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udkultimate
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Re: New Game - Knights of al-Aqsa Mosque

by udkultimate Sun May 08, 2022 10:18 am

Fursan al-Aqsa® Easy Mode, Modding Tools and Hebrew Language Support

After the request of many players who complained about the game's difficulty, I decided to add an 'Easy Mode' alongside the Modding Tools and Hebrew language support.

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Since many players are not hardcore gamers, and since I want my game to appeal to as many players as possible, I decided to add an Easy Mode, as a custom MOD (instructions below), and take this oportunity to release the Modding Tools for the community, alongside many sample and crazy MODs.

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The Easy Mode increases the player health to 200 instead of 100, increases to 50HP the healing amount of each healthpack, increases to 100HP the extra health given by the body armor, increases to 25HP the health given for each headshot, increases to 50HP the health given for each knife kill and doubles the health for the player's vehicles on the bosses battles.

Now with the Easy Mode more casual players can enjoy and beat the game. I tested it too much, and even on the Easy Mode, the game still has it's challenging factor, but now without being too much frustrating for not hardcore gamers.

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We all know the importance MODs have for any game, and how it can be a true game changer and a reason for many games staying alive for several years to come. So thinking on this, I decided to release the tools to allow players to create and share MODs for Fursan al-Aqsa.

Due engine licensing questions, I am afraid I won't be able to share the full game editor for Fursan al-Aqsa, because I am using a custom build of the engine, which I did port to Playstation 3 and Xbox 360 some years ago, without EPIC Games authorization, however, even then, they were very kind with me. Instead of suing me in court, they allowed me to sign a custom engine license which allows me to use my custom build of their engine to develop my games, but they did not allow me to share from this engine, except the game itself with the files needed for it to run. In other words, I can not release the map editor and other engine tools, unfortunatelly.

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However, thinking on this fact, and also thinking on a way to allow ANYONE to MOD my game, without the need to have advanced technical knowledge of gaming development, 3d animations, programming and the such, I have found a very easy way to allow you to make and share mods of my game. Yes, the modding tools are a bit limited, however, you can do a LOT of crazy and cool things, and you can change thousands of gameplay features, and the only tool you need to use is Notepad++. Yes, you heard it, you can mod Fursan al-Aqsa using just a simple text editor.

To get started with Modding Fursan al-Aqsa, just download the Modding Tools here, and on the zip file you will find a very easy step-by-step tutorial:
https://www.moddb.com/games/fursan-al-a ... ding-tools

And to activate the Easy Mode, download and install this MOD, after you download the Modding Tools and read the instructions on how to install the mods:
https://www.moddb.com/games/fursan-al-a ... d-noobmode

And here you can download the sample mods I made:
https://www.moddb.com/games/fursan-al-a ... que/addons

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About the Hebrew language support, since many Israeli players are enjoying my game, I think that this is nothing more than just to allow them experience this game on their language. the game now is fully localized to Hebrew and I even remade the trailers in Hebrew language:

https://www.youtube.com/watch?v=tbe2-v6Nloo

https://www.youtube.com/watch?v=h2ULN5ZOG3Y

https://www.youtube.com/watch?v=SG9FGXdMV2g

Last, but not least, I would like to ask, if you played my game, please, leave a sincere user review on Steam and also here on metacritic, alongside a score for my game:
https://www.metacritic.com/game/pc/furs ... qsa-mosque

Also please, rate my game here on IndieDB, on the community rating panel:
https://www.indiedb.com/games/fursan-al ... qsa-mosque

I hope you enjoy this new update and can't wait to see some crazy mods made by the community!

Cheers.
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Re: New Game - Knights of al-Aqsa Mosque

by udkultimate Fri May 20, 2022 12:54 am

Fursan al-Aqsa® is 25% OFF on Steam. Don't miss this opportunity to buy the game which did shake the entire gaming industry...
https://store.steampowered.com/app/1714 ... sa_Mosque/

And if you are still in doubt, here is the first official review of Fursan al-Aqsa:
https://www.christcenteredgamer.com/rev ... qsa-mosque
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Re: New Game - Knights of al-Aqsa Mosque

by udkultimate Sat May 28, 2022 9:21 pm

Fursan al-Aqsa® price drop and Remake Announcement Trailer

https://www.youtube.com/watch?v=TWYb1sakWWs

Answering requests from multiple players around the world, now Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque® costs only USD 14.99!

Buy on Steam:
https://store.steampowered.com/app/1714 ... sa_Mosque/

I would like also to thank all of those who bought the game in its full price to support me.

And the game that caused a lot of controversy among Israeli politicians around the world is getting a Remake which is coming soon to Steam, Playstation 4, Playstation 5 and Android.

Buy Fursan al-Aqsa® Classic now on Steam and receive the PC Version of the Remake as a free update.

About the Remake, very soon I will begin to publish some screenshots and Work in Progress images. The Remake will be everything players expect from Fursan al-Aqsa. The Missions will be the same, the same maps, but there will be some graphical improvements, specially in regards the illumination and shaders from Unreal Engine 4. But my focus will be on improving the gameplay and adding modern shooter features, like weapon recoil, auto save, checkpoints, mini map, first person hands and animations, better enemies AI, new mission objectives, steam achievements, online multiplayer and more. Be sure that even if you played Fursan al-Aqsa Classic, you will enjoy playing the Remake.
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Re: New Game - Knights of al-Aqsa Mosque

by udkultimate Fri Jun 10, 2022 6:44 pm

Watch the most BASED gamedev speedrunning the most BASED game

https://www.youtube.com/watch?v=dHl0GmeQHzQ

Calling the BASED gamers department!

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Come to watch the most BASED game developer on Steam doing a speedrun on the most BASED game of all times. And you can even earn a steam key for Fursan al-Aqsa Game!

This livestream will be more a tutorial on how to play Fursan al-Aqsa. I will play the game until the end, and will try my best to finish the campaign (9 Missions) in 2 hours, or maybe a bit more.

I invite you all to watch this live, it will be very fun, and after the stream you will understand that, once you learn how to play Fursan al-Aqsa, the game becomes a very addicting game to play and enjoy.

This is a live test I have done while setting up the streaming (OBS and my new Webcam), also the giveway system by nightbot (https://nightbot.tv/):

https://www.youtube.com/watch?v=EHdqTxiooMI

So I am awaiting for you!

P.S: However joins my livestream will enter in to a watchlist, the most BASED GAMERS of the gaming world! Also, I want to apologize for my informality and a certain lack of decorum, but I was just being myself, at home, working on my computer.
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Re: New Game - Knights of al-Aqsa Mosque

by udkultimate Tue Jun 21, 2022 11:22 am

Fursan al-Aqsa is on Steam Summer Sales

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Buy the most BASED game of all times, which flipped Western Media and exposed the hypocrisy within the gaming Industry.

See what (based and redpilled) people are saying about Fursan al-Aqsa on metacritic:

https://www.youtube.com/watch?v=IORMxilitJY

Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque® is a Third Person Action Game on which you play as Ahmad al-Falastini, a young Palestinian Student who was unjustly tortured and jailed by Israeli Soldiers for 5 years, had all his family killed by an Israeli Airstrike and now, after getting out from the prison, seeks revenge against those who wronged him, killed his family and stolen his homeland, by joining a new Palestinian Resistance Movement called Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque®.

This game is greatly inspired by Hideo Kojima's Metal Gear Solid, Call of Duty Modern Warfare, Insurgency Sandstorm, Max Payne and Goldeneye 007.

Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque® is a game which addresses the Israel x Palestine conflict from a Palestinian perspective, breaking the cliché of portraying Muslim and Arabs as Terrorists, Bandits, Villains and the Americans/Israelis as the "Good Guys" and "Heroes" of History. This is the first game in the games industry which addresses such a sensitive topic, in a realistic way, showing the other side of history, which is very unknown by people, mostly here on west.

So buy Fursan al-Aqsa to join the BASED gamers department!

Steam Summer Sales begins on June 23.
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Re: New Game - Knights of al-Aqsa Mosque

by udkultimate Mon Sep 12, 2022 1:23 pm

Fursan al-Aqsa Remake and Mobile - First Look Trailer

In this article I showcase the first look at Fursan al-Aqsa Remake, the updated version of my game (developed now in Unreal Engine 4) and Fursan al-Aqsa Mobile, the portable version of this remake to allow those players who can't afford a gaming PC to enjoy the experience of playing the MOST BASED GAME of all times.

https://www.youtube.com/watch?v=6c58VWOq_6s

https://www.youtube.com/watch?v=q92eITAvrn4

It has been more than two months which I do not post a new devlog article here, but for those who are following me, you already know I have been very busy, working like crazy on Fursan al-Aqsa Remake. So these last months I dedicated myself to study Unreal Engine 4, and thanks to all the updated tools of the engine, I was able to get the basic game framework and gameplay systems working perfectly and I created these two new trailers to showcase the progress on Fursan al-Aqsa Remake Development.

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As stated before, I am making two versions of the game, one for PC and other for Android (Fursan al-Aqsa Mobile). The portable version of this remake is to allow those players who can't afford a gaming PC to enjoy the experience of playing the MOST BASED GAME of all times. The game will be the same on two versions, but, just like the differences between the PC and PS3/Xbox360 versions of Fursan al-Aqsa "Classic", the Mobile is inferior in terms of quality, with low resolution textures and less visual effects, for the sake of allowing even old smartphones to run the game (think like a compressed version of the game to fit inside a mobile device). After feedback of many of my followers, I realized that the majority of middle-eastern gamers play on Mobile, so Fursan al-Aqsa Mobile is for those players. I mean, if you have an average gaming PC which can run most recent 3D games, there is no need to play the mobile version, since on PC you will have the best experience.

I plan to add more gameplay mechanics, to make the game more dynamic and fun to play. Now our hero learned parkour (as you can see on the trailer), I increased the jump height, and I totally removed the fall damage, so that means our hero will not be harmed even if he falls from a Skyscraper! I know it is not realistic, but this is fun. I am going to add other movements like vault jumping, roll, dodge, slide and wall running. I will still remake and improve the bullet time effect in Unreal Engine 4 among other things. I am looking to make some cool acrobatic action movements, very similar to My Friend Pedro. I want to make some INSANE action moments for Fursan al-Aqsa Remake, in sha Allah.

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About the graphics, yeah, I have done a revamp on the graphics but even then, they are not my focus. My focus is performance, and I want to allow even average gaming PC's to run Fursan al-Aqsa Remake. I mean, the requirements will be the same as the "Classic" Version, except that the GPU needs to support Shader Model 5 (any video card which support DirectX 11 can run Unreal Engine 4 games). So this is the final graphics quality, but as for the animations, I will improve these animations, add some more character animations, and more weapons for the final version of Fursan al-Aqsa Remake.

The game on my new Laptop (Acer Nitro 5 with 8GB RAM and a GTX1650 4GB, Core i5), which I was able to buy thanks to Allah (God) and to you, players who bought my game on Steam, the game runs at 70-90 fps, smoothly without any noticeable frames drop down. A friend of mine who has an RTX GPU, the game run at 180-200 fps, so I think it is very well optimized. Because this I am not focusing in too much graphics details, or 4K textures, I prefer to focus on performance, specially for an action game, an intense shooter, like Fursan al-Aqsa.

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Just something that I need to tell you, is that a group of Pro-Israel lawyers is trying to take down Fursan al-Aqsa
https://freebeacon.com/latest-news/onli ... -israelis/

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For all of those who played my game, you know that this game does NOT promote hate against Jews or the "Killing of Jews and Israelis". You all know that the point here is that Fursan al-Aqsa is the FIRST and until now the ONLY game who simply FLIPPED western media in the sense of how we, arabs and muslims are portrayed on videogames and movies.

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By the way, my game has NO element of the jewish religion, there is no indication that the enemy soldiers in this game are jewish (by the way, I know many IDF Soldiers who are atheist), so this accusation that my game promotes violence against jews, or that this game is anti-Semitism propaganda, are nothing but FAKE NEWS.

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So what is the problem on having Israeli Soldiers as the enemies on a videogame? Why they should always be the "Good guys"? Why Russian Soldiers can be killed on games? Why Arab Soldiers can be killed on games? Why Afghani Soldiers can be the "terrorists" in games? But why USA Soldiers and Israeli Soldiers must always be the heroes?

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Besides everything, you know that my games has a satirical tone, just like Mortal Kombat Fatalities. How can a Megalodon Shark be called by someone to come and eat a soldier in real life? How can someone double jump and fly in slow motion in real life? How can someone jump out from an airplane holding a RPG bazooka to shoot at an helicopter in real life?

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I have great hopes that Steam will keep preserving my rights for Freedom of Speech and allow my game there, since it is making a commercial success on their platform, and the players reviews are very positive, and most important is that my games does NOT break any Steam Guidelines and neither any law of any country.

This Remake will be free for those who own Fursan al-Aqsa on Steam, so BUY NOW and get the Remake as a free update once it comes out, in sha Allah. Even in the worst scenario, supposing my game gets banned from Steam, you will still get the Remake, even if that means I will manually send the game's files to each one who bought my game on Steam.

Support Fursan al-Aqsa!

https://store.steampowered.com/app/1714 ... sa_Mosque/
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Re: New Game - Knights of al-Aqsa Mosque

by udkultimate Sat Oct 08, 2022 8:54 pm

Fursan al-Aqsa Classic: Definitive Edition Update

Watch the trailer for Fursan al-Aqsa Classic Update: Definitive Edition. This update fixes many of the original game's shortcomings and flaws by adding some more modern gameplay features like escape time for security cameras, checkpoints, mission objectives indicators, radar and minimap to make the game more enjoayable for a modern audience, and not only hardcore old school players. In addition players now can choose among different playable characters.

https://www.youtube.com/watch?v=P5Q8Wf3Qv2Y

The most BASED game of all times now is adapted for a modern audience of gamers with new features like on-screen indicators, detection delay for security cameras, increased player HP, checkpoints, and more.

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After the release of my game on Steam, I was able to build a very nice and friendly relationship with Fursan al-Aqsa players, and by talking with them, listening to their feedbacks and suggestions, I realized that not all gamers enjoy hardcore shooters like me, rather, the majority of gamers of today are already habituated with more modern gameplay features which we, old gamers from the 90's, never experienced on our time as gamers (I am still a gamer today but I don't have too much free time to play games). And indeed, some of these "modern" features today are standard on the majority of games.

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But before making these changes on my game Fursan al-Aqsa, I decided to play some recent games and shooters, like Ion Fury and others, and I realized that indeed, making things easier for the player is much better than trying to punish him. One example, I myself was able to enjoy Ion Fury just because the game allows the player to save the game at any time and continue from this last save. This is perfect for me because I hardly have much free time to play, and whenever I find a break to play games, I do not want to stay in example, playing 2 hours the same mission / level, because it is very hard to beat. I think it is much better have 1 hour of fun playing a game than having 5 hours of frustration playing this same game.

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With that in mind I decided to make some changes (which you can see on the trailer above) on the actual version of my game which is on Steam (this is besides Fursan al-Aqsa Remake, which will be a new game given as a free update for those who own Fursan al-Aqsa on Steam), also because many players bought the game, played Mission 2, didn't get past Mission 2 (they got frustrated with the security cameras), then they give up the game and refund it, not enjoying the game at all.

I decided to call this last update as Fursan al-Aqsa Classic: Definitive Edition because I will not touch on this version anymore, now my focus will be on Fursan al-Aqsa Remake, however, Fursan al-Aqsa Classic will be available to play even after the release of Fursan al-Aqsa Remake (I will update the game launcher to allow players to choose which version to launch).

I hope that now with this last update this game will be enjoyable by a more modern audience, specially this new generation of gamers more habituated to games like Call of Duty and other modern franchises.

Assalamu Alaykum (may the peace be with you).

IMPORTANT: MINI MAP DOES NOT WORK IF YOU ENABLE MULTI SAMPLE ANTI ALIASING ON THE GAME'S OPTIONS MENU. This is a bug on UDK Engine itself, but you can set anti aliasing settings directly on Nvidia Control Panel instead of using this option in-game.
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Re: New Game - Knights of al-Aqsa Mosque

by udkultimate Fri Oct 14, 2022 7:58 pm

Fursan al-Aqsa - Dreamhack Beyond Indie Showcase

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The most BASED game of all times is part of DreamHack Beyond indiegames showcase! Come watch the most BASED gamedev on Steam playing Fursan al-Aqsa Game this Sunday 10/16 4:00 pm (GMT-3) / 12:00 pm (PDT)!

This is a Indie Games Showcase event featuring many different and AMAZING games from all around the globe. It's an honor for me having Fursan al-Aqsa showcased on such a big event.

To watch this livestream just check my game's store page on the day and time of the event:
https://store.steampowered.com/app/1714 ... sa_Mosque/

I will play this new update, the Definitive Edition, to showcase the new improvements and features.

According to those who played, now the game is much easier and fun to play, as you can see here on this user review:
https://steamcommunity.com/profiles/765 ... d/1714420/

So I hope to see you there, in sha Allah.

Cheers!
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Re: New Game - Knights of al-Aqsa Mosque

by udkultimate Sun Nov 06, 2022 5:05 pm

Fursan al-Aqsa Remake Devlog: Combat Overview and Artificial Intelligence

Check out this new trailer for Fursan al-Aqsa Remake, showcasing the updated enemies AI and the first combat overview.

https://www.youtube.com/watch?v=JFz8YlPr0gA

Buy Fursan al-Aqsa Classic now on Steam and receive the Remake as a free update:
https://store.steampowered.com/app/1714 ... sa_Mosque/

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Now my friends, I need to be sincere with you. Please, buy my game on Steam to support me, otherwise I will need to give a break on this project, because, unfortunately, bills don't stop to come all months.

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If the sales remain low, I will have to give priority to my job. I would love to dedicate more time to this project, to be able to finish as fast as it is possible, however, in reality it is not that easy. I tried to make a living from game development, but it is VERY hard. Fursan al-Aqsa has 7250 wishlists on Steam, and, if only the half of these whishlists converted to sales, I would be able to dedicate my full time on Fursan al-Aqsa Remake. Anyway, I will try my best to finish Fursan al-Aqsa Remake Demo.

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I know Fursan al-Aqsa already entered on the video games history, even though it did not receive the deserved recognition.

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May Allah bless you!

Sincerely,
Nidal Nijm.
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Re: New Game - Knights of al-Aqsa Mosque

by udkultimate Tue Dec 06, 2022 1:30 pm

Fursan al-Aqsa Remake: Brutal Combat Gameplay

Take a deep dive into the frenetic, gory and bloody Combat Mechanics of Fursan al-Aqsa Remake, the most BASED and REDPILLED game of ALL times, created by Nidal Nijm, the most BASED game developer on Steam:

https://www.youtube.com/watch?v=wUGI5k_uY5M

Buy Fursan al-Aqsa Classic now on Steam and receive the Remake as a free update:
https://store.steampowered.com/app/1714 ... sa_Mosque/

Mobile Version Combat Gameplay:
https://www.youtube.com/watch?v=mSr8clkLRng

INSANE Explosions Gameplay:
https://www.indiedb.com/games/fursan-al ... explosions

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This trailer shows the core gameplay of Fursan al-Aqsa Remake, the updated combat mechanics and also the updated enemies AI and the updated Zionist Soldier Model (the 1st variation).

You can notice a HUGE difference and improvement on the enemies behaviour, thanks to this AMAZING kit I am using for Unreal Engine 4:

https://www.unrealengine.com/marketplac ... or-toolkit

This is one of the most advanced Artificial Intelligence Frameworks for Unreal Engine, as it is based on behaviours. So you setup different behaviours and reactions for the enemies, alongside situations to trigger these behaviours, like what the enemy should do if he sees you, if he hears the bullets, or if he hears other enemy dying close to him, what to do if the players gets out of his sight, patrol, investigate, and many other cool things. But as always, I changed a lot this AI Framework, added many new functions and extra features (I improved the AI hearing and peripheral vision), and I also integrated with this another Locomotion System:

https://www.unrealengine.com/marketplac ... -system-v1

I used from this system mainly the Ragdoll Physics and some of the movements (since I added some new animations) to make the enemies animation a bit different from the player's animations (just like in Fursan al-Aqsa Classic). This way makes the game's animations more appealing and varied.

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Other new feature I implemented is the new Super Headshot, which blows up the enemies' heads with a Cinematic Camera. To perform the Super Headshot you simply need to perform a headshot while in bullet time. Super Headshots now give player 30HP of health, while Normal Headshots give player 15HP of health. However, for keeping the gameplay balanced, there is a cool down time on both the Bullet Time and the Super Headshot.

I already remade the Knife Kills (Stealth Kills) in Unreal Engine 4, and now it works perfectly, it is easier to perform, and it is not buggy as on the classic version. You just approach the enemy from behind and press V. But you need to approach him without too much delay, because if you stay too much behind him, he will feel your presence, turn around and shoot at you! I will add the front kill animation as well. The knife kills give player 50HP of health!

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Added the Wall Running, which makes the player invincible for some seconds, and also the automatic health regeneration (1HP by second), there is no need for health packs anymore. So removing the healthpack means the best way to gain health is killing the enemies, so this will turn the player in a killer machine haha!!! So you must kill to survive!!!

The next step now will be finish the demo mission, since now the basic game framework is done. I hope now in the end of December to release Fursan al-Aqsa Remake Demo on Steam and Fursan al-Aqsa Mobile Demo on Playstore, to allow you have a taste of what awaits on the full game.

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Last but not least, the Indie of the Year 2022 competition has just began on IndieDB:

https://www.indiedb.com/games/fursan-al ... que/images

And since Fursan al-Aqsa Classic Definitive Edition (the last update) fixed the biggest problems of my game (security cameras logic, mission objective indicators, mini map, checkpoints and so on), I think now Fursan al-Aqsa is very enjoyable on its actual shape, so you can enjoy it while waiting for Fursan al-Aqsa Remake, and I kindly ask you, PLEASE VOTE ON FURSAN AL AQSA MAYBE IT CAN BECOME AMONG THE BEST INDIE GAMES OF 2022, which in turn will give the visibility Fursan al-Aqsa needs to be a trully successful indie game.

Thanks and until next time!
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