Between the fact that I have been waiting years for a new game like Guardian Heroes and my love for The Behemoth’s artistic style, Castle Crashers is the most highly-anticipated XBox Live Arcade game in my book. (see my initial Castle Crashers post)
I didn’t have many doubts about the game after seeing early versions in action, but I was still anxious to see how the game progressed after further development.
Joystiq was at the GDC ’07 Conference and was kind enough to post their impressions of the latest build of the upcoming Behemoth brawler….
“The amount of personality and panache exuded by Castle Crashers seems to lend it more depth than it actually has, as does the jump-in-anytime multiplayer gameplay. In fact, playing the game on your own would likely be an ill-advised activity entirely, which is just as well since there are usually more than enough enemies and bosses to keep a party of four well occupied. The game is paced exceptionally well, with enemy types changing just as an inkling of repetition becomes apparent. The lumbering and amusing bosses in particular require a more evasive approach in-between bouts of unrestrained sword slashing (likely the most useful strategy in the game).”
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Joystiq also shared a good video clip showing off some level design that we hadn’t seen in previous clips. You can see it and other older clips on the Castle Crashers video page.
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