1. Frog Detective 2: The Case of the Invisible Wizard (PC)(Adventure)
2. Revulsion (PC)(FPS)
3. Nonogram - Master's Legacy (PC)(Puzzle)
4. Sekiro (PC)(Action-Adventure)
5. Grim Dawn (PC)(Action RPG)
6. Grim Dawn: Ashes of Malmouth (PC)(Action RPG)
7. Grim Dawn: Forgotten Gods (PC)(Action RPG)
8. Viscera Cleanup Detail: Santa's Rampage (PC)(FPS)
9. Viscera Cleanup Detail: Shadow Warrior (PC)(FPS)
10. Shrine (PC)(FPS)
11. Record of Lodoss War - Deedlit in Wonder Labyrinth (PC)(Adventure)
12. Forgotten Realms: Demon Stone (PC)(Action)
13. Red Alliance (PC)(FPS)
14. The Forest (PC)(Horror)
15. Pixel Puzzles: Japan (PC)(Puzzle)
16. 12 is Better Than 6 (PC)(Top Down Shooter)
17. Torchlight II (PC)(RPG)
18. An Elder Scrolls Legend: Battlespire (PC)(RPG)
19. Port of Call (PC)(Walking Sim)
20. NeonCode (PC)(Walking Sim)
21. Carrion (PC)(Adventure)
22. Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist (PC)(Walking Sim)
23. Helltaker (PC)(Puzzle)
24. Warhammer 40,000: Inquisitor - Martyr (PC)(RPG)
25. Castlevania: Bloodlines (Switch)(Platformer)
26. Treachery in Beatdown City (Switch)(RPG)
27. Zeno Clash (PC)(Action)
Zeno Clash is a strange game. It is a first person brawler, with the occasional use of projectiles to give it an FPS touch, much like Oddworld: Stranger's Wrath. Unlike Stranger though, ZC never leaves the first person view, so when you're going through fisticuffs, you're seeing your fists do the punching. Unfortunately, the controls big things down, and there are some quirks to what moves you can pull off and combat in general, but then "quirky" is probably how Zeno Clash wanted to be defined.
You play as Ghat, who flees from his family along with his horned lady friend Deadra. Why is Ghat fleeing? Well, he may have killed the Father-Mother, the patriarch and matriarch of the family. Ghat and Deadra flee to the end of the world while he reveals what led to the murder, but it is only upon returning with the mysterious Golem that the truth is finally revealed. And in the meantime, you're going to be fighting so many weird elephant men, crazy folks with pots for helmets, and four-breasted rat ladies, that the truth will be forgettable...which may be why the game has checkpoint saving and unskippable cutscenes. Because nothing helps burn things into my brain like having to rewatch weirdos ask weird questions about weird situations over and over again simply because I didn't see that one skullbomb.
Did I mention skullbombs? They're like grenades, but you can't cook them, and yours have fuses three times longer than your opponents'. They also often have guns, and while they're kind enough to announce they're firing, they're good enough that you're going to want to dive behind cover or another for to block their shots, especially if they're using that grenade launcher-thingy. I say thingy because the gun design is as bizarre as the rest of the world, which does at least keep things consistently weird.
Now hand-to-hand is what you'll spend most of your time doing, so let's discuss controls. You have a light attack; hold it down for a three hit combo that isn't great but knocks off some health and builds towards a stun. Then you have your heavy attack, which can be charged up and used to break blocks. You can also block, dodge, and deflect, though for some reason this is done with the space bar on PC, so it never felt like it meshed; even at the end of the game, I was tapping heavy attack thinking it would block because of previous first person brawlers I have played. Internalized control schemes can really wreck you when your in a pinch.
Also, attacks can flow together, so your opponents can dodge your attack and counter, which you can block or dodge and follow up with your own attack, but this is never explained. When you get it down, it's impressive, but it's a learning process for each type of enemy, and you're often having to do this while fighting multiple at once, so the flow will likely get disrupted as you get punched and/or shot in the back.
Get through all of this, and you unlock the tower levels, which are challenge modes where you must fight your way up a tower or down a pit. Each new level contains tougher confrontations, with the final tower level featuring a harder variation of the final boss fight, where you now get to face two of the game's bosses at the same time while also fending off a horde of foes...and that's only if you make it to that area of the level. It really is a challenge that will require your full understanding of the game's combat system. It might even be fun if I weren't having to spend the time fending off three people and a couple of bosses while a few other folks shoot me or chuck grenades at me. I got stunlocked at one point and spent a minute watching myself continuously get knocked down and go through the standing animation only to hit the mat again as my health chunked away.
As I said, it's a strange game. And I think I'd rather play Stranger's Wrath or Elderborn again than Zeno Clash.