It's pretty great.
Let's talk about builds, and experiences, with as few spoilers as humanly possible.
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This is really one of the first WRPGs of any kind that I've played. I spent quite a bit of time playing The Record of Lodoss War on the Dreamcast, and a few hours with Baldur's Gate, but in general, pen and paper RPG mechanics don't do a lot for me in video games. I'm not much of a fan of tabletop roleplaying, either, though. Anyway, that's really just to say that despite not generally playing games like The Outer Worlds, this one has enchanted me a bit.
I'm playing on normal difficulty, and since Popo empowered me to not fear making any mistakes in my build, I made my character ("Gunner"--if I could do it again, I'd give him a last name of "Thompson") as a research assistant. I put most of the points into intelligence, with one point in melee, and two points in ranged. I probably shouldn't have bothered with making melee "good," but I didn't know if melee was going to be worth doing at all. (I went into this exceptionally blind.) At this point I'm needing to kind of play catch-up with my leadership skills, but my hacking, engineering, and science skills are all nearly 50, unadjusted. It's interesting to see that even though I didn't put a lot into conversation skills, I still have had a lot of opportunities to use them during dialogue.
I'm level 8 now, and just getting off of the Vale. I'm revered by both factions right now. Although
I recruited a bit of an asshole, against my better judgement. He's just been in The Unreliable, but I was sort of hoping I would be able to recruit the bartender. She seems pretty interesting to me. I had kind of hoped I could just have a crew of scientists and engineers, with maybe a sweet, lovable idiot to round things out. Oh well. Maybe I'll strand him somewhere.
I've fallen in love with two weapons so far: A Bolter gun that I've put a few upgrades into, and a rifle that I put an electricity magazine upgrade into. The latter seems to rip through automechanicals with great vigor. The former seems to muzzle the shit out of canids.
Which leads me to some questions. I'm kind of confused about the level on weapons and armor. I thought that it would restrict me from using them if they were a higher level than my character, but that doesn't seem to be the case. I've been kind of holding back on tinkering them too high, though, just in case there is some penalty for a negative difference between player level and equipment level. Is there any relationship between the two, or are they completely independent of one another?
Do you all just filch everything you see? I find I don't steal things most of the time, unless it's something that seems really good. There's probably no downside to it, but I just don't feel like stealing things from shopworkers, and townspeople. (Unless I hacked my way into it. Then I basically earned it.)
Also, is there really any reason to hold on to the items that get put into the "Junk" tab? I'm not really sure if they're every going to be relevant for quests or something, so I hold on to crap like the tossball cards, servos, lighters, and employee awards (which are worthless to sell, so I feel like they have to have some sort of use).