alienjesus wrote:I always thought the difficulty of Lightning Lookout was overrated personally. Koindozer Klash on the other hand, that is hell, especially when you lose Dixie and have to do it without the ability to slow your fall.
DKC3 is by far my favourite though. I've pointed it out before, but people tend to call DKC3 gimmicky and Super Mario 3D World innovative and creative - but they generally both work on the same principle - one and done level ideas that mix up the gameplay in an interesting way.
DKC3 is my probably my favourite traditional 2D platformer and a contender for my favourite game on the system.
That's fine, though I genuinely thought the level in question was challenging. I also misunderstood the way to avoid the lightning thanks to a couple of coincidences, so it could be that I'm just dumb. As for Koindozer Klash, let me put it this way. While I lost many lives on Lightning Lookout, Koindozer Klash was the only level in the game that actually pissed me off.
I'm certainly not trying to dump on the game with bandwagon criticism. I like a lot of the gimmicks (Konveyor Rope Klash was really fun, for example), and DKC2 does it as well, as has been pointed out. There's nothing wrong with that sort of design. I just don't think all of them are actually fun in practice. Hell, there are obnoxious levels in Super Mario 3d World as well. Mario definitely doesn't get a pass.
I'm glad DKC3 is your favorite though. I have no arguments, there's a lot to like.