Treasure Sets Record Straight on XBox 360 Shmup
This past September we got word that Treasure was developing a sequel to its famed shooters, Radiant Silvergun and Ikaruga. At that point, the rumor was simply riding on a reputable writer from PLAY magazine.
However, since then 1UP.com has published an interview with Treasure president, Masato Maegawa which confirmed some interesting details about the project, but also clarified some misconceptions.
You can read the interview for yourself, but I’ll hit on the major points…
- Treasure IS working on a new shooter for the XBox 360
- This shmup will feature 2D gameplay with 3D graphics like Ikaruga
- The game is being designed by the same team as Ikaruga
- It is not a sequel to Radiant Silvergun or Ikaruga
- It is not a “spiritual successor” to either as the gameplay will be “different”
- The project is very early in development so no release date, publisher, US localization, or gameplay details are available yet.
- Will most likely be a retail game as opposed to an XBox Live Arcade title
I found many of these comments encouraging, but not terribly surprising. From previous published conversations with Treasure, I knew they were interested in developing for the XBox 360 (because of its ease and power) and wanted to stay with 2D gameplay.
I also figured that they would not do a direct sequel to either Radiant Silvergun or Ikaruga. I’m sure most other shmup fans would agree that they would want something significantly different for variety and creativity’s sake as long as it was up to Treasure’s high standards. Even though its project name was Project RS2 (as in Radiant Silvergun 2), Ikaruga was almost completely different from RSG aside from the basic gameplay mechanics and a few little elements here and there.
I did find it interesting that Masato Maegawa directly said that this project was not a “spiritual successor”. Unless Treasure completely blows our minds with something completely off the wall (which I’m sure they could do), this game will be considered a spiritual successor by fans regardless. I supposed Bangai-O isn’t considered in the same lineage as RSG and Ikaruga, but if the new title is remotely close to them, the package might as well be considered a trilogy.
I think I am most excited to see what Treasure can do in 2D with the power of the XBox 360. If you look back at the Games That Pushed The Limits of Consoles, you’ll notice that Treasure is mentioned quite often. They are very skilled at exploring the capabilities of a machine and maxing out the potential. From the vibe I got from the interview, Treasure seems to be taking their time with this project, so “Project RS3” should be well worth the wait.
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Shmups, XBox 360