Re: New versus used
Posted: Sun Jun 17, 2012 9:22 pm
I'm a used buyer, if only because I buy so many games and can only play so many. I don't need to be current as a primarily old school gamer. To use it as an example, I just bought Duke Nukem Forever, Epic Mickey and Splatterhouse for $30 total (technically Duke was new, but) and I don't see how those games would be $180 worth of value to me. If it wasn't for used games, I wouldn't buy even take part in current gaming. It's strange the price of games hasn't generally risen, it's gone down when you factor in inflation, but I still have trouble dropping full price unless it's Super Mario Galaxy or when they brought back Punch-Out!! after so many years. Even then, Punch-Out took me like 4 hours to beat and I haven't played it since.
Obviously game prices are in range with what they should be, it's just that small indie games and free online stuff are killing the value of a $60 game when you can have a lot of fun for free. The industry needs some restructuring and the first thing they need to eye is their own greed. There was no reason for Splatterhouse to come out as anything but a bargain bin title, new or not, but they're so greedy they want top of the line dollar. That's fine, but if your item isn't going to be worth the full price, people won't buy it, and that's their fault as a developer, not mine as a consumer. The gaming industry exploded and no longer do lucky kids get 10 games in the span of a console's lifetime, now they get 10 a year. So the sales have to be out there, it's just unfortunate that some companies seem to feel the need to (as in the Dead Space 5 million example someone posted) go overboard compared to what their returns realistically can be. If you're willing to risk making these huge budgeted games, you must be willing to take the loss. And if your game doesn't make money, you failed, not the people buying it.
The game industry is just mad because one giant chain makes so much money that their greedy hands want to get a hold of. I bet those same people lobbying for no used game sales have used cars, furniture, clothes, etc. So they're all hypocrites.
Obviously game prices are in range with what they should be, it's just that small indie games and free online stuff are killing the value of a $60 game when you can have a lot of fun for free. The industry needs some restructuring and the first thing they need to eye is their own greed. There was no reason for Splatterhouse to come out as anything but a bargain bin title, new or not, but they're so greedy they want top of the line dollar. That's fine, but if your item isn't going to be worth the full price, people won't buy it, and that's their fault as a developer, not mine as a consumer. The gaming industry exploded and no longer do lucky kids get 10 games in the span of a console's lifetime, now they get 10 a year. So the sales have to be out there, it's just unfortunate that some companies seem to feel the need to (as in the Dead Space 5 million example someone posted) go overboard compared to what their returns realistically can be. If you're willing to risk making these huge budgeted games, you must be willing to take the loss. And if your game doesn't make money, you failed, not the people buying it.
The game industry is just mad because one giant chain makes so much money that their greedy hands want to get a hold of. I bet those same people lobbying for no used game sales have used cars, furniture, clothes, etc. So they're all hypocrites.