David Gaider has worked on a number of projects in his time in the industry including the Baldur’s Gate series, the Knights of the Old Republic series, and most recently the Dragon Age games. David has also written several novels and comic books based on the Dragon Age franchise and has become known as one of the more prolific game writers of the modern era. In this interview he talks extensively about what it is like to write video game narratives, how the writing process is different from other kinds of writing, how it has changed over time, how he balances fan input, what historic video game writers and other fiction writers he admires and why, and what he thinks about teaching future game writers.
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- (“Main Theme” – Baldur’s Gate 2)
- Interview with David Gaider
- (“Hawke Family Theme” – Dragon Age II)
- Discussion of Interview
- (“Kirkwall Arrival” – Dragon Age II)
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