Anayo wrote:Would lootcrates still be gambling if they did that? For example, if you could crack open one free lootcrate a day without paying anything, but if you were impatient you could also buy more.
That is generally what lootcrates already do. I would hazard a guess that this has the potential to be even more destructive for young or potentially abusable users. One free hit, but they'll come back once they get the rush!
On the Trading Card Game thing, as someone who has played them their entire lives... this is pure gambling. Its not even nuanced. I knew when I was 7 that I was gambling, and almost got thrown out of the store for saying as much!
I hand you $4, you hand me a random pack of cardboard, with say a 70% chance of loss of value, a 20% chance to break even, and a 10% chance to make money (Sometimes a lot of money! But sometimes the packs are a lot of money too!).
Example: A pack of Futuresight (From the card game Magic: The Gathering) costs around $25-$30. There is a foil card in there worth around $800. Your chances of getting it are extremely low (approx 1/2,160). That is gambling!
The difference between this and lootcrates is the physical cash value. But, I think the point of concern is that its not the cash value that can create a destructive environment for young or sensitive people, its the gambling aspect itself.
The reason Danon and the like get away with sweepstakes, is they generally have no cost to entry. Or, more specifically, they offer the sweepstakes free, on top of the yogurt, which you purchased. This does have some potential for abuse, but I don't think its in the same realm. A lot of these now actually require no purchase at all, and are just being advertised on the product, but can be entered online for free.