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alienjesus
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Re: Games Beaten 2018

by alienjesus Wed Feb 07, 2018 9:21 am

prfsnl_gmr wrote:
alienjesus wrote:
Hvae you played Gorogoa yet? It seems like something that'd be right up your alley based on the stuff you do play. I really enjoyed it when I played it on Switch at the end of last year.


I have! It is one of the last games I beat in 2017, and I enjoyed it thoroughly.


Knowing me I probably commented on the review too :lol:
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prfsnl_gmr
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Re: Games Beaten 2018

by prfsnl_gmr Wed Feb 07, 2018 9:23 am

alienjesus wrote:
prfsnl_gmr wrote:
alienjesus wrote:
Hvae you played Gorogoa yet? It seems like something that'd be right up your alley based on the stuff you do play. I really enjoyed it when I played it on Switch at the end of last year.


I have! It is one of the last games I beat in 2017, and I enjoyed it thoroughly.


Knowing me I probably commented on the review too :lol:


I hope it inspired you to pick the game up for your Switch! :lol:
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Re: Games Beaten 2018

by Sarge Wed Feb 07, 2018 11:58 am

1) Legendary Axe II (TG16) (6.0) (1/1) (2.5 hours)
2) The Magical Quest Starring Mickey Mouse (SNES) (7.5) (1/3) (1.5 hours)
3) Tiny Toon Adventures: Buster Busts Loose! (SNES) (6.5) (1/3) (2.5 hours)
4) The Adventures of Batman & Robin (SNES) (7.0) (1/4) (2.5 hours)
5) The Great Circus Mystery Starring Mickey & Minney (7.5) (1/6) (1.5 hours)
6) Phantom 2040 (SNES) (7.0) (1/9) (9 hours?)
7) Batman: Return of the Joker (NES) (8.0) (1/10) (0.5 hours)
8) Super Street Fighter II: The New Challengers (SNES) (8.0) (1/15) (0.5 hours)
9) F-Zero (SNES) (7.5) (1/16) (1 hour)
10) Star Fox (SNES) (7.0) (1/17) (1 hour)
11) Marvel Super Heroes in War of the Gems (SNES) (8.0) (1/17) (1 hour)
12) Saturday Night Slam Masters (SNES) (7.0) (1/20) (1 hour)
13) Shinobi (GG) (7.0) (1/22) (2 hours)
14) Iconoclasts (PC) (9.0) (1/27) (11 hours)
15) Final Fight 3 (SNES) (8.0) (2/3) (1.25 hours)
16) Jojo's Bizarre Adventure (PSX) (7.0) (2/6) (0.4 hours)

Just a quick run through while messing around with my dying PSX hardware... game is pretty solid overall. I'm sure I'm missing some intricacies with the Stand mechanic. Nice pixel art, although the game really could have used a quick continue feature so that I don't have to sit through so many loading screens after losing. Of course I want to continue on the last boss! C'mon, guys!
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ElkinFencer10
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Re: Games Beaten 2018

by ElkinFencer10 Wed Feb 07, 2018 12:21 pm

Games Beaten in 2018 So Far - 19
* denotes a replay

January (16 Games Beaten)
1. Phantasy Star Portable - PlayStation Portable - January 1
2. Middle-Earth: Shadow of War - Xbox One - January 9
3. Duck Tales - NES - January 10
4. Yakuza Kiwami - PlayStation 4 - January 14
5. Xuan-Yuan Sword: The Gate of Firmament - PlayStation 4 - January 20
6. Doki Doki Literature Club - Steam - January 20
7. Deep Space Waifu - Steam - January 21
8. Turok: Dinosaur Hunter - Steam - January 21
9. Duck Tales 2 - NES - January 22
10. TaleSpin - NES - January 22
11. Chip 'n Dale Rescue Rangers - NES - January 23
12. Chip 'n Dale Rescue Rangers 2 - NES - January 24
13. Global Defence Force - PlayStation 2 - January 24
14. Darkwing Duck - NES - January 25
15. Tiny Toon Adventures - NES - January 26
16. Poi - Steam - January 28


February (3 Games Beaten)
17. Galaxy on Fire 2 Full HD - Steam - February 3
18. Final Fantasy Legend - Game Boy - February 5
19. Valkyrie Drive Bhikkhuni - Vita - February 5


19. Valkyrie Drive Bhikkhuni - Vita - February 5

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Valkyrie Drive -Bhikkhuni- is another of the plethora of "titty anime" games on Vita. Those games usually fall in one of two categories - JRPG or beat 'em up. This one is the latter. It's made by Marvelous, the studio responsible for the Senran Kagura series, and that shared pedigree is very apparent as the game plays a lot like most of the Senran Kagura series. As such, it can feel a bit boring and repetitive at times, but it's a fun albeit mindless game nonetheless.

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The basic premise of the game is that there's a virus that has started to spread throughout the world - the V-Virus - that only affects young women and gives them the ability to form a mental "link" with one another called a Valkyrie Drive in which one maintains her form - the Liberator - and the other turns into a weapon - the Extar. A small number of girls have a mutated form of the virus called the VR-Virus that gives them the normal abilities of the V-Virus but with significantly more above-average physical strength. There have been five artificial islands created - one of which is Bhikkhuni - to house treatment programs for those infected by the virus. You play as a group of girls infected with the VR-Virus and undergoing treatment on the island of Bhikkhuni.

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With regards to gameplay, it plays almost exactly like Senran Kagura. It's a 3D beat 'em up (except for one level which is bizarrely 2D), and each chapter has two or three stages. There are also three difficulty levels - Easy, Normal, and Hard - but the difficulty has zero impact on either trophies or on the game's ending (and there are multiple endings), so you're safe to pick whatever difficulty is appropriate for your skill level and desired amount of challenge. Throughout the level, there are extra challenges that can net you some bonus experience as well as three emblem pieces to find in every level and some floating robot that will literally grab your character's breasts and measure them if they have the right "bust level." It's these optional things that will determine what ending you get. I ignored almost all of them, so I got whatever the default ending is.

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By this point in the system's lifespan, folks typically know what to expect from the Vita in terms of visuals, and this game is no exception. It looks good but not mind-blowing. What was impressive, however, was that the performance stayed pretty consistent. There were a few frame rate drops here and there, but for the most part, it performed much better than a lot of Vita games with comparable visuals. The music was rather uneventful - good but meh - and the voice acting is all in Japanese, so I usually just turned off the Vita's volume and listened to Rob Zombie or Slipknot instead.

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Overall, Valkyrie Drive -Bhikkhuni- is a competent beat 'em up, but it's also a very niche game. It's pure fan service, but if you're into the anime style fanservicey games, this is a good one. The gameplay is competent but pretty standard; it's the ecchi fanservice that sets the game apart, although within the context of ecchi fanservice games, it's fairly standard. In the end, though, if you're into that type of game and you have a Vita, I definitely recommend this one. It's fun, and the characters are likeable even if a couple of them have some rough-around-the-edges character development.
Exhuminator wrote:Ecchi lords must unite for great justice.

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Re: Games Beaten 2018

by Ack Wed Feb 07, 2018 3:31 pm

1. Jungle Book (SNES)(Platformer)
2. Metal Combat: Falcon's Revenge (SNES)(Light Gun Shooter)
3. Might and Magic VI (PC)(RPG)
4. Revenant (PC)(RPG)

Revenant is an action RPG released in 1999 by Cinematix Studios and published by Eidos. In terms of style, it pulls heavily from Diablo, though Cinematix took crucial steps to reshape the combat and magic system as well as focus the story on a main protagonist as opposed to the "nameless adventurer" style you often find with Diablo wannabes. Instead, this time you're playing as Locke, a revenant whose soul was pulled from Hell by a sorcerer so you can take down an evil cult and rescue the kidnapped daughter of the local town's warlord. There are some interesting twists and turns along the way regarding Locke's connection to the island and the cult and why he was chosen to carry out this mission, but the central objective doesn't ever really change. You're always going for the girl.

Combat is an area that takes a little getting used to, but once you have an understanding of it, it can shine. You start with three attack commands with variable speeds and strengths, but as you level, you can learn new combinations which will greatly increase your offensive abilities. You can also block, which is crucial to get the hang of if you want to survive. It doesn't matter whether you wield a sword, axe, or mace, your combat style never changes. What does change are your skills, such as whether you hit, how much damage you do, etc. Unfortunately, these stats are tied into your level, so the higher your level, the fewer points you gain towards skills. If an enemy gives you 3 skill points, then next level they'll likely give you 2, regardless of the level of your skill. And since you need hundreds and then thousands and ten thousands of experience points to go up, just don't bother thinking you'l ever max out any combat skills. In fact, it's not really worth using anything besides a sword and your fists for one particular fight.

Magic also has an overhaul. Instead of learning spells from books, you gather runes which can be arranged in various ways to teach new spells. Any spell you have previously cast is remembered, so over time you can gain quite a few. At different times you'll also find scrolls that teach you spells, but you can figure out combinations on your own long before if you have the necessary runes. You can also store up to 4 spells at a time for quick access, and since you can cast spells even during stun or burning animations, correct spell choice is key...or even overkill, depending on the spell.

While this may sound good so far, there are some massive downsides to Revenant. Skills are poorly designed, not just regarding combat but in general. The lockpicking skill is basically worthless, the bow skill is barely used, and the Attack and Defense skills do literally nothing in the game and serve no purpose. The magic skill can be raised independently of level, unlike your weapon skills since killing monsters is the only way to increase it, so cast as much as you can early on. In fact, learn the invisibility spell, and you can pretty much win any fight: no enemies in the game can see you while invisible, even the final boss, so just go invisible and beat your foes into a pulp.

Then there are the bugs, which I found to be constant. These ranged from graphical glitches to crashes, the game randomly minimizing itself, NPC dialogue not always appearing, shopkeepers suddenly vanishing, duplicate items appearing in the shops, failures to properly load the game, levels not loading right, etc., etc., etc. I believe GOG listed my time around 25 hours, but 10 of those were spent dealing with killing the program or loading an old save because of glitches or other problems. I learned to save often, but even this started to scare me as I worried about the game locking up while I did it. Seriously, it was such a massive issue that I really struggle to recommend Revenant to anyone. It has some things I like, but there were just so many problems.

There are better Diablo clones out there, but there are also many less buggy ones, so if you're into the genre and are looking for a new game to play, I highly suggest you look elsewhere. Revenant was more of a hassle than a good time, and by the end I was yawning with boredom and slogging through just to get it over with, saving roughly every five minutes. Even then, I still had a couple of bugs impede my progress. Go elsewhere. I mean it. Which is a shame, as I did want to like this game.
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Re: Games Beaten 2018

by ElkinFencer10 Thu Feb 08, 2018 4:45 pm

Games Beaten in 2018 So Far - 20
* denotes a replay

January (16 Games Beaten)
1. Phantasy Star Portable - PlayStation Portable - January 1
2. Middle-Earth: Shadow of War - Xbox One - January 9
3. Duck Tales - NES - January 10
4. Yakuza Kiwami - PlayStation 4 - January 14
5. Xuan-Yuan Sword: The Gate of Firmament - PlayStation 4 - January 20
6. Doki Doki Literature Club - Steam - January 20
7. Deep Space Waifu - Steam - January 21
8. Turok: Dinosaur Hunter - Steam - January 21
9. Duck Tales 2 - NES - January 22
10. TaleSpin - NES - January 22
11. Chip 'n Dale Rescue Rangers - NES - January 23
12. Chip 'n Dale Rescue Rangers 2 - NES - January 24
13. Global Defence Force - PlayStation 2 - January 24
14. Darkwing Duck - NES - January 25
15. Tiny Toon Adventures - NES - January 26
16. Poi - Steam - January 28


February (4 Games Beaten)
17. Galaxy on Fire 2 Full HD - Steam - February 3
18. Final Fantasy Legend - Game Boy - February 5
19. Valkyrie Drive Bhikkhuni - Vita - February 5
20. Super Little Acorns 3D Turbo - 3DS - February 8


20. Super Little Acorns 3D Turbo - 3DS - February 8

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Originally released on iOS as "Little Acorns," Super Little Acorns 3D Turbo is a cute little 2D platformer in which you play as a squirrel and collect acorns. Along the way, you have to avoid water (apparently squirrels can't swim), spiders, bumble bees, and just unnecessarily rude raccoons. I got the game for free with some My Nintendo gold coins a few months ago but never actually played it until this week. It's not a game that I can see ever having the "urge" to play, but as a time waster in line at the bank or in bed before you go to sleep, it's decent enough.

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The game is divided into 60 levels - three years with four seasons and five levels per season. To advance to Year 2 and Year 3, you have to have collected a certain number of acorns from the previous year (I think it's 800 out of a possible 1200 if I remember correctly). Each level provides four ways to get acorns - collecting all of the acorns in a level to unlock the exit obviously, collecting the five pieces of fruit that appear after all acorns have been collected, defeating all of the enemies in a level, and clearing a level within a special time limit. The levels themselves don't really start posing a challenge until Winter of Year 3, but some of the extra objectives - the fruit, enemies, and speed clear - can start putting up some real resistance around the end of Year 2.

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With regards to visuals and sound design, it does the job well enough, but it does show its mobile phone roots. The music is basic but decent enough as background music. The sound effects can get annoying, but that's easy enough to turn off. The visuals are nice and colorful, but they're just too basic to really stand out on a system with Gunvolt and NES and SNES Virtual Console games. What the game does do extremely well is control. The game has extremely tight controls that are responsive and easy to use. Between jumping across gaps, timing jumps on moving platforms, or swinging from ropes, the controls respond smoothly and exactly how you'd expect them to.

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Super Little Acorns 3D Turbo is a pretty standard 2D platformer in most regards, but standard isn't necessarily bad. It may not stand out much stylistically, but what it does, it does very well, and while it shows that it's a port of a mobile phone game, it's ported very well. Performance never dips, and the controls are as tight and responsive as you could want. I wouldn't pay more than a maximum of $5 for it, so wait for a sale to download it. If you can find it for $5 or less, however, I'd definitely give it a go.
Exhuminator wrote:Ecchi lords must unite for great justice.

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prfsnl_gmr
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Re: Games Beaten 2018

by prfsnl_gmr Thu Feb 08, 2018 11:44 pm

Super Little Acorns 3D Turbo is a lot of fun. I also got it for free, and I really enjoyed it.

.....

1. Bastion (iOS)
2. LaserCat (360)
3. Zombie Incident (3DS)
4. Bye-Bye BoxBoy! (3DS)
5. Monument Valley 2 (iOS)
6. Zenge (iOS)
7. Master of Darkness (Game Gear/3DS)

Master of Darkness is to 8-bit Castlevania what Soul of Darkness is to 32-bit Castlevania (and I like to think of them as a loose series). That is, it is a knock o...excuse me...homage...that is inferior to its inspirations in every respect but graphically. It plays just like Castlevania, but with different weapons and an even more ridiculously-named protagonist (i.e., Dr. Social). It also sounds OK, but it doesn’t have any of Castlevania’s great music. Finally, the enemy variety is really limited. It does take some inspiration from Ninja Gaiden - there are cut scenes between levels and the last item drop before each boss is a terrible weapon - and it is probably the second-best portable Castlevania of its era. That isn’t saying much, however, and I doubt I will return to it often.
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ElkinFencer10
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Re: Games Beaten 2018

by ElkinFencer10 Fri Feb 09, 2018 8:36 am

Games Beaten in 2018 So Far - 21
* denotes a replay

January (16 Games Beaten)
1. Phantasy Star Portable - PlayStation Portable - January 1
2. Middle-Earth: Shadow of War - Xbox One - January 9
3. Duck Tales - NES - January 10
4. Yakuza Kiwami - PlayStation 4 - January 14
5. Xuan-Yuan Sword: The Gate of Firmament - PlayStation 4 - January 20
6. Doki Doki Literature Club - Steam - January 20
7. Deep Space Waifu - Steam - January 21
8. Turok: Dinosaur Hunter - Steam - January 21
9. Duck Tales 2 - NES - January 22
10. TaleSpin - NES - January 22
11. Chip 'n Dale Rescue Rangers - NES - January 23
12. Chip 'n Dale Rescue Rangers 2 - NES - January 24
13. Global Defence Force - PlayStation 2 - January 24
14. Darkwing Duck - NES - January 25
15. Tiny Toon Adventures - NES - January 26
16. Poi - Steam - January 28


February (5 Games Beaten)
17. Galaxy on Fire 2 Full HD - Steam - February 3
18. Final Fantasy Legend - Game Boy - February 5
19. Valkyrie Drive Bhikkhuni - Vita - February 5
20. Super Little Acorns 3D Turbo - 3DS - February 8
21. Adventures in Equica: Unicorn Training - Android - February 8


21. Adventures in Equica: Unicorn Training - Android - February 8

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Adventures in Equica: Unicorn Training is a game that I have wanted to review for a long time. See, this was the first full release from Yotes Games, and Yotes is one of my absolute best friends. Unfortunately for me and my aspirations of reviewing my friend's game, he made Unicorn Training BRUTALLY difficult. Despite that difficulty, however, I stuck with it WAY longer than I normally would have - I'm usually pretty quick to get frustrated and rage quit - and saw it through to the end. It was important for me to play through his game and feature it on my blog to support Yotes. And if the art from the game doesn't make this apparent enough, the game is inspired by My Little Pony (I mean, Yotes and I met at BronyCon).

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The game plays like a fairly standard action RPG. You play as Clover, a unicorn mage training under the unicorn master Swirllock. Swirllock has left on a journey because plot device, and Clover has been left to continue her studies and training on her own. There's a village where you can talk to other ponies, and you can go into a forest south of the village to grind on some monsters to gain experience and level up your spells. The main game, however, takes place in the magic dungeon beneath Swirllock's house. You choose a dungeon floor by selecting the spell you want to unlock. After you select the spell to unlock, you enter the dungeon and complete the themed floor which consists of nine rooms the last one being the boss.

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Each dungeon floor has a different theme - ice, fire, etc - but most of the enemies are common to several dungeons. The enemies themselves have a variety of designs, some fairly standard and some downright bizarre. It's that variety in enemy designs that keeps combat from getting too stale. The dungeons get extraordinarily difficult, but there is a silver lining there. The game is brutally difficult if you fight every battle that you enter, but Yotes mercifully gives the option to run from any non-boss battle by simply trotting up to the edge of the screen and waiting for a couple seconds. When you run from an encounter, the enemy disappears from the dungeon as if you had won. This sacrifices experience and spoils you could have gotten from the fight, obviously, but it makes it a LOT easier to get through a dungeon.

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One of the things that Yotes did really well is the visual design of the characters. He used a pixel art style, and folks who know my views on retro games know that I'm not typically a fan of pixel art, but greater than my general disdain for pixel art is my love of My Little Pony: Friendship is Magic, and he captured the aesthetic and feel of the show's character designs extraordinarily well from the coat and mane colors to the mane styles to Clover's cloak. In addition to the visuals, the music in the game - especially the battle theme - is extremely well done and will easily get stuck in your head. I'm not sure who Yotes got to do the music for the game, but whoever it is did a fantastic job.

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I struggled for a while with how to rate this game. I was very unsure about the game at first - the difficult when jumping straight into the first dungeon was a big turn off initially - but I didn't want to give my friend's game a bad score. Fortunately, as I played more of the game, I started to get a feel for the game's quirks, the ins and outs of the hit detection, tricks to grind up experience more efficiently, and to just throw away my pride and run away with my tail between my legs. It's not the most approachable game at first because it does take some getting used to, but once you do get used to it and get a feel for it, it's a lot of fun. Obviously I'm biased since Yotes is such a good friend of mine, but I think Unicorn Training is absolutely worth the $0.99 asking price, and since there's a free demo of it, there's really no excuse not to give it a shot. Once I got into it, I really enjoyed it.

Also, as a last minute plug, there's a demo of Yotes' next game, Battle Gem Ponies, available at his website. The demo is obviously free, and I urge everyone to go download it and check it out. Both the demo and the full game (once it releases) are available on Android, iOS, and PC.
Exhuminator wrote:Ecchi lords must unite for great justice.

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Re: Games Beaten 2018

by dsheinem Fri Feb 09, 2018 12:48 pm

Games Beaten 2018

Darkwing Duck - NES (PS4)
DuckTales - NES (PS4)
DuckTales 2 - NES (PS4)
Talespin - NES (PS4)
Chip n' Dale Rescue Rangers - NES (PS4)
Chip n' Dale Rescue Rangers 2 - NES (PS4)
Scarecrow - PS1 (Vita)
The Heart of Dark - PS1 (Vita)
Justice - PS1 (Vita)
Caligo - PC
Tomb Raider (2013) - X1
Nephise Begins - PC
Diablo III: The Darkening of Tristam - PC
Giana Sisters: Twisted Dreams - X1
Final Fantasy: Mystic Quest - SNES *new*

Total: 15


Previously: 2017 2016 2015 2014 2013 2012 2011 2010


This is the first game I spent any serious time with on my SNES Classic, and I think I picked a good one! I know this game gets a bad rap as too easy and basic, but I think it is quite charming, accessible, and a compelling whittling down of a lot of JRPG sluggishness into a purer experience. I talked about it a bit more over in this month's TR thread...
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