No, don't get that excited, it really isn't that great. In fact I'd say it's much more mediocre than the other Disney platformers that came out for SNES and Genesis/Megadrive. I bring it up though because I have a question for anyone else who has played it. Namely, I'm having control frustrations and cannot figure out what to do. I need some help, folks.
I've been messing around with this game for the SNES, but I lack a manual, and I cannot figure out how to do the spin kick as Pinocchio. Originally I had no idea Pinocchio could attack at all. But I ended up getting stuck at a point in the game where I could not figure out what to do, so I eventually looked up a video and discovered I am supposed to be able to do a kick. I went back to the game, swapped out three different controllers, tracked down a manual for the Genesis version that ended up being no help(I can't find the SNES one online), and I even tried emulating both the NTSC-U and the PAL version to see if there was anything different, but no dice.
If you cannot tell, I am a bit frustrated at this point. This game isn't hard enough to be this annoying.
Disney's forgotten 16-bit platformer...Pinocchio!
- noiseredux
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Re: Disney's forgotten 16-bit platformer...Pinocchio!
I did. All of them. Then I rapidly pressed them. Then I started doing combinations. Then d-pad rolls. Then charge moves. Mortal Kombat directional moves. Combinations including start and select. Nothing worked.
- BoneSnapDeez
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Re: Disney's forgotten 16-bit platformer...Pinocchio!
It's probably something stupid like those stupid Sonic 3 elevators.
The 7th Saga > Pinocchio.
The 7th Saga > Pinocchio.
Re: Disney's forgotten 16-bit platformer...Pinocchio!
BoneSnapDeez wrote:It's probably something stupid like those stupid Sonic 3 elevators.
The 7th Saga > Pinocchio.
Truth.
Re: Disney's forgotten 16-bit platformer...Pinocchio!
I haven't played this in years, but as far as I can remember, you just had to hit up on the d-pad to do the spin kick.
Re: Disney's forgotten 16-bit platformer...Pinocchio!
Odd, up for me actually pans the camera up, just like L and R move it left and right so I can look around.
Re: Disney's forgotten 16-bit platformer...Pinocchio!
Is it at that theater part where you have to mimic people or is it later?
Re: Disney's forgotten 16-bit platformer...Pinocchio!
No, it's later. At the end of the amusement park, after the roller coaster sequence. Pinocchio has to kick a guy in his behind at the start of the level.
Re: Disney's forgotten 16-bit platformer...Pinocchio!
Welp, I have no idea. I found the game playable at this site:
http://www.snesfun.com/play/pinocchio/1593
Up just pans the camera like you said. The menu says the Y button is for attack, but does no such thing.
At first I thought maybe I'm just remembering the genesis version, but there seem to be videos of the SNES version with the spin kick in them.
http://www.snesfun.com/play/pinocchio/1593
Up just pans the camera like you said. The menu says the Y button is for attack, but does no such thing.
At first I thought maybe I'm just remembering the genesis version, but there seem to be videos of the SNES version with the spin kick in them.