Together Retro: Super Puzzle Fighter

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noiseredux
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Re: Together Retro: Super Puzzle Fighter

Post by noiseredux »

the HD remix def looks weird if you're used to the original. The remix is a mixed bag. It's nice that it added online, but it sucks that it stripped all the console additions out.

The DC and PSP versions are straight arcade ports btw, in case anyone is still unsure what version to play. None of those have the extra mode.

At any rate, SLOAD the thing you gotta wrap your brain around w/ this game is it's not so much worrying about what YOU'RE doing so much as what the other guy is doing. I think a big part of success here has to do with understanding the patterns of the garbage blocks that will be thrown at you and playing as best you can to your own advantage. I'm still trying to re-learn this myself as it's been too long!
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flojocabron
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Re: Together Retro: Super Puzzle Fighter

Post by flojocabron »

Another thing you can do is something I call a "trap"

Since you know you're going to get garbage blocks from your opponent, purposely leave a round crash gem of the same color next to the numbered block.

All numbered blocks eventually turn normal. The round crash gem wont break the block when its numbered. Only until it turns normal, is when its destroyed.

It becomes a free hit later on, and more garbage for your opponent.

Doing this can make for some exciting saves! You may think you're going to lose, but all of a sudden you make a miraculous comeback! All because you set it up that way.

That's another reason why this game is so much fun. When playing with a friend, you can talk so much S#IT and gloat over how good you are. Only to suddenly lose the match.

good times.
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kikenovic
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Re: Together Retro: Super Puzzle Fighter

Post by kikenovic »

flojocabron wrote:Another thing you can do is something I call a "trap"

Since you know you're going to get garbage blocks from your opponent, purposely leave a round crash gem of the same color next to the numbered block.

All numbered blocks eventually turn normal. The round crash gem wont break the block when its numbered. Only until it turns normal, is when its destroyed.

It becomes a free hit later on, and more garbage for your opponent.

Doing this can make for some exciting saves! You may think you're going to lose, but all of a sudden you make a miraculous comeback! All because you set it up that way.

That's another reason why this game is so much fun. When playing with a friend, you can talk so much S#IT and gloat over how good you are. Only to suddenly lose the match.

good times.


Ah, so that's how its done. Thanks for the tip. I'll give it a shot next time. mwahaha
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Re: Together Retro: Super Puzzle Fighter

Post by alienjesus »

I've been playing this this morning. I beat Beginner mode on Arcade at the standard (4 star) difficulty as Hsien-Ko. I think it's going to be quite some time before I beat standard.

The game kinda reminds me of Puyo Puyo with it's chaining mechanics, but I find it much harder to get my head around then that game. Trying to line it up so the break orbs land in the right spots gives me grief.

Who do people think have the best block pattern when they score a hit? Some of them drop squares of colours, which seems like it'd be kinda sucky when they become solid and you can get countered by a ton of big gems.


Double post:

OK, so I got through standard difficulty (still set to 4 stars) with a healthy amount of continues. I definitely can tell I've improved, but I still find this to be quite luck dependent. More than once I've had an opponent drop enough garbage blocks on my side to fill my side literally from the very bottom right to the very top and make me lose instantly. That just isn't fair at all - there's nothing I can do to counter that.

I did a few of the Street Puzzle challenges too (I'm playing the Saturn port). When I tried them after beginner, I got trashed, but they're not too bad now. Still tough, but I can beat them after a few attempts. I unlocked the codes for Dan Hibiki and Devilotte this way, aswell as an alternate costume for Sakura.

I'm a little disappointed in this game tbh. I love a good head-to-head puzzle game, but I just don;t feel this one at all. I think I'm slowly coming to terms with the fact that I just don't like Capcom's arcade output. The stuff I like from Capcom is designed for home consoles.
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Re: Together Retro: Super Puzzle Fighter

Post by BoneSnapDeez »

Played a bit today!

I enjoy the characters, controls, gameplay, music...... But then there are the colors. This kills it for me. :?
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Re: Together Retro: Super Puzzle Fighter

Post by flojocabron »

BoneSnapDeez wrote:Played a bit today!

I enjoy the characters, controls, gameplay, music...... But then there are the colors. This kills it for me. :?


I am not colorblind and I know you are Bone, because you talked about it before. But what about flipping the TINT on your TV to a level where you can see the opposite colors? Or at least to a level where you can notice the colors?

I dont mean to be bad or insensitive to your situation. But what I do I know!
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Re: Together Retro: Super Puzzle Fighter

Post by pierrot »

Relevant: Skrillex - With You Friends

If anyone is struggling with which character to pick, go with Devilot. Her gem pattern is the ultimate BS. Ken is next best BS. Morrigan, Felicia and Sakura are utility BS.

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Re: Together Retro: Super Puzzle Fighter

Post by BogusMeatFactory »

So, I've been putting some time in on the Playstation version and, even though I have had a lot of experience with the game in the past, I am just not feeling it.

I feel more drawn to the puzzle games now that add story elements and RPG elements like Puzzles and Dragons and Puzzle Quest. The reality is, that a game like Puzzle Fighter requires you to have a friend to play with you. The level of enjoyment just isn't there unless there is that competitive factor. What makes this worse is that I feel the game itself just didn't have the popularity that other puzzle games like Puyo Puyo or Tetris has, so finding people interested to play is limited.

The game design seems somewhat arbitrary for newcomers and people can be put off by the seemingly difficult learning curve (which isn't there at all really), but the game presents itself in a way that can seem confusing for newcomers.

I love the game, because I love puzzle games, but I just can't get into it or put the time in, because it lacks things like a story element to make me want to play as a solo experience.
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Re: Together Retro: Super Puzzle Fighter

Post by ExedExes »

Puzzle Quest, now we're talking! :lol:

I haven't had time to play this, but next weekend I should have a chance.
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Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
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Re: Together Retro: Super Puzzle Fighter

Post by BogusMeatFactory »

ExedExes wrote:Puzzle Quest, now we're talking! :lol:

I haven't had time to play this, but next weekend I should have a chance.


The one on the DS is absolutely a blast to play! silly story, but the mechanics are so much fun! You can get some insane combos.
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