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Molyneux's vision and the future of Natal/Kinect

Posted: Tue Jul 20, 2010 7:19 pm
by J T
I never watched the Milo demo until now. Here it is:

http://www.youtube.com/watch?v=CPIbGnBQcJY

And here is more video of Peter Molyneux (creator of games such as Populous, Black & White, and Fable) talking more about his vision for Project Natal (now known as Kinect) and the Milo game he developed for it.

http://www.youtube.com/watch?v=6xsENuhnk7E


It's interesting to me how the development of Natal has played out. Milo was demonstrated in 2009. Molyneux's vision is very revolutionary and grandiose. Of course, you would expect no less from the man who laid down much of the foundation for the "God Game" genre. His God complex has now taken him to developing virtual people that he can actually have a real interaction with. In a way, I think it is sad to hear Molyneux talk from a year ago and to see that Natal has now become the obnoxiously named "Kinect" and instead of having a visionary interface as seen in the Milo demo, it's largely being promoted for it's ability to let you pretend to pat the head of a virtual baby tiger (Kinectimals, by the way, is the worst name for a game ever. Blegh!).

I have heard others talk about how great it can be to have "you as the controller", which always seemed like the same thing we have had with the EyeToy for years, but I never realized they were using tech for identifying facial expression and tonal voice changes. The idea of interacting with a character that has artificial emotional communication abilities is actually quite exciting. I like how Molyneux points out that it's not just about artificial intelligence. You can enhance the realism of a character only so much with artificial intelligence. You can take that character realism to another level wtih artificial emotional communication. And really, that wouldn't be possible without something like Natal/Kinect. You need the ability to read facial cues and auditory cues, and to adapt to those in real time. I think Molyneux has a really interesting vision for this new technology that others are missing. It really could take interactive story telling in a completely new direction, as long as it doesn't get bogged down by a bunch of crap games with no creative vision that just have you prancing around in front of your television.

Re: Molyneux's vision and the future of Natal/Kinect

Posted: Tue Jul 20, 2010 8:05 pm
by Mod_Man_Extreme
Too bad all Kinect really is are two old Xbox Live Vision cams and a microphone stuffed into a $200 rectangle of plastic.

Also the original 2009 Milo demo and all known recordings of Milo have been scripted actors acting alongside a video of Milo, never has there been any live and real-time game footage shown, at least to my knowledge.

Re: Molyneux's vision and the future of Natal/Kinect

Posted: Tue Jul 20, 2010 8:12 pm
by yomomma1
Mod_Man_Extreme wrote:Too bad all Kinect really is are two old Xbox Live Vision cams and a microphone stuffed into a $200 rectangle of plastic.

Also the original 2009 Milo demo and all known recordings of Milo have been scripted actors acting alongside a video of Milo, never has there been any live and real-time game footage shown, at least to my knowledge.



Just like how the wii is two gamecubes duct taped together?

Ps. it's 149.99 and a game.

Re: Molyneux's vision and the future of Natal/Kinect

Posted: Tue Jul 20, 2010 8:31 pm
by Mod_Man_Extreme
Not at GameStop and Wal-Mart it isn't. The Kinect unit itself is going to retail at $149.99 + tax alone and bundle with one game for $200 + tax. This does NOT include the $49.99 +tax AC Adapter needed for if you have the regular 360 console either so the thing is ridiculously overpriced into the Sega CD/Sega 32X region.

The specs for Kinect were released about a week or two ago and everyone got to see that it literally is just two Xbox Live Vision cams and a microphone inside of the box. The original hardware plans were scrapped after E3 '09, the internal CPU for the cams and such was removed and thus it relies solely on the 360 to operate it. Not to mention the whole scanning objects into games thing is complete fantasy. To scan an object into a game like in the trailer every single aspect of that object and it's physics would have to somehow be coded into the game which is an unlikely possibility. Textures based off a picture of the object itself, yes but objects themselves, no.

Oh and the Wii is 1.5 Gamecubes smashed together thank you very much..... :wink:

Re: Molyneux's vision and the future of Natal/Kinect

Posted: Tue Jul 20, 2010 8:46 pm
by yomomma1
Because you mentioned gamestop... http://www.gamestop.com/Catalog/Product ... tlpreorder

Edit Pricing was released today, basically before today it was all speculation.

Re: Molyneux's vision and the future of Natal/Kinect

Posted: Tue Jul 20, 2010 8:55 pm
by Mod_Man_Extreme
Ah, had the day off today and still haven't checked Destructiod or else I would have adjusted accordingly.

Still though when an add-on costs as much as the system itself it's pretty ludicrous.

Re: Molyneux's vision and the future of Natal/Kinect

Posted: Tue Jul 20, 2010 9:18 pm
by yomomma1
Mod_Man_Extreme wrote:Ah, had the day off today and still haven't checked Destructiod or else I would have adjusted accordingly.

Still though when an add-on costs as much as the system itself it's pretty ludicrous.


Another bundle is Kinect + Kinect adventures + S arcade. For 300 dollars.

Molyneux is the creative director for MGS in europe I think. And alot of kinect stuff is being made by rare.. So maybe he sees kinect as more than one thing?

Re: Molyneux's vision and the future of Natal/Kinect

Posted: Tue Jul 20, 2010 11:51 pm
by Dakinggamer87
I got some hands-on with Kinect at Macy's over the weekend and the tech is cool but I still need better games and a reasonable price point to even consider it. I do look forward to seeing how Molyneux utilizes Kinetc as well as other developers. :)