1. Elite Dangerous - PC
2. Soldier of Fortune - PC
3. Star Wars: TIE Fighter: Defender of the Empire - PC
4. Star Wars: TIE Fighter: Enemies of the Empire - PC
5. Star Wars: X-Wing vs. TIE Fighter: Balance of Power - PC
6. Star Wars: X-Wing Alliance - PC
7. Phoenix Point - PC
8. Serious Sam HD: The Second Encounter - PC
9. Descent II - PC
10. Inbento - Switch
11. Ori and the Will of the Wisps - XB1
12. Doom Eternal - PC
13. Serious Sam 2 - PC
14. Black Mesa - PC
15. Descent 3 - PC
16. Darksiders II - PC
17. Resident Evil 3 (2020) - PC
18. Overload - PC
19. Final Fantasy VII Remake - PS4
20. Trials of Mana (2020) - Switch
Let the remake train continue! The 3D remake of Trials of Mana (aka Seiken Densetsu 3) is the perfect blend of familiar and update, not screwing up the core of the SFC original but instead adding its own garnish outside the expected graphical update. Add in a dash of positive rebalancing (you'll hit class change around the time you get to the Wind Manastone, enemies don't auto punish you using cool moves, smoother boss difficulty curve) and you have something that pretty much eclipses the original.
The Trials remake starts by taking the original game and making all the characters and environments 3D, with a behind-the-back (but repositionable) camera. This meant they needed to tweak all the outdoor areas to better suit a 3D adventure, so while the general field layouts haven't changed, they've added in platforms you can jump on, the occasional side area for more treasure, and things of that nature. It still will feel the same (and the town layouts are 100% the same), just more detailed, if you will. And this is a running theme through the changes.
The combat system has been tweaked to be a bit more interesting. Instead of one button to attack which builds up super moves after X hits, instead you have a weak and strong attack, and a rudimentary combo system (chain several weaks into a strong and the strong will have different effects based on the number of weaks). You can lock on to enemies, but the game pretty fiercely auto-turns your character at enemies, so it isn't super necessary. You can jump at flying enemies (and can knock them to the ground with enough damage). The game no longer has pauses for things like level 2 techs and spells; everything happens in real time and is targeted. So you can dodge enemy magic and skills now, which is a major part of improving the balance. Enemies can, but for the most part don't, do the same to you; really it ends up being that sometimes they wander out of the edge of an aoe but your primary target still takes it on the face. The special attacks also have been changed in terms of how you build to them. Like before you gain meter from attacking, but now it's a more gradual "fill up each bar" when you attack. You start off with a stock of two bars, and can end with four bars, and each special takes one or more bars. Most importantly, you keep charge between fights, so the top end specials are much more usable (and can be a great way to just insta-win a fight to keep yourself rolling). Fights now draw a circle around you; you can escape by running against the edge, but otherwise it despawns enemies outside the circle until the fight is over. This gives you an arena to fight in while still being seamless, and is a compromise given the fact there are no longer a ton of screen transitions in a large contiguous area.
The other major change worth pointing out is the change to stats and leveling. They removed the agility stat (which was broken in the original anyway, so they would have had to invent a bunch of stuff for it to actually do) and combined magic attack and defense on the INT stat, so now that's one less buff/debuff spell to cast (as, like Pokémon Gen 1, affecting one affects the other). Instead of leveling a stat by one at level up you instead get a series of skill points (only one at the start, then you start getting more as you get in the higher levels). These can be assigned to each of the five stats, and hitting certain milestones unlocks something. This might be an increase to the raw stat, or it might be an equippable passive skill. These passive skills are the other major change; they might be things like "your damage is increased by 10% when hitting weakness" to "item drop rate increased by 10%" to "increase spell damage by 30% by spending 5% of your health". You have a limited number of skill slots, so choose wisely. The milestones for skill points is also where you learn your spells/abilities you gain from the spirits and your classes. This actually impacts Angela the most (of Angela, Riesz, and Hawkeye, my party) because unlike the other two her spells are split across all five spirits (whereas originally it was just crank INT and go). You end up having to make decisions about how to level her that are trickier than the other party members, though you can pay to respect if you don't like what you've done.
Otherwise, the game is an extremely faithful translation of the original. Everything will be very familiar, including the dialog. This was more of a touch up project rather than a full remake like the FF7 remake. And personally I'm happy to see that; I'm hoping this will help show Square that the classic Mana games still can hold their own gameplay-wise and maybe we get some more in the series that hew closer to the SoM/ToM formula, rather than trying to branch it out like they were doing.
Oh, one final thing to point out. Once you beat the game you unlock a post game dungeon which is about 2-3 hours to get through (with ample points to save and quit, and two spots to return to the entrance) and a final boss. This also comes with another class change (which is basically just a statistical upgrade, no new abilities) and some story segments for each character which give them a bit more closure than the quick vignette in the credits. Only after beating this bonus boss do you unlock new game plus, which carries over all your items, gear, and unlocked skills (plus some special skills for beating the game with your party and a +300% exp skill). I'm not sure how far the gear carry forward goes, as most gear is character locked and I only went to the first save point in the new game. I'd need to get further to see what the character who was in my old party has equipped (maybe she keeps her class as well?)
Recent times have been really heavy on the remakes, but frankly they've been knocking it out of the park with them, unlike that period in the PS3/360 era where they were focused on rebooting franchises without understanding why we enjoyed them. The Trials remake can sit on the shelf with all the other remakes that take a classic, update it, but still keep what makes it great.