First 5051. Knightmare Tower (iOS)
52. 80s Overdrive (3DS)
53. Hitman Go (iOS)
54. Deus Ex Go (iOS)
55. Ecco the Dolphin (Genesis)
56. Double Dragon IV (iOS)
57. Double Dragon Neon (PS3)
58. Double Dragon (GB)
59. Shadow Tower (PS1)
60. Double Dragon 3: The Sacred Stones (NES)
61. Double Dragon II (GB)
62. Wonder Boy III: The Dragon’s Trap (SMS)
63. Legend of the Dark Witch Ep. 2 The Price of Desire (3DS)
64. Wonder Boy in Monster World (Genesis)
65. Costume Quest 2 (PS3)
66. Resident Evil (NDS)
67. Pang Adventures (iOS)
68. Resident Evil Deadly Silence (NDS)
69. Cube Escape: Paradox (iOS)
70. Time Soldiers (Arcade)Cube Escape: Paradox, like its predecessors, is a tight (to the point of claustrophobic), bite-sized first-person adventure/puzzle game. It continues its predecessors’ loose, surreal storyline, and it links to a short film its developers funded through Kickstarter. (Short video clips embedded in the game are critical to completing the game, and tracking down clues in the short film is necessary to unlock the game’s secrets and alternate endings. It’s almost a FMV game!!!...but good.) I am a fan of all the Rusty Lake games, and while this one isn’t quite as much fun as the exceptional Rusty Lake Hotel, it is a very strong effort. On iOS at least, the first chapter of the game is free, and the meatier second chapter is $2. So...and considering most of the other Cube Escape games are completely free...it doesn’t cost much to give the series a shot. I recommend them all heartily, and I think a lot of you would enjoy them too. (Apparently, they’re gaining a bit of a cult following.)
I played through Time Soldiers for together retro. It’s obviously based on the Ikari Warriors engine, and it play similarly to that classic. It introduces a few new features, such as more robust power-ups, branching pathways, horizontal scrolling, etc., that would be found in later games in the overhead shooter genre. Moreover the different historical settings effectively mask the repetitive enemy and level design. I appreciate that, and with a few tweaks, such as a twin-stick control scheme and the ability to continue at the end of the games it could have been pretty good. The last level is utter garbage, however, and ruins the experience. (What game designer though it’d be a good idea to remove the ability to continue at the end of the game?!) Not recommended.