Racketboy Podcast #35 – Amateur Auteurism


In this episode our hosts welcome forum member JT to editorialize on auteur theory in gaming, discuss what they’d give up gaming for, contemplate Final Fantasy censorship, and ponder selling out.

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Show Outline:

  • (“Four Brave Champions” – Castle Crashers)
  • Playing/Pickups
  • Guest Editorial: JT on Auteur Theory in Gaming
  • Retro-Related News
  • Forum Thread of the Fortnight
  • Mailbag
  • (“Flim Flam” – Tetrisphere)

Do you have something to add? Do you have questions about this episode? Do you want to heap scorn or praise? Please let us know below, on Twitter at @rackteboypodcst, in the forums, or email us at podcast at racketboy dot com.

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I sort of zoned out during the auteur theory bit, but I’m sure Suda51 wasn’t mentioned, which was a bit disappointing since he would have been my immediate example of a auteur in the video game industry. Other examples are a bit more obscure; like Akira Ueda, Kenichi Nishi, Kenji Eno and to some extent, Yoot Saito.

J T says:


Thanks for listening and commenting. I agree Suda51 is great, however my goal wasn’t to provide an exhaustive or even best-of list of gaming’s auteurs. I mainly wanted to talk about how auteur theory might apply to games and the benefits that might have for the industry, particularly in terms of how it allows for the marketing of creative vision. I just picked some examples of game designers that I thought others would likely know so that I could provide some readily recognizable examples of designers that could be described as auteurs.

Ah, I see. I apologise for being too demanding. I would love to see more on the auteur theory applied on video games in the future. Hell, I would love to write up a short article myself if I have some spare time.

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