How Sega Can Bring Sonic the Hedgehog Back To Its Glory

sega-bring-sonic-back

After my rant on How Sega All But Ruined Sonic the Hedgehog, I thought it would be most appropriate to expand on how Sega can actually transition Sonic into the next-gen consoles without making their down-slide worse. I figured the best way to go through this is to take the core elements that did work of all the past games and explain how they could be pieced together to build a new Sonic classic.  (BTW: I’ve updated this post since it got submitted to Digg)

Digg!

Make Sonic Fast

With a Sonic game, you obviously need speed, and while the 3D Sonic games were still faster than your other 3D platformers, they still did not have the same sense of speed of the 16-bit predecessors. One of the main advantages of 3D action games is the ability to roam around and have complete directional control of your character. In Sonic, however, I believe that really takes away from the speed of the game.

One flaw that seemed to more prevalent throughout the Sonic Adventure and Sonic Heroes series is the fact that when hitting the side of a track at full speed results in the character coming to a dead halt. This is aggravating, especially when it happens more often than it should. If a Sonic game was a bit more limited in terms of 3D control — maybe to the point of putting it on two-dimensional rails, you would be able to maintain more of the high-speed feel and bring it back to the old-school roots.

Stick With Two Dimensions

 When Sonic is in 2D, players had limited vision when it came to their enemies and obstacles. While at times this brought frustration, it also required players to have quick reaction time, and also rely on either quick instincts or a bit of memorization in order to succeed.

Tying this back to the previous point about speed and the limited movement, I might be advantageous to completely bring the series back to a sideways view with limited 2D movement similar to modern games like Viewtiful Joe.

Viewtiful Joe was an interesting success story. It was a franchise that came out of nowhere in a crowded video game market. What made Viewtiful Joe so successful is that it was something completely different in addition to being simple and fun — all because it was 2D.

A two-dimensional environment works best for games like Viewtiful Joe and Sonic the Hedgehog because they thrive on the simplicity of 2D gameplay. When the gameplay basics are simple, it allows both the developer and the gamer to benefit. The developer can spend less time on getting all those 3D camera bugs and other complex issues taken care and focus more on developing beautiful landscapes, amazing speed, and killer boss battles. The gamer also does not have to learn a complex control scheme or all the little quirks of getting stuck in a 3D environment and focus more on quick response time and enjoying the actual game.

Viewtiful Joe enjoyed quite a buzz in the gaming community through both critical reviews and word-of-mouth as more and more gamers got their hands on the title. But why did a new beatemup get so much attention? Because it was different. It stood out. It was basically the only new, 2D action game on the market. It combined 2D gameplay with the capabilities of modern consoles.

Make Electrifying Bonus Rounds

For me, one of the most exciting parts about the classic Sonic games on the Genesis was the bonus rounds. As fun as the main game was, sometimes you were excited to have a chance at the bonus rounds. Back then, the bonus rounds were not only loads of fun, but also a showcase for sweet graphical advancements and trippy visual effects. With the power of next-gen consoles, developers have unlimited number of effects possibilities to create some incredible bonus rounds.

Sega is also well-known (or at least they were) for making some incredibly quirky but fun games. This is an opportunity to insert some of this quirkiness without worrying about messing up the main part of the game.

Bottom line: Fill bonus rounds with an insane amount of eye candy and quirky gameplay and gamers of all ages and skills will eat it up.

Make Monster Robotnik Bosses

Sonic has benefited from a number of incredible level design. But one of my favorite parts of each 16-bit level was making it to the end and seeing what type of mechanical creation Dr. Robotnik would bring to battle me.

The original Sonic Adventure game was a real let-down with its focus on the Chaos water creature. Sonic Adventure 2 and Sonic Heroes returned a bit more to the more mechanical bosses, but I really think Sega could work a bit harder to create something that takes advantage of the current generation of consoles and would actually strike fear in the hearts of Sonic fans.

Bring Sonic Back to Mobius

Just like Mario has the Mushroom Kingdom, Sonic once had a magical place of his own. His unique planet was not detailed by name in the original games, but was later expanded on in Sonic comics and animation as Mobius.

However, once Sonic went into 3D, Sega felt that Sonic was better suited on Earth and had him and the other animal-like characters to interact with humans. While many video games should obviously be based around life on Earth and a realistic setting, games that have a more fantasy element such as Mario and Sonic should be treated to a unique world/universe the gives them more personality and builds on the specials strengths of the characters.

Have Creative Level Designs With Personality

The orignial Sonic games had a ton of creative level designs that were each very distinct and featured an interesting gimick. Many themes were repeated thoughout the series, but were always given a fresh flair. Examples are the fresh-but-fast Green Hill Zones, your colorful and zany Casino zones, and your don’t-run-out-of-air Underwater Zones.

Many of these unique zones were lost in Sonic Adventure and the later 3D games. Sonic Heroes brought back a handful of these themes, which was one if its few saving graces.

Resurrecting some of these colorful level designs could not only give the Sonic series its personality back, but it would also add new gameplay elements and strategy requirements to keep the gamer interested.

Limit The Amount of Playable Characters

When more people pick up a Sonic game, they want to play as Sonic. I don’t think they by it to play as Tails, or Amy, or some fat cat with a fishing pole. They like to be Sonic. Other Sonic-like characters like Knuckles and Shadow are ok as long as the play like Sonic for the most part.

Sonic and Knuckles on the Genesis was great when it let you play as Knuckles. He did run around like Sonic, but he also had some additional powers like the climbing and gliding capabilities. His levels were, for the most part identical to Sonic’s, but it allowed you to think differently about how to approach the level.

However, in games like Sonic Adventure 2, I dreaded playing as Knuckles because you had a completely different level that, instead of blazing though and exciting landscape, you were forced to fly around until you found a certain number of jewels. I only wanted to complete those levels so I could play more Sonic afterwards.

Don’t Let Sonic Talk

I have to admit, once I heard Sonic and the other characters talk in Sonic Adventure, I was embarrassed to have anyone else see me playing the game. Back in the Genesis days, I viewed Sonic and Knuckles both as being “cool” (for lack of a better term) while each having a distinct personality. Sega did a good enough job with their facial expressions and body language to make them into a character that we could relate to. Tails was once viewed as a dependable sidekick, but once he opened his mouth, he was nothing but an annoyance.

Nintendo doesn’t have Mario speak audibly very often for good reason. If he did, it would be absolutely grading on the nerves. (Unless you are really into the cheesy Italian accent for long periods of time). A few little phrases here and there (like those used in Sonic CD) are fine, but that’s about it.

Slick Graphics Are Fine

Sweet Graphics + 2.5D Sidescrolling = Bliss

Even though I am an old-school fanatic, I still love high-end graphics as long as they are used properly and the game does not rely on them as a crutch. When it comes to many 3D titles, including Sega’s 3D Sonic games, it seems like developers use 3D “because they can” and its what is mainstream — not because it actually suits the game.

Sonic the Hedgehog on the XBox 360 looks phenomenal. I cannot deny that it has some real stylistic potential. But as I mentioned before, I truly believe that combining those graphical capabilities with a 2D gameplay engine could really turn into a landmark game in the Sonic series.

Focus On The Core Gameplay

You’ll notice that one of the biggest differences (besides the graphics) between the 16-bit Sonic games and their newer siblings is Sega tried to greatly expand what a Sonic game included. In the first Sonic Adventure, this was very apparent with the exploration mode after the first level. I can still remember the first time I played Sonic Adventure — I was blown away by the first level and all of its excitement and beauty. I couldn’t wait to jump into the next exciting, blistering fast round. Instead, I had to wonder around some town trying to figure out where to go.

Obviously, Sega toned that element down a bit, but they still have a tendency to drift away from the core Sonic gameplay we all love. Let me clarify to those that think I hate 3D Sonic games: I actually enjoy playing those Sonic levels. Obviously, I think they can be improved, but at least they are much better than many other parts of the game.

Sega (and any other game developer, for that matter) needs to take a look at what elements are actually working well for them. Then, examine the areas that aren’t working and throw them away. If you want to experiment with one or two things, that’s fine. But don’t keep that new thing around for the next installment if it’s a dud.

Take Your Time

Learn from Nintendo

If you take a look at the games that have the highest review scores over the years, you can probably think back and remember that those games were in development for quite a while. Perhaps there were even a delay or two before reaching the final release date. As disappointing as delays might be for fans, they usually mean that the developers are making sure the final product is as good as it can be.

To strengthen my argument, lets take a look at the 3D installments of both the Mario and Sonic franchises. The core Super Mario series has only had three console releases in a span of 12 years (Super Mario 64 [1996] , Super Mario Sunshine [2002], and Super Mario Galaxy [2007]). Sonic, on the other hand, has had six games (if you include Shadow the Hedgehog) in only nine years. Now consider the acclaim the Mario games have received (especially, the recent Super Mario Galaxy) in contrast to the ridicule the Sonic games have received.

What Is Your Opinion?

Obviously, this is a hot topic for anyone that is interested in Sonic games. I’ve already had a large number of people (usually in their early teens) that have criticized me for what I’ve said in my previous articles, and if they enjoy these newer games, that’s just fine. Perhaps Sega thinks it’s better to cater to the younger crowd. But I would like to think that I’m not the only one that thinks that Sega should put the effort to create a game that gamers of all ages can enjoy — much like Nintendo fans are with Mario Galaxy.

I’m not holding my breath for Sega to take these ideas into consideration. But until they do, I’ll be playing much more of Sonic Mega Collection and Sonic Rush than any of the newer console installments.


223 Comments

cjn says:

I agree with you on everything you say. The only playable characters should be Sonic,Tails, and knuckles (even though I dont care to play as tails i jsut like sonic and knuckles)
All three characters were much better in their original designs. Sega ruined the way they looked and seems to like adding others sonics (shadow, Silver) I thought our hedgehog here is sonic not shadow. Its like if nintendo added another character called mari-etta or some alteration of mario. And sega is focusing on elements in their games now that speed sonic forward without you doing anything. The old sonic games require you to be a very skilled player to be able to speed through the levels. I was surprised to see how fast you really can go in sonics 1-3 if your a really skilled player. This is what sega has to do with the playing elements and revert sonic tails and knuckles to their original designs and take out the cheesey characters (shadow,silver,amy,eggmannega,that rabbit who flys with her ears, rouge, and big) And eggman is a chessy name robotnik is much better. I don’t understnad why retro sonic fans don’t take up a career in video game design and join sonic team.

cjn says:

one more thing i have to say is i agree that sonic and his friends should not live on earth, but on mobius. We cant say well the comics say he lives there so thats where he does in the games because the comics are not based on the games, they are by archie comics which i believe is an american company not japanese. Earth shouldnt even exist in the sonic universe. I think it seems really cheesey to when humanized animals are interacting with humans, if there are humans in a movie or game or comic animals should be animals not anthropomorphic, however sonics about the animals so the only human we should have is robotnik. robotnik can be human becasue we are used to him, he make s a good villain and arch enemy of sonic.

Jimbo says:

While I agree that modern sonic games are a little whack. I disagree about your suggestion that 2.5D is the answer. More full featured side-scrolling sonic would be cool, but while you think that not being able to see ahead added fun and challenge, it always pissed me off because I’d wander into traps and not know it, or hit a wall and stop because it came on to fast.

Better idea:

1) FPS style controls (WASD with mouselook)

1) First person perspective with hands and feet (like mirrors edge) for running.

2) Switch to third person when rolling in ball mode (like Metroid Prime).

3) I love SRB2, but the spins suck because once you start you can’t stop and turning in ball mode is way to slow. A true masterpiece would let you move freely in the ball like in metroid, but the faster you’re traveling the harder it would be to control .

Jesus M. says:

I agree that Sonic needs to go back to basics; however, I disagree with those of you who want them to eliminate all extra characters. I think that for the next game the characters should be Sonic, Tails, Knuckles, Amy, Cream, Shadow, Rouge, and maybe Blaze.

The stories should be either each character gets their own story (like Sonic Adventure, in this case forget Blaze) or every two characters get a story together (kinda like Sonic Advance 3, include Blaze for the even number). The teams of characters should be pre-set(I’m thinking Sonic with Tails, Amy with Cream, Shadow with Rouge, and Knuckles with Blaze). The story should be like that the sol emeralds get transported to Sonic’s world (Earth or Mobius, I don’t think it matters). You have two sets of teams looking for Chaos Emeralds (Sonic+Tails, Shadow+Rouge) and Sol Emeralds (Knuckles+Blaze, Amy+Cream). You should have the stories intersect sometimes, but not often. For example, you could have a scene where Rouge and Shadow confront Knuckles and Blaze because Rouge is jealous. You could also seperate the teams every now and then (like in Sonic Adventure, when Tails and Sonic are seperated). For example, have Sonic get into a really heated battle with Eggman (or Robotnick, name doesn’t matter to me) and then make it so Tails flies away to do something else and Sonic fights Eggman. Then they continue seperate for a couple of levels until they finally reunite. Then after you beat all 4 stories a Last story where all the characters finally reunite and Super Sonic has to save the day. Make it somehow so that Blaze and Shadow are not capable of taking Super-form (injured or something). Maybe Sonic uses both Chaos and Sol Emeralds and becomes Hyper Sonic (I miss him since Sonic3 & Knuckles).

Also, as for the Eggman parts, I would make Eggman the main villain again. I dislike the stories now where a thrid-party swoops in and Eggman is forced to side with Sonic. Eggman should be the center of hostility. Maybe in the final battle it could be multi-layered (you start with Super(Hyper)Sonic vs. Metal Sonic, then Sonic fights Eggman 1st machine, then Sonic has to fight Eggman 2nd machine). Also, I think that something should be included again like the Death Egg.

For this game I would take level elements from Sonic 3 Knuckles & Sonic Rush. As for story elements I would utilize Sonic Advanture, Sonic 3 & Knuckles, and to a lesser degree Sonic Rush. The levels should be 2-D like everyone said, w/ 3-D boss battles. It should be a return to when the boses are Eggman in different machines. Kind of like Sonic Rush. Each character should play level alone, maybe other character follows (like Tails in Sonic 3, Sonic Adventure). No Sonic Hero type control where you switch between characters so that both get to play in same level! Some levels should be Character 1, and some charcter 2. All characters should have speed based levels where their special skills (i.e. Tails flying, Knucles climbing) might get them into special/easier trails (like Sonic 3). Cool graphics both in level and especially cool cut-scenes between levels as appropriate. No hub stages like those in Sonic Adventure.

As for voices I really don’t mind. I think the character’s should talk; however, they need better people to write the dialouge.

Also, on a side note, I think Chao should return. I personally loved the Chao garden. However, it should not be an integral part of the game. Therefore, you should not need emblembs from Chao to complete the game perfect. It should just be something purely for fun. It should use a similar mechanism to that used in Sonic Adventure 2.

Jesus M. says:

Furthermore, if Sonic Team need to go crazy with in-game graphics leave that for special stages where emeralds are obtained.

cjn says:

the person who posted two posts ago not to be offense to him/her/it but i dont think that this person has played many sonic games to understand why all the new characters are cheesy go play sonics 1 to 3 and perhaps the gamegear ones, you may agree with me then the game is about sonic and should only have one or two other playabl characters if there are any at all whcih should be tails and knuckles because they are the classics. ever since sonic 2 its normal to see sonic and taisl together and its normal to have knuckles around sonic and tails because in sonic and 3 we see that knuckles is a very important character to the sonic universe as he is the guardian of angel island. All the new characters have nothing in them to make them important or neccesary there jsut there to make more characters. its like if nintendo made a mario game and instead of jsut leting you be mario and luigi all of a sudden you can play as yoshi and donkey kong and so on in the normal mario games,not the spin off games.

Jesus M. says:

I actually have played the old sonic games and in my opinion Sonic 3 & Knuckles was the peak of the franchise. Now as for character’s I agree that I put too many in my list. I personally think that a good Sonic game only need the hedgehog, Eggman, and a bunch of good levels. However, many fans (a little guilty myself, I love Tails) have become attached to the insane amount of sidekicks and they cannot be alienated by inexplicably dropping all characters besides Sonic. My new character list would be Sonic, Tails, Knuckles, Amy, and Shadow. Now personally, I don’t care for Shadow, but he is the second most popular character from the series, so I guess it would be hard to ignore him. The reason I included Cream and Rouge was because I know that Sega will inevitably, no matter how hard they resist, include them to be sidekicks to Amy and Shadow.
I still think that a 2.5D game would be the best place for the hedgehog and all his friends. Sega should return to the greatness that was Sonic 3 & Knuckles. Afterwards, they can slowly (in other words, actually spend time, as in many years, making the game like Nintendo does with all its franchises) make a 3D game that is actually good.

cjn says:

shadow isnt a good character to keep even if sega were to keep a just a few of side characters because he hogs the spot light, hes like a second sonic, if sega could have done this then mayeb they would have; taken the design for shadow and renamed him sonic, as they seemed to want a so called cooler look for sonic, but sonic is established already so they jsut made another version of sonic called shadow that all the children find looks cooler while leaving sonic in the came so they can label the game as a sonic the hedgehog game. Metal sonic never had this issue because he is not a hedgehog, not the same species hes a robot made to look like sonic, but has very much his own design scheme. I feel only tails and knuckles should be the side characters for sonic and for robotnik he can have metal sonic and his sother robot creations.

spencer says:

ive been a huge sonic fan for about 15 years now i remember playing sonic THE hedgehog my first owned game mmm… even through the years of sonic r/jam/3d blast/cd/adventure1and2
nothing had me prepared for things like the olympics and sonics tragic death of the secret rings/unleashed/shadowthecraphog….. well im srry for listing but i digress if theres anything ive learned from sonic over the years is that….sonic needs to die and im sad to say it…creator of sonic yuji naka also stated this in a article i read. sega is only using sonic as a mascot now not for a newly made game but a NEW GAME WITH SONIC in it at least to me things will never be the same

spencer says:

btw i agree with jesus… S3&K was THE BEST SONIC GAME PERIOD.
chaos emeralds…screw that SUPER EMERALDS BABY HYPER SONIC!!!

Nathan Williams says:

I don’t think Sonic should go back to being 2D (for it main platformer series) this should be done for the DS/PSP. Sonic is on the right track with Sonic Unleashed’s day level’s. Sega should look to the future as far as graphic’s and gameplay goes.

PJ says:

I think a lot you said is real. But for me, Sonic Adventure DX was near perfection. I think that the Sonic games in 3D just need in correction: no-human-cities, please!!! No adventure-fields between stages. No team gameplau, play as just one charater is REALLY best. Robotnik MUST be the main villain. Nothing about exploration and firing acts. But not just run and run and run… is a platformer, dangerous badnicks and platforms to jump are part of the pack. Sonic Heroes and SADX have lots of platform gameplay. Too, we need to have the different alternate routes to end the act. SADX have some. But, for me, the main of Sonic isn’t the speed, even this is important, for THE main is level design.

Shadow2by4 says:

I agree with you on many points. By trying to broaden the definition of what Sonic is, Sega has tainted it signifigantly. However, I’ll have to disagree with a few points as well. For one, 3D is just fine for a Sonic game, and that sense of speed, for me, never faded. I felt the same thrill, if not more, flying through Radical Highway and Prison Island as I did back in my days as a little tyke clinging to my copy of Sonic 3. Also, although the voice acting is bad, dialogue and plot could really breathe new life into Sonic, if executed correctly. As long as Sonic doesn’t start popping out one-liners like Gex, I think all is well. I may be biased due to the fact that Sonic Adventure 2, despite the absolutely horrid Knux/Rouge levels, was my favorite Sonic of all time(thus far, but I’m hoping to get my hands on Unleashed soon), but still, if you think about it, it’s not that Sega is taking the wrong approach to Sonic, it’s that they’re doing it rather poorly. Infuriating camera flaws made fans hate 3d. Bad voice acting made fans hate dialogue. Uninspired, crappy storylines made some fans hate a Sonic game having any semblance of a story altogether, but I see potential. I see a truly worthy successor to Sonic Adventure and SA2 coming soon. Sonic 06 tried and failed, but maybe Sega will learn from their mistakes. From what I’ve played at my cousin’s place on his ps3, Unleashed(the daytime levels, anyway) is a step in the right direction. Just give Sega time. I think between the abysmal failures of Sonic Heroes, Shadow the Hedgehog and Sonic 06, they’ve learned their lesson. Unleashed seems to be their way of asking the fans if they want Sonic’s true ‘soul’ brought back, and the resounding “yes” that they’re getting will most likely be the driving force behind a game that will bring smiles to the faces of fans old and new.

Tyler Joseph Stokley says:

I tried to make Sonic 1000 MPH on Sonic The Hedgehog (1991), and he went slow™

What the f**k are you guys saying. Sonic games don’t need to be in crappy 2D when they are in amazing 3D. Why come back to games with horrible graphics and freeze every freaking second. Why get rid of great characters like Silver, Blaze the cat, or even Mephiles the Dark. Trust me you would rather play the 3D games if your a dedicated sonic fan. Also trust me never buy Sonic and the Black Knight. It is a hot steamy pile of b******t. ALL OF YOU THAT DISAGGREE WITH ME AND MY COMMENTS CAN GO F**K THEMSELVES ! SILVERTHEHEDGEHOG OVER AND OUT.

All of you who say 3D games are stupid,think again. And this time really use you freaking brains you bunch of bozos. By the way 3D game hatter consider this while using you inferior brain cells, Sonic games have allways been crappy up to the disign of Sonic Heroes. So I ask you bunch of bozos to do me a favor. If your not a true Sonic fan, hate 3D sonic games, hate Silver,or hate Sonic the hedghog 2006 in any way please don’t make up lies just to seem smart, don’t post any freaking comments, and get the f**k off this f***ing site. I mean really people it doesn’t take that much intellect to comply with my requests. So listen up you over rated a**holes, this site was ment trully for the great like me not for some Sonic X watcking, mama’s boys. Oh,and by the way don’t try anything that will piss me off or you will regret it for the rest of your miserable live because I will make it that misarable. Anyone who helps me shall be put on the road of greatness. Piss me off and suffer the consiquences. Also, Mephiles rules! SILVERTHEHEDGEHOG OVER AND OUT

I AM TRULLY ASHAMED AT YOU PEOPLE. HOW CAN YOU CALL YOURSEVES TRUE SONIC FANS WHEN YOU HATE ALL THE 3D GAMES,WHICH BY THE WAY IS LIKE HALF OF THE FRACHISE. SEGA DOESN’T NEED TO CHANGE IT’S AWSOME 3D GAMES INTO THOSE WITH CRAPPY 2D AND ROUTHLY PIXELATED GRAPHICS. HOWEVER, SEGA SHOULD PUT WAY MORE BOSSES IN THEIR GAMES AND MAKE THEM MORE CHALLENGING. AND CAN THEY PLEASE MAKE A GAME WITH JUST SILVER IN IT. HE IS ONE OF THE BEST CHARACTERS IN THE WHOLE FRANCHISE AND HAS TONS OF FANGIRLS ALL OVER HIM WHICH IS KIND OF ANOYING BECAUSE I’M A BOY AND TO ME THAT JUST WRONG ON SO MANY LEVELS. DON’T FORGET TO REPLY AND JUST BE NICE OR YOU WILL WISH YOU HAD NEVER MET ME. PEACE OUT SONIC FANS

Really people no more words on the subject. And the final virdict should be made by the corperate big wigs of Sega.That means no more comments from you over rated aholes. It is time to choose a side. Either listen to me or listen to a bunch of brainless bozos. The choice is yours but Sega will deliver the final virdict. So all I can say is keep your hopes up and pray for better games, bigger bosses, and way more of the fast running, rail grinding,Eggman robot smashing, legend of a hero all you Sonic fans like, respect, and honor for his heroic bravery when the Earth is in danger from the vile doctor Eggman and many other villianous scum. TO ALL YOU TRUE SONIC FANS STILL OUT THERE, WHETHER YOUR YOUNG OR OLD, GIRL OR BOY,DEDICATED OR JUST STARTING TO PLAY,KNOW THAT YOUR FAST RUNNING HERO WILL SOON BE OFF ON SOME PRETTY EPIC 3D ADVENTURES AND YOUR LAST PLEADING WORDS MIGHT STOP SEGA FROM MAKING A MONUMENTAL MISTAKE BY SWITCHING FROM 3D TO 2D AND ROUGHLY PIXELATED GRAPHICS. THIS IS MY FINAL WORD ON THIS SUBJECT. UNTILL NEXT TIME, SILVERTHEHEDGEHOG PEACE OUT HOMIES AND BROS OF THE SONIC THE HEDGEHOG FANCLUB, FANSITE, AND THE NEW GENERATION OF SONIC FANS AND GAMERS. AND REMEMBER YOU RULE!

well its good sonic is back i love sonic thank you so much now bye

Whoever you are you just joined my side and became one of my allies and commerads in arms. Don’t be scared post more responses as many as you want and they better be nice. I already have many followers so those of you still think Sonic games still need to be in 2D can go f**k themselves. Thats right I’m looking at you Myles Prower. PEACE OUT SONIC FANS

BY THE WAY I’M THE ONE WHO MADE SONIC’S HALLOWEEN COSTUME 2. YEAH THAT’S RIGHT AND IF YOU THINK I’M LYING I AM NOT! PLEASE RESPOND TO ANY OF MY OTHER COMMENTS NICELY OR ELSE. YOU HAVE BEEN WARNED AND SORRY I’M CURSING A LOT I JUST AM PISSED OFF AT THE PEOPLE WHO WANT 2D SONIC GAMES INSTEAD OF 3D ONES. SILVERTHEHEDGEHOG: AS I SAID BEFORE I’M GROWING STRONGER AND HAVE A HUGE ALLAINCE. ALSO LOOK FOR THE DISSCUSSION ON http://www.topics.com SHADOW THE HEDGEHOG 2 OR SILVER THE HEDGEHOG. MY COMMENT IS ON THE BOTTOM SO LOOK AT IT AND PLEASE CHOOSE SILVER. I KNOW IT IS THE RIGHT CHOICE BECAUSE HE TOTALLY DESERVES IT AND SO DOES BLAZE IN A WAY BECAUSE YOU DON’T KNOW WHAT HAPPENED TO HER. DO ANY OF YOU KNOW WHERE SHE WENT? IF YES PLEASE ANSWER. SILVER FANS MUST UNITE TO MAKE SURE THE NIGHTMARE OF SHADOW THE HEDGEHOG 2 DOESN’T HAPPEN.

Yo, is anyone going to respond!

Don’t know, don’t care. Goodbye supporters, Silver the hedgehog/Sonic fans, Silver the hedgehog/Sonic groupies, and(I can’t believe I’m saying this) Silver the hedgehog/Sonic fangirls. You cooeperation has been generous. PEACE OUT SILVER/SONIC FANS, GROUPIES, AND EVEN THE FANGIRLS

Leave a Reply

Your email address will not be published. Required fields are marked *

Get a nice roundup of new retro gaming content once or twice a month.