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FracturedVeil
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Re: Fractured Veil Updates Thread

by FracturedVeil Tue Mar 23, 2021 2:17 pm

Natural lighting is a big part of any survival game and we’ve been adjusting how bright the night sky is in Fractured Veil. We’re trying to hit that perfect balance that allows players to use the cover of darkness to their advantage without accidentally creeping into a nest of mutants.

Here are a couple of GIFs from a recent playtest where the drone found us and activated its spotlight. It didn’t exactly help us creep up to the base, but it does allow you to see how dark the night is currently. We’d love to hear opinions on the current light level and if you think it should be darker or lighter. If you’d like to learn more about the game or leave your feedback visit our Discord.

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Survive and thrive in the deadly wilds of Maui 2122
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FracturedVeil
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Re: Fractured Veil Updates Thread

by FracturedVeil Thu Mar 25, 2021 3:19 pm

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Back in 2017 we made a concept for the jungle of our dreams. A Maui with painted trees and dense foliage. Plants that showed signs of the ‘fracture’ just like the mutants running around the world. In closed-alpha our main goal was just to get a stable game that didn’t crash every 5 seconds. Now that we’ve accomplished that, we set our sights on the trees and plants in the world to get closer to the first concept art from back in the day.

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This was what it looked like a week ago.

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This is where we’re at now, adding bigger palm trees, flowers and tons of ferns and bushes.

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Added some grassy vines off the trees as well to add to the post-apoc feel of an abandoned world overgrown and messed up.

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This is an example of before the update, standing in front of a bridge near the river in the starting area.

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This is the same shot once we prettied up the world a bit.

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In our version of Lahaina, it’s been super tough to get trees to show from any elevated vantage point without killing performance. There was a line where the trees ended and the map was just brown dirt before.

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But after some tinkering with the Unreal engine, we’ve figured out a way for players to still see the greenery as they take an elevator ride.

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It’s crazy how much a difference it makes for the feel of the game, how all the color and plants have brought us closer to the version of Hawaii we wanted.

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The plants even react to the wind after the update and when it rains you feel like you’re lost in a dense jungle trying to not die.
Survive and thrive in the deadly wilds of Maui 2122
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FracturedVeil
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Re: Fractured Veil Updates Thread

by FracturedVeil Mon Apr 05, 2021 1:26 pm

Dungeon Updates
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Last summer we added a dungeon to our starting area, the Thorcon Power Plant.
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It remained empty with some place holders for a while why we worked on more important things like making the game run at a playable frame rate without crashing.
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Now that we’ve achieved that goal we went back to work on the Thorcon dungeon.
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Things are looking a little different inside now.
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There’s still work to be done but it’s a fun place to run around with a group as we work on upgrades and other hidden places for players to explore.

To learn more about Fractured Veil check out our Discord. We love talking about what we're working on next.
Survive and thrive in the deadly wilds of Maui 2122
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FracturedVeil
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Re: Fractured Veil Updates Thread

by FracturedVeil Thu Apr 15, 2021 1:11 pm

Totem Upgrades and Totem Shields

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Currently, totems help players claim a plot of land to build on and can prevent your base from decaying if you keep them filled with resources.

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We added tiered totems and totem shields this month to make them more useful if you’re willing to spend the resources.

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There are now 6 different tiers of totems that players can build inside their base. They get tougher as you upgrade them and provide buffs to construction pieces around them.

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Totem shields create an invisible force that attackers have to wear down before they can access or damage your totem making it even harder for someone to take over your base if you have them installed.
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FracturedVeil
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Re: Fractured Veil Updates Thread

by FracturedVeil Tue May 18, 2021 9:38 am

New Content: Tree Classes and Tool Requirements
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We’ve created a tiered system for trees and different tool requirements for harvesting them.
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Your trusty shark-toothed pan (Killet) and stone axe are enough to harvest small and medium sized trees.
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You’ll need a metal axe to handle large trees.
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The ancient vine-covered giants require a saw-toothed axe to topple now.
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FracturedVeil
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Re: Fractured Veil Updates Thread

by FracturedVeil Mon Jun 21, 2021 10:25 am

Here's a look at some of our favorite player-built bases that we found recently.

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FracturedVeil
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Re: Fractured Veil Updates Thread

by FracturedVeil Mon Jun 28, 2021 3:56 pm

Finished The New Beach Area

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Ninjamaster
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Re: Fractured Veil Updates Thread

by Ninjamaster Sun Jul 04, 2021 2:12 pm

Well done! Looks pretty cool
My collection Updated 2021: viewtopic.php?f=28&t=31763
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FracturedVeil
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Re: Fractured Veil Updates Thread

by FracturedVeil Tue Jul 06, 2021 12:40 pm

We just finished a big new foliage update with better-looking grass, new types of trees, and coconuts for players to harvest.

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FracturedVeil
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Re: Fractured Veil Updates Thread

by FracturedVeil Tue Jul 20, 2021 9:54 am

Here's a look at some of the work we've done on the highways and byways in the game.

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