by MrHealthy Sat Nov 20, 2010 8:36 pm
Ya sure, Only reason I didn't post any opinions was because thats a lot to write about!
Geist
Geist has a really great concept, however, I feel like that the execution was rather poor. The game simply tries to do too much and ends up not really doing anything well. The shooting feels dated and dull, especially when considering how late it came in the gamecubes life. Possesion, while interesting, is rather limited in how and what you can do. After a while possesion becomes a chore. The puzzles are either to vague or just plain boring. The graphics are rather lack luster, again considering how late it came out in the life cycle of the cube. Its not a good sign when some launch games look better then it. Now, dont get me wrong, its not nessecarily a bad game. Its just not a great game. Mostly I just found it mediocre.
Its not all mediocre me however. The story can be interesting, if not a little cliched and goofy at times. As well I was pleasently suprised the the musical score. Not mind blowingly good, but the music rather fit in with the atmosphere (which was well done) I found. All in all, I would like to see n-space have another go with Geist to see if they and refine and flesh out the possesion mechanic to make something truely great with it. As it stands, they had too much ambition and fell short. Its a fun romp in you can get the game for 4 to 7 dollars but I wouldn't go out of my way to get it.
Kururin Squash!
If you have played the previous entries in the series (Kuru Kuru Kururin and Kururin Paradise) your getting more of the same, just with prettier graphics. However, this time round they also add in a few different types of abilities, such as the abilitiy to dive under water, or create torandoes. These abilities are stage specific with the entire stage being designed to utilized said ability. There are 5 new abilities in all.
Additionally there are now bosses present at the end of each world. These bosses are fought in an arena type area and you must utilize the ability showcased in the world to defeat them. The game also features multiplayer, but I haven't had a chance to play that.
There are some short comings though. The game is significantly easier then the previous two entries, but I believe this is simply because the gamecube control offers much more precise movements the the gameboy ever could. As well, the game is rather short, it can be beaten in only a few sittings (I think I beat it in two). However, because the controls are so precise its really easy to want to go back to collect all the coins, or try and beat your times, extending the life of this game.
If you have a way to play japanese gamecube games I would definatly recommend this title.
Monsters (probably) stole my princess!
First and foremost, though this a PSP mini, it can be played on a PS3 as well. Though you can expect it to look like ass if you do. Granted, that is how I play it.
I'll be frank, if you are looking for a good story mode, or just don't like revisiting games once complete, then this game is not for you. This game is all about the high scores. In fact the story mode can be beaten in less then an hour. But the game offers various challenge modes and in game trophies for completing various other aspects.
Gameplay revolves around simple platforming mechanics. Jump up the stage as fast as you can and avoid landing on the same platform twice to build up your combo. You have to hit the enemy monster 3 times before they reach the top of the stage to win. Do it as fast as possible and with the highest combo you can.
If your into high scores I'd suggest this game. If not, don't spend the money. I personally haven't played nearly enough because I don't have a PSP and high scores are not what I usually want from sit infront of a tv experience.
