Just started playing tonight
87,400 - Lazer - 8bit Meat Lazers - Bosque - Wind Armor - Wii VC
Is the d-pad on the classic controller bigger than the one on the wiimote? Because the wiimote one is prettttttyyyy small.
EDIT: I scored 99,900 shortly after this. Yes, just wait about thirty seconds after dying to see your score on the demo screen. I'll upload a pic when I get a decent score.
STGT Week 2 - Lords of Thunder
Re: STGT Week 2 - Lords of Thunder
360,400 - mjmjr25 - The Smorking Section - Stage 3 - Fire Element - Wii VC
Thanks for the tip on the picture - i'll get one next time now that I know.
Thanks for the tip on the picture - i'll get one next time now that I know.
Re: STGT Week 2 - Lords of Thunder
122,500 - TSTR - MULLET HELL - Dezant - Earth Armor - TG-CD
So what is the deal with the level order? Is there one we should be using? Does it matter?
So what is the deal with the level order? Is there one we should be using? Does it matter?
Re: STGT Week 2 - Lords of Thunder
TSTR wrote:122,500 - TSTR - MULLET HELL - Dezant - Earth Armor - TG-CD
So what is the deal with the level order? Is there one we should be using? Does it matter?
Some stages are easier than others depending on what ou start with. Really it's just trial and error to find which order works for you.
Re: STGT Week 2 - Lords of Thunder
To piggyback on Chris's comment - i'm not seeing a score advantage to going one way or the other. The stages that score higher are the stages with more enemies.
My strategy is play the easier stages first to load up in the shop for the more difficult stages.
I'm not seeing anything complex about scoring either...
Decent game - though the hitbox is really difficult for me to figure out. Also, the background sometimes "holds" you from moving forward - it doesn't kill you, you just sort of get hung up on it? It's awkward. The bosses are becoming easier and easier - just a matter of finding the right pattern...and where to actually shoot them
My strategy is play the easier stages first to load up in the shop for the more difficult stages.
I'm not seeing anything complex about scoring either...
Decent game - though the hitbox is really difficult for me to figure out. Also, the background sometimes "holds" you from moving forward - it doesn't kill you, you just sort of get hung up on it? It's awkward. The bosses are becoming easier and easier - just a matter of finding the right pattern...and where to actually shoot them
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Re: STGT Week 2 - Lords of Thunder
348,000 - 8bit - 8bit Meat Lazers - Bosque - Water Armor - TurboDuo
Had my best run so far this morning before work. This is actually a pretty easy shmup but the hit box is a little hard to figure out though like Mike said. Just need a little more play time and I feel like I will clear some of the harder stages.
Had my best run so far this morning before work. This is actually a pretty easy shmup but the hit box is a little hard to figure out though like Mike said. Just need a little more play time and I feel like I will clear some of the harder stages.
"The librarian does not rue the library, nor the curator fear the exhibits. Rather they revel in their potential. And that is the beauty of a big backlog; pure potential." - Exhuminator
My Game Room | My BST Thread |
My Game Room | My BST Thread |
Re: STGT Week 2 - Lords of Thunder
noiseredux wrote:Mike, remember how you and Vance felt about Galaga?
I hear you bruv, but we still need a score. Just put a couple runs together for yr uncles.
Re: STGT Week 2 - Lords of Thunder
noiseredux wrote:Mike, remember how you and Vance felt about Galaga?
What don't you like?
- noiseredux
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Re: STGT Week 2 - Lords of Thunder
dsheinem wrote:noiseredux wrote:Mike, remember how you and Vance felt about Galaga?
What don't you like?
Lords Of Thunder.