A few things in an attempt to refocus the thread...
-I'd like to think we've moved past the gender/sex stuff for now, as while that discussion is worth having and has some relevance to the topic, I think it is in and of itself a bit of a tangent.
-Roger Ebert was a deservedly respected film critic throughout his life and a generally thoughtful writer on a range of subjects. He was never an "old man shaking his cane" or some such - that's dismissive of his age and ignorant of his work. I also think, as a critic of a medium with qualities to which so many game developers have admittedly aspired in their own work, his opinion does and did matter to the discussion of "are games art?" He wasn't the first voice in that debate, he wasn't the last word, but that flurry around his essay(s) produced a lot of well-stated ideas and points to consider from those inside game industry/game culture and those outside of game industry/game culture. What was especially interesting was to see who agreed and disagreed with Ebert and how often those expressions on either side came from places you wouldn't have expected. It was a valuable moment of introspection and served as an exigence for new kinds of writing for new kinds of audiences, and for that alone Ebert and his essays deserve the respect of people who think critically about video games.
- Erik_Twice, you keep mentioning "the press" (their supposed role in the HM2 stuff, their response to Ebert, etc.), which is bringing this discussion much closer to the whole GamerGate thing than I am trying to suggest with the OP. Basically, I don't want the thread to focus on supposed "press-based efforts at censorship" as much as I want to consider examples that were clearly driven by those who played the game, those speaking out on social media, etc. Certainly a discussion of the press is relevant to the extent that it covered these player responses, but the impetus in the examples I am interested in should be squarely grounded in audience feedback post-release.
Exhuminator wrote:The key word there is "yet". So to be fair by the time Ebert was a film critic, his beloved medium had a much longer amount of time to evolve than where video games are today. Given the same amount of time to mature, video games as a medium will prove how short sighted and ignorant he was.
This is not true. The earliest feature films were being shown at the very turn of the 20th century, but by the mid 1920s we had films that were - even in their own time - widely heralded as crowning accomplishments of artistry (Ben Hur, Metropolis, etc.). If we are generous and place video games origins as late as 1972 (the Odyssey), the medium has already been around for 43 years. By that time in the history of film, at least a dozen films that are still today on the American Film Institute's List of 100 best films were already released (e.g. Gone with the Wind, Casablanca, Citizen Kane, City Lights, The Wizard of Oz, etc.) and Hollywood had established itself as artistically valid.
That said, Ebert did begin his review work in the 1960s and yes, film had been around longer than then games have been now...but the medium already had decades of established artistry.