The game is interesting, but it's nothing like a traditional fighter. It's more akin to Virtual On.
Not saying it's good or bad, just that it wouldn't really yield much in the way of transferable skills.
Back to the basics
Re: Back to the basics
Mechanics overload is what scares me away from anime fighters that I would probably enjoy otherwise.
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Re: Back to the basics
The fact that it's not a traditional fighter is what appeals to me. I actually think this looks easier to get into.
I think this comes out next week
I think this comes out next week
RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
Re: Back to the basics
Right, I understand that, it's just that usually when I see people asking for a basic fighter, it's usually so they can get a grip of things at a lower level and then eventually progress up the latter, so to speak.
As for anime fighters, I don't mind the mechanics too much, it's the long as hell combos and how little damage individual hits do that bothers me.
As for anime fighters, I don't mind the mechanics too much, it's the long as hell combos and how little damage individual hits do that bothers me.
Re: Back to the basics
the7k wrote:As for anime fighters, I don't mind the mechanics too much, it's the long as hell combos and how little damage individual hits do that bothers me.
That is also a prudent point. One of the best things older games had going was DAMAGE. No need for comeback mechanics when a throw will do.