Anyone ever see this?
http://www.youtube.com/watch?v=Ji88Fmxe ... re=related
Hardest Shmup boss ever?
- Doctor Fugue
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That boss from Futari is surely difficult! Cave games tend to look more difficult than they actually are. Don't get me wrong...they are still impossible for most humans to 1CC; but there are bosses like Raiden III's 7th boss...many less bullets but they move much faster and your hitbox is bigger.
That being said, my vote for most difficult shooter boss would be either the TLB from DoDonPachi or the TLB Mushihimesama (not Futari) on Ultra mode. Probably the one from Mushi. Here's a video, the guy dies and bombs a few times...but nobody's perfect, I guess.
http://www.youtube.com/watch?v=PP-mePr1-ZQ
That being said, my vote for most difficult shooter boss would be either the TLB from DoDonPachi or the TLB Mushihimesama (not Futari) on Ultra mode. Probably the one from Mushi. Here's a video, the guy dies and bombs a few times...but nobody's perfect, I guess.
http://www.youtube.com/watch?v=PP-mePr1-ZQ
"Your vessel, your beginning. All that you knew...is gone." - The Guardian of Forever
I was thinking that some of the hardest bosses are on older games without the fast/tight control of newer games. Plus most of them have a bigger hitbox and bullets that are difficult to see and avoid. For example r-type 1 and 2, older Daruis games like Super Nova, Hellfire and early Gradius games. THey are especailly tricky because you have a checkpoint system and you don't respawn during a boss fight. You have to do in one life, which adds to the suspense and increases the difficutly quite a bit.
Don't get me wrong, Cave games and other bullet hell or manic shmups are still really chalanging even though they have tighter controls and absord/bomb systems. I just think the most difficult stuff is old school, the games are just brutal sometimes.
Don't get me wrong, Cave games and other bullet hell or manic shmups are still really chalanging even though they have tighter controls and absord/bomb systems. I just think the most difficult stuff is old school, the games are just brutal sometimes.
Yeah, I can't stand bullet micro-management. The tiny little tap-tap dodges, weaving around bullet patterns. That's crap. Give me something that makes more sense. I don't mind having to rely on my reflexes, but that's insane.
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I felt the same way until I played Radiant Silvergun. I set the lives to max and the difficult to easiest. Then I was able to play it long to actually learn it, and then my spinal cord took over. It's actually very rewarding once you can get in the zone and just let your thumbs do all the work. It's almost like being in the matrix. More like bullet heaven really.