Gamerforlife wrote:Also, gameplay is too laughably unrealistic to get gaming more respect as an art form. I'll use my classic example of whenever critics bash a movie for having ridiculous, over the top action, they typically compare it to a video game. Video games may be more popular and maybe even mainstream today, but they are still not taken seriously. The Wii is being marketed mostly as a kid's toy or an exercise device. It's the most popular system right now, but does it have any games that are so deep and meaningful we could compare them to sometime like Citizen Kane? There are few games that can be compared to the high art and mature storytelling we've seen in cinema and tv. Sure, we get the occasional Mass Effect or Ico, but again, those aren't the norm
To be fair, video games are their own thing, and shouldn't be compared just with movies. Some times games are closer to movies, some times closer to books, some times closer to puzzles closer to board games ect. ect.
Mario Galaxy is an artistic masterpiece imo. It might not make me think, but it evokes a wide range of positive emotions from me.
Games have some way to go until they are really art, but we are getting there. Only thing, I believe game designers should focus more on trying to tell a story with gameplay. Having your actions be a part of the story. Let's start from easy stuff (do I save my wife or my daughter? How will that choice effect my character's relationship with the one who I decided to save? ...or will designing my house a particular way in a game, make different NPCs think different stuff about me?)
Also you don't have to tell a story for it to be art. Paintings and music without lyrics are more about emotions than story.