and tenacity really shines. I’ve got the next part and I’ll listen to that soon

Leave a Reply

Your email address will not be published. Required fields are marked *

Get a nice roundup of new retro gaming content once or twice a month.