When there are a number of home versions of a classic game, you can’t help but wonder what compromises have been made from the original version. For older games, it is very hard to find some solid comparisons of various ports. Fortunately, every now and then somebody puts together a comparison of screenshots and characteristics of a multiplatform title.
This time, fastbilly1 has put together a nice collection of screenshots to show a variety of scenes to give you a good idea of the visual differences. He also did a nice write-up to summarize the various installments…
Super Mario Bros. 2 has always been one of my favorite games. Not only was it wacky, but it was too hard for my friends and family, yet I could beat it. Even today I get a kick out of just goofing around in it, be it riding the Birdo eggs in 4-3 or defeating that old Wart once more, I can always lose myself in the game. Now I have played a lot of games and there are only two I can do this in, the obvious Mario 2 and the original Zelda. But enough about that what are the difference.
- Yume Koujou Doki Doki Panic – Famicom
- Super Mario Bros 2 – NES
- Super Mario Allstars – SNES
- Super Mario Bros. Advance – GBA (GBA player through Gamecube)
Side Note: There are two more versions of the game, “Super Mario Bros. USA” (Famicom) and “BS Super Mario Bros. USA 1-4” (Super Famicom). The reason they were not mentioned is simply because Super Mario Bros USA is a Famicom port of the E/U game – I don’t know of a single difference apart from language. BS Super Mario Bros USA series was a weekly downloadable level series from the Mario Allstar version of Mario 2. Neither of which were different enough to warrant an individual image – though they are featured on the last slide.
You can find larger screenshots in this Flickr photset.
- Well as you can tell the game gets prettier as the years go on, gone are the epileptic waterfalls of Doki Doki, however it does get vastly easier.
- Not only do you get more lives in the later versions, your characters have tweaked stats. (In the beginning of stage 6-2, on the NES/Famicom games you have to power jump to make it out of the beginning area as Mario, however in the SNES and GBA versions you can time your jump so you don’t have to.)
- Also in Doki Doki there is no B-Button run. So if you thought the game was hard when we got it back in the 80s, you have yet to play the “hard mode” for lack of a better phrase.
Most Popular Version
Simply put, most gamers prefer the NES version. Not only for nostalgia sake, but because it has the right mix of difficulty and fun. This version is also perfectly emulated on the Wii, or so I am told, I haven’t downloaded it yet since my Wii and Famicom were hooked up to the same tv up until recently.