Games Beaten 2016
- prfsnl_gmr
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Re: Games Beaten 2016
I don't question the retro gaming bona fides of anyone who lists the sublime Operation C on his or her "games beaten" list.
- BoneSnapDeez
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Re: Games Beaten 2016
<-------------a retro Dave.
- Exhuminator
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Re: Games Beaten 2016
Ex's 2016 beat list:
49. Ace Combat Assault Horizon Legacy|3DS|2011|flight sim|3h 42m|7/10
Ace Combat: Assault Horizon Legacy is a 3DS remake of Ace Combat 2. Ace Combat is the best when it comes to finding the perfect balance between hardcore simulation and quick paced arcade action. ACAHL continues this series style, although this 3DS entry is much easier than prior entries. This is mostly because of the style maneuver system, allowing skillful use of button macros to perform complex flight maneuvers. Due to the limited controls of the 3DS, the developers chose this shortcut method to allow the player to perform such tactics. What this means is, that shaking a locked missile, or capturing a bogey's six, is now done with ease, rather than requiring actual skill.
ACAHL may be easier than other entries, but it still holds its own when it comes to great graphics, solid voice acting, blistering sound effects, and sumptuous music. The music especially is grand, pulling choice tracks from prior Ace Combat games. Graphically speaking, for being a first gen 3DS title, you'll likely be impressed. The developers used convincing models for such planes as a Boeing F-15SE Silent Eagle or Sukhoi PAK FA. These models combined with spectacular explosions and real world satellite imagery mapped over varying topography is thoroughly convincing. Now take all that and intersperse the 3DS' trademark 3D effect, and you're in for a visual feast.
So what is disappointing then? Well, the plot is bare bones and rather boring. Your wingmen have practically zero personality or involvement in the plot. The difficulty being so low, combined with short missions, means you'll have this game beaten in less than 4 hours on normal difficulty. Outside the 3D special effects and easy maneuver system, ACAHL doesn't offer any new innovations over prior entries. That said, ACAHL would be a great "my first Ace Combat" because of its simplicity, ease, and brevity. For us long term AA fans though, ACAHL is just a pleasantly portable snack.
49. Ace Combat Assault Horizon Legacy|3DS|2011|flight sim|3h 42m|7/10
Ace Combat: Assault Horizon Legacy is a 3DS remake of Ace Combat 2. Ace Combat is the best when it comes to finding the perfect balance between hardcore simulation and quick paced arcade action. ACAHL continues this series style, although this 3DS entry is much easier than prior entries. This is mostly because of the style maneuver system, allowing skillful use of button macros to perform complex flight maneuvers. Due to the limited controls of the 3DS, the developers chose this shortcut method to allow the player to perform such tactics. What this means is, that shaking a locked missile, or capturing a bogey's six, is now done with ease, rather than requiring actual skill.
ACAHL may be easier than other entries, but it still holds its own when it comes to great graphics, solid voice acting, blistering sound effects, and sumptuous music. The music especially is grand, pulling choice tracks from prior Ace Combat games. Graphically speaking, for being a first gen 3DS title, you'll likely be impressed. The developers used convincing models for such planes as a Boeing F-15SE Silent Eagle or Sukhoi PAK FA. These models combined with spectacular explosions and real world satellite imagery mapped over varying topography is thoroughly convincing. Now take all that and intersperse the 3DS' trademark 3D effect, and you're in for a visual feast.
So what is disappointing then? Well, the plot is bare bones and rather boring. Your wingmen have practically zero personality or involvement in the plot. The difficulty being so low, combined with short missions, means you'll have this game beaten in less than 4 hours on normal difficulty. Outside the 3D special effects and easy maneuver system, ACAHL doesn't offer any new innovations over prior entries. That said, ACAHL would be a great "my first Ace Combat" because of its simplicity, ease, and brevity. For us long term AA fans though, ACAHL is just a pleasantly portable snack.
PLAY KING'S FIELD.
- BoneSnapDeez
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Re: Games Beaten 2016
dsheinem wrote:So far this year I am at Modern: 8, Retro: 7
Just curious - where's your retro/modern cut-off?
Re: Games Beaten 2016
1. Xenoblade Chronicles X - Nintendo Wii U - January 3
2. Fallout 4 - Xbox One - January 20
3. Yakuza 4 - PlayStation 3 - January 29
4. Yakuza: Dead Souls - PlayStation 3 - February 5
5. Yakuza 5 - PlayStation 3 - February 27
6. The Last of Us - PlayStation 3 - February 29
7. Yoshi's Wooly World - Nintendo Wii U - March 2
8. Bayonetta - Nintendo Wii U - March 6
This is another that has been in my backlog. I've never been great at the Devil May Cry series. I've been fond of them, I've just been bad when they first came out. However, I do love Platinum Games as a developer and wanted to play though this series on the Wii U.
I really enjoyed the combat, art style, and action. The voice acting is about what i'd expect from Platinum Games. It wasn't nearly as bad as MadWorld or Anarchy Reigns, but it is cheesy. However, what this game has going for it is compelling game play. There's a few retro nods, including Outrun, Afterburner, and Space Harrier tracks for stages. There's a wonderful Space Harrier stage too, with a nod to the Fantasy Zone.
You can fly through it in a matter of hours, so if you haven't played it, I'd give it a go. I'm excited to tackle Bayonetta 2 in the near future.
2. Fallout 4 - Xbox One - January 20
3. Yakuza 4 - PlayStation 3 - January 29
4. Yakuza: Dead Souls - PlayStation 3 - February 5
5. Yakuza 5 - PlayStation 3 - February 27
6. The Last of Us - PlayStation 3 - February 29
7. Yoshi's Wooly World - Nintendo Wii U - March 2
8. Bayonetta - Nintendo Wii U - March 6
This is another that has been in my backlog. I've never been great at the Devil May Cry series. I've been fond of them, I've just been bad when they first came out. However, I do love Platinum Games as a developer and wanted to play though this series on the Wii U.
I really enjoyed the combat, art style, and action. The voice acting is about what i'd expect from Platinum Games. It wasn't nearly as bad as MadWorld or Anarchy Reigns, but it is cheesy. However, what this game has going for it is compelling game play. There's a few retro nods, including Outrun, Afterburner, and Space Harrier tracks for stages. There's a wonderful Space Harrier stage too, with a nod to the Fantasy Zone.
You can fly through it in a matter of hours, so if you haven't played it, I'd give it a go. I'm excited to tackle Bayonetta 2 in the near future.
Re: Games Beaten 2016
BoneSnapDeez wrote:dsheinem wrote:So far this year I am at Modern: 8, Retro: 7
Just curious - where's your retro/modern cut-off?
What do you mean?
- ElkinFencer10
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Re: Games Beaten 2016
dsheinem wrote:BoneSnapDeez wrote:dsheinem wrote:So far this year I am at Modern: 8, Retro: 7
Just curious - where's your retro/modern cut-off?
What do you mean?
What do you consider the point where a system/game stops being retro and starts being modern?
Patron Saint of Bitch Mode
- PartridgeSenpai
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Re: Games Beaten 2016
New Luigi U (Wii U)
After having just beaten Super Mario Bros U, NLU was a fun change of pace, despite its much shorter levels. You only have 100 seconds to beat every level, thus making their lengths much shorter than the original game where you commonly had 400-500 seconds to beat them. Combine this with the fact that Luigi (and possibly the other characters(?) I never had a chance to try that out) controls like he does in SMB: Lost Levels/SMB2 (i.e. he can jump higher, has lower falling acceleration) and you get really fast paced and manic levels, because this game is HARD.
All of the levels are new, with none being taken from the original game, but just because the levels are short, doesn't mean they're easy. Granted you usually will get a mushroom early on if you enter a level small, but they basically cram 500 seconds worth of enemies into a 100 second stage. With Luigi's crazy jumping, I was fairly frequently crazily jumping around trying to avoid the onslaught of enemies flying around me, or trying to avoid the lava/acid/spikes which threatened below my feet. The secrets are also immensely well hidden. Despite many run-throughs, I didn't find a single secret in the first four worlds, where in the main game I'd found them all.
The difficulty is one of the few small qualms I do have with the game. Considering that the game is technically playable with 4-people at once, the speed at which you have to complete levels really makes it so one player is constantly leaving the other person behind. That said, the addition of the Nabbit character really makes it a little easier for the second player given his immunity to enemies, but that still doesn't save you from the screen scrolling or pits to kill you.
Ultimately, I feel the game is good, but far too short a novelty to warrent the $40 price tag which the physical release shares with the main game's physical release. I'd say defeinitely keep an eye out for the New Super Mario Bros U + New Luigi U pack that I got, which tends to be a much more reasonable $45-$55. Still, it was super fun, and still comes very recommended to any Mario fan if you can pick it up at a good price.
After having just beaten Super Mario Bros U, NLU was a fun change of pace, despite its much shorter levels. You only have 100 seconds to beat every level, thus making their lengths much shorter than the original game where you commonly had 400-500 seconds to beat them. Combine this with the fact that Luigi (and possibly the other characters(?) I never had a chance to try that out) controls like he does in SMB: Lost Levels/SMB2 (i.e. he can jump higher, has lower falling acceleration) and you get really fast paced and manic levels, because this game is HARD.
All of the levels are new, with none being taken from the original game, but just because the levels are short, doesn't mean they're easy. Granted you usually will get a mushroom early on if you enter a level small, but they basically cram 500 seconds worth of enemies into a 100 second stage. With Luigi's crazy jumping, I was fairly frequently crazily jumping around trying to avoid the onslaught of enemies flying around me, or trying to avoid the lava/acid/spikes which threatened below my feet. The secrets are also immensely well hidden. Despite many run-throughs, I didn't find a single secret in the first four worlds, where in the main game I'd found them all.
The difficulty is one of the few small qualms I do have with the game. Considering that the game is technically playable with 4-people at once, the speed at which you have to complete levels really makes it so one player is constantly leaving the other person behind. That said, the addition of the Nabbit character really makes it a little easier for the second player given his immunity to enemies, but that still doesn't save you from the screen scrolling or pits to kill you.
Ultimately, I feel the game is good, but far too short a novelty to warrent the $40 price tag which the physical release shares with the main game's physical release. I'd say defeinitely keep an eye out for the New Super Mario Bros U + New Luigi U pack that I got, which tends to be a much more reasonable $45-$55. Still, it was super fun, and still comes very recommended to any Mario fan if you can pick it up at a good price.
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
Re: Games Beaten 2016
1. Oni - PC
2. Donkey Kong 64 - N64
3. Yoshi's Story - N64
4. Neverwinter Nights: Shadows of Undrentide - PC
5. Forsaken 64 - N64
6. Bloodrayne: Betrayal - PSN
7. Fire Emblem Seisen no Keifu - SNES
8. Fire Emblem Shin Monshō no Nazo: Hikari to Kage no Eiyū - Nintendo DS
9. Valkyria Chronicles 3 - PSP
10. Ready 2 Rumble Boxing - DC
11. Rise of the Tomb Raider - PC
12. XCOM 2 - PC
13. Shadowrun Hong Kong Bonus Campaign - PC
14. Fire Emblem Fates: Conquest - 3DS
15. Fire Emblem Fates: Birthright - 3DS
Well, that's the second campaign down. Birthright is the campaign for people who choose justice over family. Also for those who are newer to FE games. The campaign definitely spends most of the time being easier. It's only for the final push into the capitol that things start to get difficult. The interesting thing is I think the final missions for Birthright have harder maps than Conquest thanks to their level design. Although Birthright does give you the chance to take out the final boss in one round before the surrounding enemies get a chance to trash you (and they will if you give them the chance).
The nature of Birthright's story is much more straightforward; you must defeat the evil king with your party of good guys. The main point of grey is the fact you're fighting against your family, and there definitely is some emotional conflict over that. Still, I think I preferred the Conquest story for being more interesting.
Now I just need to wait a few days for Revelations.
2. Donkey Kong 64 - N64
3. Yoshi's Story - N64
4. Neverwinter Nights: Shadows of Undrentide - PC
5. Forsaken 64 - N64
6. Bloodrayne: Betrayal - PSN
7. Fire Emblem Seisen no Keifu - SNES
8. Fire Emblem Shin Monshō no Nazo: Hikari to Kage no Eiyū - Nintendo DS
9. Valkyria Chronicles 3 - PSP
10. Ready 2 Rumble Boxing - DC
11. Rise of the Tomb Raider - PC
12. XCOM 2 - PC
13. Shadowrun Hong Kong Bonus Campaign - PC
14. Fire Emblem Fates: Conquest - 3DS
15. Fire Emblem Fates: Birthright - 3DS
Well, that's the second campaign down. Birthright is the campaign for people who choose justice over family. Also for those who are newer to FE games. The campaign definitely spends most of the time being easier. It's only for the final push into the capitol that things start to get difficult. The interesting thing is I think the final missions for Birthright have harder maps than Conquest thanks to their level design. Although Birthright does give you the chance to take out the final boss in one round before the surrounding enemies get a chance to trash you (and they will if you give them the chance).
The nature of Birthright's story is much more straightforward; you must defeat the evil king with your party of good guys. The main point of grey is the fact you're fighting against your family, and there definitely is some emotional conflict over that. Still, I think I preferred the Conquest story for being more interesting.
Now I just need to wait a few days for Revelations.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Re: Games Beaten 2016
January:
February:
March:
42) Freedom Planet (Milla, 82 lives lost)
All those new games, and what do I do? Play through Freedom Planet in Milla mode.
The cool thing about FP is that each character plays quite differently. But Milla is the most different. She's got half the health, which is absolutely devastating, but she's also got some really neat attacks. She can summon a force field that can block or reflect shots (which releases a small blast of energy on release), and she can also summon a block above her head to throw. It's almost Super Mario Bros. 2-ish in nature. On top of that, if you have the block on hand, you can create a larger shield, and on release, a much larger beam attack fires. Many of these attacks are very powerful, which makes up for the limited life. She's also got tremendous mobility, with a flutter jump that would make Yoshi jealous.
Anyway, it was cool to go through the game again. If you're hankering for an indie title that feels more 16- or 32-bit, this is one to play. Tons of fun.
(Also, in a strange bit of symmetry, I ended up losing the same number of lives as I did with Lilac on my first playthrough. Weeeeird.)
February:
March:
42) Freedom Planet (Milla, 82 lives lost)
All those new games, and what do I do? Play through Freedom Planet in Milla mode.
The cool thing about FP is that each character plays quite differently. But Milla is the most different. She's got half the health, which is absolutely devastating, but she's also got some really neat attacks. She can summon a force field that can block or reflect shots (which releases a small blast of energy on release), and she can also summon a block above her head to throw. It's almost Super Mario Bros. 2-ish in nature. On top of that, if you have the block on hand, you can create a larger shield, and on release, a much larger beam attack fires. Many of these attacks are very powerful, which makes up for the limited life. She's also got tremendous mobility, with a flutter jump that would make Yoshi jealous.
Anyway, it was cool to go through the game again. If you're hankering for an indie title that feels more 16- or 32-bit, this is one to play. Tons of fun.
(Also, in a strange bit of symmetry, I ended up losing the same number of lives as I did with Lilac on my first playthrough. Weeeeird.)