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noiseredux
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Re: Games Beaten 2015

by noiseredux Tue Apr 21, 2015 11:02 pm

1. Beavis And Butt-Head In Virtual Stupidity (PC)
2. Renegade Ops (PC)
3. Arena Of Octos (Apple II)
4. Beauty And The Beast (Intellivision)
5. Chivalry (Apple II)
6. Donald Duck's Playground (C64)
7. Left 4 Dead (PC)
8. Left 4 Dead 2 (PC)
9. Fahrenheit: Indigo Prophecy Remastered (PC)
10. Forward To The Sky (PC)
11. Quake (PC)
12: Talisman: Digital Edition (PC)
13: Dead Or Alive 5 Last Round (PC)
14. Dragon Age Origins (PC)

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This is the best day of my life.
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MrPopo
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Re: Games Beaten 2015

by MrPopo Tue Apr 21, 2015 11:18 pm

1. Painkiller - PC
2. Front Mission 4 - PS2
3. Wasteland 2 - PC
4. Arcanum - PC
5. X-COM Terror from the Deep - PC
6. Military Madness - TurboGrafx-16
7. Unreal - PC
8. Shadowrun - SNES
9. Warcraft III - PC
10. Dungeon Keeper - PC
11. Final Fantasy X-2 HD - PS3
12. Descent - PC
13. Quake Mission Pack 2 - Dissolution of Eternity - PC
14. Quake 2 Mission Pack 2 - Ground Zero - PC
15. Sokobond - PC
16. Hybrid Heaven - N64
17. Sonic the Hedgehog - Genesis
18. Castlevania - NES
19. Super Castlevania IV - SNES
20. Castlevania III - NES
21. Castlevania II - NES
22. Castlevania Rondo of Blood - Turbo CD
23. Heretic: Shadow of the Serpent Riders - PC
24. Fractal - PC
25. Kirby's Adventure - NES
26. Pillars of Eternity - PC
27. Bioshock 2: Minerva's Den - PC
28. Command & Conquer Generals: Zero Hour - PC
29. Robin Hood: Prince of Thieves - NES
30. Punch-Out!! - NES

TKO in the third round. I got a good start, late hitting and punching on the correct side to knock him down once around 1:45, then got him low going into the second round. I didn't get as good a start as I'd like, but I didn't do anything too noobish and take a ton of damage at the start. Get a knock down around 1:00, then a second near the end. I get knocked down once during the round. I finish with 4000 points (two knockdowns and getting a few stars) so I knew all I needed was one more knockdown and to survive to win. I hadn't used the select trick yet so I went in to the third round with a decent amount of health. I get a knock down in the first 30 seconds; all I need now is to survive. I get into the zone, dodging everything and get a second knockdown at 1:30 (got the right timing on the blinking). I've got a star but there's no way I'm going to try and use it; this is not the time to get greedy, just survive. But I'm still in the zone. He can't touch me and I'm getting the counters. And he's being nice and throwing uppercuts so I can land six hits instead of two. And then he throws an uppercut at low life and I just watch his health bar as I hit 1... 2... 3... 4... 5... <falling noise>.

Then I pick up one of my cats and dance around to the end music as the pictures of the boxers roll.

noiseredux wrote:This is the best day of my life.

Sums up my thoughts exactly.
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Sarge
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Re: Games Beaten 2015

by Sarge Tue Apr 21, 2015 11:44 pm

Oh, man, congrats on beating Punch-Out!!. Tyson or Dream version? First time beating it? I remember the first time I pulled it off, and I was ecstatic. Easily as ecstatic as I was beating Battletoads. I remember actually surviving the fight as a teenager, but losing the decision because I was all defense. When I actually beat it, it was in the last 15 seconds of the last round, where one hit on Tyson or me would put either of us into TKO. Blissfully, it was him. :)

Also, DA: Origins was good stuff. Although the ridiculous blood splatter was the first thing I disabled. :P
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Exhuminator
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Re: Games Beaten 2015

by Exhuminator Wed Apr 22, 2015 12:08 am

MrPopo wrote:Then I pick up one of my cats and dance around to the end music as the pictures of the boxers roll.

A challenger appears!
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PLAY KING'S FIELD.
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MrPopo
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Re: Games Beaten 2015

by MrPopo Wed Apr 22, 2015 12:16 am

Sarge wrote:Oh, man, congrats on beating Punch-Out!!. Tyson or Dream version? First time beating it? I remember the first time I pulled it off, and I was ecstatic. Easily as ecstatic as I was beating Battletoads. I remember actually surviving the fight as a teenager, but losing the decision because I was all defense. When I actually beat it, it was in the last 15 seconds of the last round, where one hit on Tyson or me would put either of us into TKO. Blissfully, it was him. :)

Also, DA: Origins was good stuff. Although the ridiculous blood splatter was the first thing I disabled. :P

Dream version; I picked up my cart back in college and the Dream version was the one the local retro store had. Considering all the mechanics and the fight itself are all the same I don't see the need to spend money on the Tyson version. And yeah, it was my first time beating it. The real hump I had to get over was stopping myself from anticipating, rather than reacting, due to the RNG on when he throws his punches.
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Key-Glyph
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Re: Games Beaten 2015

by Key-Glyph Wed Apr 22, 2015 1:56 am

1. Pokémon SoulSilver (DS)
2. Sushi Academy (DS)
3. Alcahest (SFC)
4. Comix Zone (GEN)
5. Lost Vikings (GEN)
6. Beautiful Katamari (360)
7. Toejam & Earl (GEN)*
8. Final Fantasy Legend III (GB)
9. Toejam & Earl [2-player] (GEN)*
10 Mass Effect 1 (360)*

11. Kirby 64: The Crystal Shards (N64)
As you might have noticed, BoneSnapDeez went on an enthusiastic Kirby bender a month or so ago. All his stumping for Nintendo's cutest killer got me inspired to grab another title in the franchise, and since I was sold on the concept of power combinations, I picked up Kirby 64: The Crystal Shards.

First thing's first. This game is adorable -- and by that I mean it's somehow more adorable than I was already expecting it to be. Kirby and his friends have so much personality in this game. There are cutscenes sprinkled about, and although each one is only about thirty seconds long, they convey oodles about the characters' dispositions in ways that made me laugh out loud. The icing on the cake is that a loveable Waddle Dee and the infamous King Dedede join your cause to form a very unlikely band of heroes. The story is simple, but the storytelling is compelling if you let it connect with your inner eight-year-old.

On powers, Kirby can absorb enemies' abilities as he did in Adventure, but in Shards he can combine two different types to hilarious effect. Half of the joy of this game is matching combinations and seeing what happens. Absorb something spikey and you grow spines for a short time; absorb two spikey things and you erupt into an absurdist swiss army knife that features a fork, a syringe, a cactus, and a honey bee's butt. It's hard to explain how funny and delightful this is.

Regarding the music, Jun Ishikawa's Kirby stuff is always lovely and fun, but what I especially enjoyed were the compositional callbacks to tracks from other games. Without a doubt the backing rhythms to Green Greens and Float Islands (Dreamland) made appearances, as well as full renditions of Butter Building (Adventure) and Gourmet Race (Super Star) -- and there are probably others I'm missing.

I had some problems with the game, but I think they all boiled down to one thing: I kind of sucked at it. :lol: It's rendered in quasi-3D, and a lot of boss fights employ this in exciting ways which I personally found difficult to process. One in particular involved objects with a single long spike that rotated on a vertical axis; I had to literally chant "forward, backward, forward, backward" out loud in order to time my dashes and avoid getting whacked. The camera also travels around in subtly dramatic ways, and I often had a heck of a time lining up my shots. This wouldn't be so frustrating if certain power combinations weren't required at specific times; a misaligned toss might mean having to restart the level to pick up the lost ability again.

My one real beef is that the game wasn't entirely consistent with its conventions. As mentioned above, certain power combinations are needed to uncover certain shards. At first the game makes it unmistakably clear what you need, but later some of the power solutions make little contextual sense and are not suggested in any way. Again, I wouldn't have a problem with having to try everything out, but on many occasions the required powers were not even present anywhere in the level. I was not keen on spending a lot of time backtracking through levels to grab ability combinations that might not work. I used a guide for some of them because I just wanted to hang onto the fun.
TL;DR: It's clearly a game for kids, yet it has some conventions that occasionally conspired to make me feel like a gaming failure. But then I'd find the combination for a five-foot, two-handed sword on fire, and I'd be happy again.

* = replay
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dogman91
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Re: Games Beaten 2015

by dogman91 Wed Apr 22, 2015 2:54 am

Super Mario 64.

Extremely satisfying. Super mixed feelings about it. I love how original it was for the time; you can tell Miyamoto and the team put their heart and soul into the game. The music from Koji Kondo is atmospheric, Mario-esque, and catchy without being childish/annoying like the more recent New Super Mario Bros. games. Top-notch, classic stuff.

Here's where I'll complain about the game:
I dislike how you get booted out of the level for every star you get and can't continue where you left off like in Banjo-Kazooie. The MOST annoying times however were when I got knocked off the screen from getting hit from something coming up out of nowhere or from misjudging a jump because of the camera. Really infuriating.

The worst offenders are the Tiny-Huge Island and Shifting Sands courses which have tons of slippery slopes that enemies can knock you into to slide to your death. Having no control input from the controller to save myself and watching Mario go through a chain of events of getting thrown about all over the place is painful to watch. The thing is I feel like I could have avoided those deaths (though not all) if the camera allowed to better judge where I was going and what was coming from off-screen.

There are levels where this is to a minimum (like the more open-ended "contained" levels) and I found those to be great. Oddly enough, though, I thought the last two courses of the game (the clock level and the rainbow level) to be really fun even though they're like big, narrow obstacle courses with endless pit deaths all around. Maybe my complaint only applies to levels with slippery surfaces(?)

Some parts are just bullshit, like having to catch the wind to get to a platform where you have to be in this invisible 'magic spot' in the air to do so with no indicator (in Tiny-Huge Island)... and even if you're there if the game doesn't feel like it you fall to your death anyway. Never mind all the coins you just collected and enemies you killed thus far...

I had fun with Super Mario 64 though 80% of the time and thought the experience overall was fantastic (even if might not seem like it above, lol). Lots of charm and personality with super fluid control and fun, varied challenges throughout. Aged very well, minus the camera. I guess I'm not too good at complimenting a game more than nit-picking at it, because I really did think it was great.
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Cronozilla
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Re: Games Beaten 2015

by Cronozilla Wed Apr 22, 2015 3:21 am

Quarter 1 2015
    January
    • Assassin's Creed III - PC
        I actually wanted to play this since it came out. Of course I've heard for years how spectacularly bad it is. While I don't agree with the reasons most people don't like this game, I found plenty of my own to hold against it. The largest issue I faced was just bugs. There's too many glitches to count. Glitches that fundamentally change the way you can play an AC game. The design choices on top of that just make it an ultimately frustrating experience. Though, I did think the plot wasn't too bad.
    • Saint's Row: The Third *100%* - PC
        Up to 100% in-game. Don't have all the achievements, though. (Technically it's impossible to get them all since you can't upload a character anymore, which is highly annoying.)
    • Batman: Arkham Origins - PC
        It filled the Batman gap. But it is plagued with glitches. Interestingly enough, only the mechanics that didn't exist in Arkham City glitched, but they glitched consistently.
    • Assassin's Creed IV: Black Flag - PC
        I seriously expected more from this game. It basically just isn't broken like 3, that is it's claim to fame. The game feels ultimately shallow and I've just about hit my fatigue point with this series.
    February
    • Ace Attorney Phoenix Wright: Trials and Tribulations - DS
        This was the same as Ace Attorney always is: fantastic. I usually have trouble summing my feelings on these games up, just because I play them over such a long stretch of time.
    • Kirby: Triple Deluxe - 3DS
        This felt like a return to form in a way. I enjoyed it much more than Return to Dream Land
    • Kirby: Squeak Squad - DS
        This wasn't bad, but it's easily the worst Kirby game I've played. It felt very by the numbers.
    • Kirby: Mass Attack - DS
        This was tons of fun. Something new and interesting for Kirby, I don't think I would have enjoyed this as much if I hadn't played Triple Deluxe before it, though. Kirby seems to have been over utilized as a "prototyping" franchise lately.
    March
    • Middle-earth: Shadow of Mordor - PC
        The game itself was really good. There's issues here and there, but nothing majorly detrimental. The nemesis system did absolutely nothing for me, maybe it's because it's too simplistic and obvious in how it works. I was not a fan of how the game just spawns captains, in droves, in your vicinity. It quickly breaks any sort of sense that there's some targets out there in a vast land, they're always next to the other captain. Because a fortress needs five captains standing in adjacent rooms, right?
    • L.A. Noire - PC
        I came away very surprised by this game. It does a lot of really different things that I found interesting. While the maps used to store the facial animations are pretty blurry (obviously console focused), the behavior is still unmatched. I would love to see a not ran-into-the-ground developer utilize it with modern techniques. I even liked the story it was telling. The time period was a lot of fun to inhabit.
    • Mafia II - PC
        I wouldn't call this a stinker ... but I wouldn't call it good either. This game is taking itself way too seriously for the idiotic story it's telling.
    • Sleeping Dogs: Definitive Edition - PC
        This is the second time I've played through Sleeping Dogs. Sadly the game doesn't feel as poignant the second time through. It's still a great game, and the enhancements in this, unlike some other "Definitive" editions are extreme improvements. I think the lighting is still up to taste, though. Between the original PC release and this one, the lighting is just drastically different. The only change I sort of recoiled at is the vendors in the nightmarket have wares that are completely different and updated to the time ... even though the game still takes place in like 2011. On top of that, the dialog from vendors is the same as the original game. So it's just odd that in 2011 some Chinese guy was telling people to come to his booth for DVDs and CDs, only to have tablets and laptops sitting there for sale.
    • Gone Home - PC
        I think it can be debatable on whether this is a "game" or not. I would classify it as such since it's still interactive entertainment. The game's ability to tell a story is entirely reliant on the player's thoroughness of exploring the world. It's not the story I expected and at first I was a little annoyed that the developers used a bait and switch on me, but in retrospect, it's actually a very engaging story and an interesting view of a family. When I found certain things out, it was almost like the game was designed to give the experience of growing up without it explicitly telling you in any way.

        As a side note, I really liked that it was set in my state, and in a town that's only a couple miles from my house, no less. To top it off, I have a parent that works in the Oregon Forestry Department. So that was just kinda fun for me.

That's it for now. I guess I'll update again sometime in July or something.
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BoneSnapDeez
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Re: Games Beaten 2015

by BoneSnapDeez Wed Apr 22, 2015 8:12 am

@Key-Glyph

Nice job finishing Kirby 64. I did find the camera to be troublesome during certain bosses, especially the "spike" one you mentioned. I also wasn't crazy about the shard collectathon, so I simply ignored it. This means I didn't achieve the true ending but life will go on. Other than that it's a brilliant game.

Did you get to see all the copy abilities? Swiss Army Kirby was my favorite.
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TSTR
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Re: Games Beaten 2015

by TSTR Wed Apr 22, 2015 8:46 am

1. Gone Home (PC)
2. Mario Party 8 (Wii)

3. Street Fighter II: Special Champion Edition (Genesis)
4. River City Ransom (NES)
5. Persona 3 FES: The Answer (PS2)
6. Project X Zone (3DS)
7. Quake (PC)

8. Ultra Street Fighter IV (PC)

Noticed my arcade stick was a little dusty, so hopped back onto Ultra for an Arcade Mode run on hardest with Sakura. Needed that Legendary Schoolgirl title on PC too, I reckon.
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