Curlypaul wrote:@General_Norris - you are right Fantasia is wonderful work. The art design and animation are lavish and along with the music make a fantastic experience. Yet I would not class it as a great film personally, because of the lack of a plot and engaging charaters.
But why? I don't think the films needs them anymore than it needs a car chase, it's something cool but ultimatedly the film doesn't need them. It simply doesn't cross my mind why it needs them because it makes no attempt to do so.
Its true that artsy films can do this too, but I think thats much harder to acheive especially as the medium of film is so saturated with examples that can be instantly enjoyed without having to think about metaphors or anything.
It's harder to achieve a good film without plot, however it's interesting in it's own right. The opening sequence in Fantasia is not even methaporical, it's just nice, like a sunset or a huge orange cube.
Eskil, you tell me I'm jumping to conclusions, but whose conclusions? I do not think I have misrepresented your arguments.
Especially Final Fantasy is one of my favourite series precisely because of the story. I think FF is a brilliant example of my point, not yours.
I do not think you understood my point. I cited Final Fantasy as a strategy game, not as a roleplaying game. Strategy games do not characters, unlike roleplaying games which inherently need them to be such.
Yes, story isn't always what makes a game, but in many cases, it's the defining factor, and that's okay. Just as it's okay for other games to have no story whatsoever and still be absolutely equal in quality.
If the story is the defining factor why make it a game? Write a novel instead, it would give better results. I argue for animated films to be animated, games to have good gameplay and so on. It's simply poor use of the medium.
Anyway, this whole argument is a bit pointless since this is so obviously a matter of preference. I can understand that if you prefer games without a story, you're upset when games that don't need a story have one, and make you sit through long cut-scenes and whatnot. But that doesn't change the value of a compelling plot.
As I told you earlier, nobody is arguing for plot-less games. I'm arguing for the understanding that plot is just a tool.
I have not voiced my preferences in this thread nor do I think subjective taste is relevant to the topic.