Skyward Sword looks a lot better aesthetically than Xenoblade. And yes, I have played both. Also, while we're on the subject, is Xenoblade a medium budget game as well?
And yes, visuals does not necessarily determine production cost, but the idea that Mario and Zelda are not heavily advertised is laughable. Why are they not advertised, because people here - who are grown ass men who probably watch television for grown men, do not see commercials for it? I don't think you're going to see a commercial for Mario on Monday Night Football, but the idea that a game like Mario that sells more than any other franchise doesn't have a lot of money being dumped into advertisement is laughable. Nearly half of Nintendo's advertisements feature Mario.
General_Norris wrote:Violent By Design wrote:What does film have to do with this?
Wow man, do you live under a rock? You really have never heard the term "blockbuster" before?
The blockbuster as commonly understood is a big budget, all-star movie with an incredible marketing push that aims for the biggest audience possible. The traditional "slow burn" where films were expected to slowly gain support is eschewed in favour of a simultenous release on every cinema in a given country.
Practically every "big release" you hear about is either a blockbuster or the kind of low-budget film that can't fail (Think Seltzer and Friedberg or those generic romantic comedies).
Think about this. This is a list of blockbusters:
Avatar
The Dark Knight
Star Wars
Pirates of the Caribbean
Iron Man
Jurassic Park
Transformers: Revenge of the Fallen
The Lord of the Rings: The Return of the King
Gladiator
Okay, first off I am not digging the insults. Second, I never said I did not know what a block buster is. (I'm reading the post we just had and I literally have no idea where you got this idea that that is what I've been asking you). Even the post that this is a reply too asked "What does film have to do with this?" - your list is irrelevant to the question entirely.
Third stop talking about movies. (and even by your own definition, Star Wars was not a blockbuster budget film, it just had blockbuster success).
Fourth, you said you're talking about a
GENRE, I asked you to define the genre. I want you to define the characteristics of a middle budget game (not a movie, a game). If you asked me what a blockbuster movie was, I could give an actual figure and scale of production, you have not done that for video games, which is what I've been asking for the past few post. I have no clue how this somehow got flipped to me not knowing what Lord of the Rings is.
Which games would you add to that list? Certainly not Mario.
Aside from the list being irrelevant, this doesn't make any sense. Literally an apples and orange comparison. Are you implying that Uncharted cost as much to make as Avatar?
Just look at them. They are cheap to make. Really, really cheap. I won't be able to put up any numbers because there aren't any but it's a cheap game.
I think you're going to need a better reason than "because I say so". I don't think they were "cheap", and what would you consider a game to be cheap? I asked you to define what makes a game medium budget, budget would be a good place to start.
How many millions do you think it cost to make a Zelda game vs a game that you called Triple A like Uncharted? I think people have this strange idea that the stereotypical Triple A title cost 100 million like GTA, when most of them are probably 20 millionish. How much do you think Zelda cost to make, 1 million????