I just got my modded Saturn today I'm having problems getting Nero to accept my .cue file to Magic Knight Ray Earth. The rar file came with the .cue and the .bin files, But Nero keeps giving me an error when I try to burn the image. Are there better programs to use for bin and cue files?
I also burned Radiant Silvergun, But the voices are missing
Thanks!
Magic Knight Ray Earth............Nero Problems
What's the error with MKR?
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- Pullmyfinger
- Next-Gen
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The first error is
"Cannot open the file C:\Magic Knight Ray Earth\MKRAYEARTH.BIN."
Then when I click "OK" in the error window it gives another that says
"An error occurred while loading the cue sheet file
C:\Magic Knight Ray Earth\Magic Knight Rayearth.cue'.
(Line 1)."
I tried to run the Sega Cue Maker to see if that was the problem, But it wouldn't let me with a bin file.
"Cannot open the file C:\Magic Knight Ray Earth\MKRAYEARTH.BIN."
Then when I click "OK" in the error window it gives another that says
"An error occurred while loading the cue sheet file
C:\Magic Knight Ray Earth\Magic Knight Rayearth.cue'.
(Line 1)."
I tried to run the Sega Cue Maker to see if that was the problem, But it wouldn't let me with a bin file.
- Pullmyfinger
- Next-Gen
- Posts: 1470
- Joined: Sat Jan 28, 2006 12:49 pm
- Location: Orange County
- Contact:
- Pullmyfinger
- Next-Gen
- Posts: 1470
- Joined: Sat Jan 28, 2006 12:49 pm
- Location: Orange County
- Contact:
The files names are
Magic Knight Rayearth.bin
Magic Knight Rayearth.cue
I tried to rename the .bin file to MKRAYEARTH.BIN, but it did the same thing It's probably the .rar file I downloaded(got it from coolrom.com, good site!). I named the file I unrared it into "Magic Knight Rayearth".
I'm trying to get the games that aren't included in the collection that I ordered and unfortunately this was one of them.
Magic Knight Rayearth.bin
Magic Knight Rayearth.cue
I tried to rename the .bin file to MKRAYEARTH.BIN, but it did the same thing It's probably the .rar file I downloaded(got it from coolrom.com, good site!). I named the file I unrared it into "Magic Knight Rayearth".
I'm trying to get the games that aren't included in the collection that I ordered and unfortunately this was one of them.
- lordofduct
- Next-Gen
- Posts: 2907
- Joined: Sat Apr 01, 2006 12:57 pm
- Location: West Palm Beach
First off... The name of the file in the cue sheet in line one has to match the actual file name.... letter for letter. Make sure that either you change the first line of the cue sheet to say "Magic Knight Rayearth.bin" OR make sure that you change the .bin's file name to MKRAYEARTH.BIN
Second... the way your Cue sheet is written it is going to look for the binary file in the same directory that the cue sheet is in. You again have two choices here... put the .bin and the .cue into the same directory (you can't keep them in the rar file... you must decompress them to any directory on your harddrive).
OR
You can have them in different directories... but then in the first line where the .bin file name is you must put the exact directory for it. i.e. if it was in C:\My Documents\ then you would write for the first line
FILE "C:\My Documents\MKRAYEARTH.BIN" BINARY
Those would be your only two problems. From the looks of the error message I don't think it is saying that the .bin file is corrupt. though this doesn't mean it's not possible... its just from the looks of it NERO hasn't even found the file yet; let alone even attempt to examine it and determine and errors... also for errors to be so dramatic in a .bin file that it wasn't even openable would require massive amount of corruption that wouldn't occur during downloading. Errors that would occur during dl wouldn't stop the burn process, but once you played the game it would lock up during game play due to what I call "digital scratches". They are binary code written incorrectly and even when read properly by the CD-Drive... it inherently is the wrong code. (unless the first few bytes of the .bin file were corrupted which is where the headers and shit are held).
You have to realize it like this... a .bin file is just the binary code written in order from beginning to end. Just a succession of machine code in order. Hence the name "BINARY" or .BIN . So any corruption would just cause 1s and 0s to be out of order which would still look just like a regular .bin file because it doesn't know the difference between the machine code of Magic Knight or Panzer Dragoon.
Second... the way your Cue sheet is written it is going to look for the binary file in the same directory that the cue sheet is in. You again have two choices here... put the .bin and the .cue into the same directory (you can't keep them in the rar file... you must decompress them to any directory on your harddrive).
OR
You can have them in different directories... but then in the first line where the .bin file name is you must put the exact directory for it. i.e. if it was in C:\My Documents\ then you would write for the first line
FILE "C:\My Documents\MKRAYEARTH.BIN" BINARY
Those would be your only two problems. From the looks of the error message I don't think it is saying that the .bin file is corrupt. though this doesn't mean it's not possible... its just from the looks of it NERO hasn't even found the file yet; let alone even attempt to examine it and determine and errors... also for errors to be so dramatic in a .bin file that it wasn't even openable would require massive amount of corruption that wouldn't occur during downloading. Errors that would occur during dl wouldn't stop the burn process, but once you played the game it would lock up during game play due to what I call "digital scratches". They are binary code written incorrectly and even when read properly by the CD-Drive... it inherently is the wrong code. (unless the first few bytes of the .bin file were corrupted which is where the headers and shit are held).
You have to realize it like this... a .bin file is just the binary code written in order from beginning to end. Just a succession of machine code in order. Hence the name "BINARY" or .BIN . So any corruption would just cause 1s and 0s to be out of order which would still look just like a regular .bin file because it doesn't know the difference between the machine code of Magic Knight or Panzer Dragoon.