Quick update from the
devlog:
Been working on new content the past while and it's going pretty well, quicker than I expected actually!
I've figured out a level structure for now, which is guaranteed to offer a variety of challenging encounters as well as a nice variety of ways to die. The current level in the beta (
download) would be level 2. Level 1 would be a more basic level, offering a way for the player to get familiar with the base mechanics. Levels following that will steadily toss new, unfamiliar stuff towards you. I won't spoil the details just yet, but it's all aiming for highly challenging gameplay while nurturing that feeling of "one more time! just one more!".
So I've been mostly busy building those levels, making sure each encounter feels good, challenging but fair and varied. I'm aiming for something between 5 to 8 levels, all of course balanced for easy (doable), medium (less doable) and hard (hardly doable) difficulties on both singleplayer and co-operative play.
Also been adding some features into the Options menu, such as adjusting screenshake amounts, or even entirely disabling the background for a clear playing field. I'm considering to add some playership customization, like different colours and shapes. That shouldn't take too much time to implement (and level design takes priority), but it depends on the inspirational juices.
If you have any cool things you'd like to see in the game, let me know, and I'll definitely consider adding it! Be it ideas on level design, weapons, mechanics, ship designs, anything!
Cheers!
- You can grab the beta over here:
http://www.bithuffel.nl/zenzizenzic.zipPs. If you're willing, show your support! Drop a like on
Facebook, a follow on
Twitter. Would be greatly appreciated!