AppleQueso wrote:How much difference is there between the PSX and Saturn versions? I'd assume it's pretty small...
There is a def difference between both. PSX version sounds better, looks better and more importantly performs better.
Saturn version suffers from a blown up image (like many Capcom fighters on the system), so the character sprites look larger than normal and the image on each corner of the screen is cut off as a result. The biggest problem with the Saturn port are the slowdown issues that are VERY apparent when the game is played on Turbo 3 (Tournament standard speed setting). The PSX version does not have this problem. The only issues that i can think of right off the bat for the PSX version has to do with Guile inexplicably regaining his CPS1 Jab infinite from World Warrior (Also on the Saturn version).
foxhound1022 wrote:Now would HD Remix be a comparable port to throw into the mix, because I know it has different settings you can turn off/on to try and re-create the original gameplay.
It's def a worthy mention. Thing is, playing in Classic mode only alters the character sprites and gameplay mechanics to ST state. As some one already mentioned, Backdrops still remain in HDR. I have both the Digital version and physical release of HDR on 360, but seldom use these versions to play in classic mode. I much rather play the DC version instead.
nightrnr wrote:I still wonder how SF Anniversary Collection plays on PS2. Is it just as bad as on CCC2? Maybe I'll have to try it myself and report back?
No it isn't. Its not even the same game to even compare it to ST on CCC2 (or any other port of ST for that matter). Anniversary collection houses Hyper SF 2 which is essentially an actual official update to ST. PS2 port is a near perfect translation as the the arcade release for Hyper Street Fighter 2.