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prfsnl_gmr
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Re: Racketboy Summer Games Challenge 2020 - begin when ready

by prfsnl_gmr Sat May 23, 2020 4:01 pm

@pook99 Muramasa is awesome. Such a fun, gorgeous game. I’m glad you’re enjoying it so far, and I’d love to see a HD version for the Switch.

.....

DKC2 is so much radically better than DKC that it makes me sad I’ve played through DKC a few times and never played through DKC2. I wasted so much time with the inferior game.
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lordb0rb4
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Re: Racketboy Summer Games Challenge 2020 - begin when ready

by lordb0rb4 Sat May 23, 2020 10:24 pm

pook99 wrote:Started Muramasa the demon blade for the wii today, very good so far. Its funny, earlier in the year I played a game called bladesd fury on steam and all the reviews were comparing it to Muramasa, at the time I hadnt played Muramasa but really enjoyed bladed fury, I definitely see the similarities now, even the map system is identical, its weird playing a clone before playing the game that inspired it.

@lordborb: I am playing the wii version on the house of the dead 2 and 3 collection. I could definitely see how rapid fire would come in super handy, especially on the plant boss when he sticks his head out and you have to drain his life before he spits on you, I got hit just about every time on that attack.

The "cheat" the wii version has is if you just tap the sensor on the wiimote you will trick the game into thinking you pointed off screen and it will reload, I didnt use it because it was too cumbersome based on the way I hold the wiimote when I play light gun shooters.


I also enjoyed and beat Blades of Fury on launch and while it's a good game it lacks the polish of Muramasa.
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BoneSnapDeez
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Re: Racketboy Summer Games Challenge 2020 - begin when ready

by BoneSnapDeez Sun May 24, 2020 8:09 am

prfsnl_gmr wrote:DKC2 is so much radically better than DKC that it makes me sad I’ve played through DKC a few times and never played through DKC2. I wasted so much time with the inferior game.


Oh man I like the first one so much more. I think there's something to be said for its inherent simplicity. It plays like a good Mario game.

The sequels have so many slow gimmicky levels. Not to mention the collectathon elements.

Speaking of Mario, I don't think any of these games utilized "bonus stages" (or hidden content generally speaking) effectively. Would have loved to see them go the Mario World route, where hidden exits lead to whole new levels. Instead the first game just has a bunch of 1-up rooms, while the others have stashes have the aforementioned collectables.
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lordb0rb4
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Re: Racketboy Summer Games Challenge 2020 - begin when ready

by lordb0rb4 Sun May 24, 2020 1:35 pm

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I'm very happy to report that i've FINALLY beaten PSO this morning !!!
Last area reminded me a lot of Borderlands final mission, alien structures and very interesting enemy design.
The last bos was a pain at first, he would 1 hit kill me at my first 5 attempts but after getting the hang of it it was pretty easy, the first form is actually harder than the others.
Amazing game and one of the highlights of the year.
Onto chapter II i guess XD
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alienjesus
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Re: Racketboy Summer Games Challenge 2020 - begin when ready

by alienjesus Sun May 24, 2020 9:00 pm

1. Castlevania III (NES)
2. Probotector (NES)
3. Gate of Thunder (TGCD)
4. Final Fantasy VI (SNES)
5. Fire Emblem: Genealogy of the Holy War (SFC)
6. Pilotwings (SNES)
7. Super Tennis (SNES)
8. Command & Conquer: Red Alert (PS1)
9. Turok: Dinosaur Hunter (N64)
10. Metal Gear Solid 4: Guns of the Patriots (PS3)


Been playing 2 more of my summer games this weekend.

First up, I've been playing more Fire Emblem. I made it through chapter 4 after some marathon sessions, and now I'm working on Chapter 5. I've finished the arena grind and I'm ready to start the chapter proper after that. Finishing up chapter 5 will put me at the half way point of the game. This one I'm in for the long haul though - each chapter is easily taking me upwards of 5 hours to complete, if not longer, and there's 6 more to go after this one!

As a bit of a breather from slow SRPG progress, I also dived into Turok tonight. I finished up the first stage, but apparently I've missed an essential item along the way, so I'll be backtracking for that one before jumping into level 2. There's a lot more platforming here than I expected, which takes some getting used to. The game has a life system, which worries me somewhat. I don't know what happens when you run out! There's also collectables here, which is bizarre. Collect 100 and you get an extra life. It was definitely a different world in gaming in 1997! :lol:
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BoneSnapDeez
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Re: Racketboy Summer Games Challenge 2020 - begin when ready

by BoneSnapDeez Mon May 25, 2020 8:50 am

lordb0rb4 wrote:Image
I'm very happy to report that i've FINALLY beaten PSO this morning !!!
Last area reminded me a lot of Borderlands final mission, alien structures and very interesting enemy design.
The last bos was a pain at first, he would 1 hit kill me at my first 5 attempts but after getting the hang of it it was pretty easy, the first form is actually harder than the others.
Amazing game and one of the highlights of the year.
Onto chapter II i guess XD


Did you bring scape dolls to the boss?

I hoard those for the final bosses of both episodes. I lucked out during this playthrough and had like seven of them for Dark Falz.

Enjoy Episode II. Feels a bit different, structure-wise. Lots of enemies that are rehashes of ones seen prior, but some really cool dungeons.
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lordb0rb4
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Re: Racketboy Summer Games Challenge 2020 - begin when ready

by lordb0rb4 Mon May 25, 2020 10:28 am

BoneSnapDeez wrote:
lordb0rb4 wrote:Image
I'm very happy to report that i've FINALLY beaten PSO this morning !!!
Last area reminded me a lot of Borderlands final mission, alien structures and very interesting enemy design.
The last bos was a pain at first, he would 1 hit kill me at my first 5 attempts but after getting the hang of it it was pretty easy, the first form is actually harder than the others.
Amazing game and one of the highlights of the year.
Onto chapter II i guess XD


Did you bring scape dolls to the boss?

I hoard those for the final bosses of both episodes. I lucked out during this playthrough and had like seven of them for Dark Falz.

Enjoy Episode II. Feels a bit different, structure-wise. Lots of enemies that are rehashes of ones seen prior, but some really cool dungeons.


What those do? :?
I just cheesed out and put a Telepipe just before the warp so i can get back into him 8) ah yes, and a LOT of monomate, dimate and resta.
I didn't ever bother to dodge his rays, just tanked him out till the end.
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BoneSnapDeez
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Re: Racketboy Summer Games Challenge 2020 - begin when ready

by BoneSnapDeez Mon May 25, 2020 4:59 pm

Scape dolls revive your character on the spot (though you still have to pick up your weapon and cash). I stash them away and save 'em for the final boss (of both episodes).

And yeah, Dark Falz's attacks are hard to avoid. Just suck it up and heal.
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lordb0rb4
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Re: Racketboy Summer Games Challenge 2020 - begin when ready

by lordb0rb4 Mon May 25, 2020 8:19 pm

While not on my list, today i manage to beat two retro games and i'm totally cheating and replacing 2 entries on my list, Serious Sam 2 and FarCry 2, by Red Dead Revolver and Wild Guns for very good reasons.
RDR is a third person shooter released for PS2 and easily playable via PS4 digitally, the story is shallow and the gameplay is pretty fun.
Shooting is kinda strange, the feedback reminded my of Turok 1, blood splatters in a very satisfying way but auto aiming feels way too strong.
There were two VERY frustrating moments in the game, both involving in defending NPCs (Man, i HATE escorting missions) that almost drove me away from the game.
Wild Guns was pure bliss from the beginning until the very end, very arcade influenced that demands you learn the basic set of skills as well the more advanced ones if you want to beat it even on easy, the version i played was the Reloaded one, two other characters were added but the game as a whole remains the same, good stuff guys!
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I just realized that i haven't mentioned Mario Kart Wii, the game that i played alongside Phantasy Star Online the whole weekend, today i finished all cups on 100cc but i'm afraid there's not much to talk about, an amazing entry in this great franchise.
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Metroid Fusion
Super Smash Bros. Brawl
Contra 4
Mario Kart Wii
Phantasy Star Online Episode I & II
Wild Guns
Red Dead Revolver

Assassin's Creed
Devil May Cry 4
Mortal Kombat II
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Sload Soap
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Re: Racketboy Summer Games Challenge 2020 - begin when ready

by Sload Soap Mon May 25, 2020 10:52 pm

Final Fantasy III (Famicom)
Final Fantasy V (GBA)
Final Fantasy XII (this will be the Zodiac Age rerelease on PS4)
Star Ocean (SNES)
Rudra no Hihou (SNES)
Chrono Trigger (SNES)

Final Fantasy V is down. Exdeath was a giant tree all along. Wut.

Anyway, FFV even though I've beat it now I don't really think my opinion on it has changed much. I very much enjoy it for the gameplay and that sweet job system but there is still a barrier between me and game in terms of the engagement I find with the other SNES FFs. And what I've come to find is that barrier is the world and characters are a bit bland while the pacing is off kilter.

So, FFV probably has the fastest paced opening to any Final Fantasy. In the first thirty minutes a meteor falls from the sky, you meet a princess and a mysterious amnesiac, you're attacked by goblins, you steal a ship but are abducted by pirates then consequently shipwrecked and oh boy the pirate captain is a girl! Say whaaaat!

In this brief and hectic period you meet four of the five characters you will have with you for the rest of the game. It's manic and in the early part of the game, the first five hours or so, this pace is kept up with you constantly and quickly moving between a myriad of towns and dungeons all over the world map by boat, chocobo, dragon or meteorite based teleportation network. It packs in a lot of new background characters as well, and although a fair few of them end up dead, you never stick around long to mourn them. It's really breakneck but always seems to have purpose which really grabs you. At least that is until world 2.

Unfortunately I found that once you visit Galuf's world the pacing kind of drops off and quest lines start to be repeats of those done in Bartz' (Butz,lel) world. I mean, there is literally an identical quest to climb a mountain to get a plant to heal a sick dragon, only this time it's Galuf's dragon and not Lenna's. It all gets a bit lazy and by the time the worlds are merged the story structure is more similar to a Zelda title in that the four crystal shrines from earlier in the game now need to be revisited to find four stone tablets.

There's nothing wrong with that concept but obviously in Zelda that repetition is used as a framework to add more fiendish puzzles and new game mechanics while reusing old areas or using a newly acquired item to open up a new route. Here the merged world concept is a bit underutilised and is basically just an excuse to make you run harder areas while reusing some background assets (I believe FFV had a pretty short development turn around). I actually preferred the use of this concept in the final dungeon where areas such as towns and shrines get blended together and link into one another in a dreamlike manner. It fit the story but was also a clever way to mix things up with old assets. The Fork and Phoenix towers are cool but neither for me is about merging aspects of the worlds, rather they are just fun but gimmicky side dungeons.

Another issue is that the world(s) of FFV are a bit too cookie cutter. It's all pretty much just castle, town, field, castle, mountain, shrine, town, field, etc all of them pretty bland. What's there that is different, like a giant mecha city, is shown all too briefly before literally crashing back down to earth never to be revisited. Again, with a bit more imagination, when the worlds are merged even these ordinary locales could have taken on different properties, perhaps Tycoon and Bal castles materialise right opposite each other and Lenna has to talk her men down from attacking. Or the tiny town of Lix is dropped into the middle of the larger city or Carwen? There is the Phantom Village but as this doesn't exist in any state on Worlds 1 or 2 it doesn't count for me.

And finally I think as a result of being so frontloaded, FFV gives too much up too soon. That you get four of your party so early on and then there is only one additional party member (who is literally just there to make up the numbers), there is a lack of that kind of discovery you get in the other FFs. There is no moment where you see Shadow just propped up at the bar looking cool, or Cid deciding to join your whacky adventure to kill Sephiroth fifteen hours into the adventure. (Admittedly there is also no Cait Sith or Edward to force themselves on you either).

There are no sidequests for hidden characters and, aside from a few little flashbacks here and there, very few sidequests to close out a character's, well, character. Bartz, Lenna and Faris stay pretty much the same from start to finish and Galuf's heroic sacrifice is about the only bump they endure. Krile is basically just there to keep the battle party at four and aside from being sad about her grandad and being the victim of Bartz' abuse, she don't do a lot outside of battle.

Elsewhere, Exdeath is not too bad a villain I guess. He was more of a presence than I thought he was going to be, at least in the mid-game and I liked he just wanted more power not the death of reality or to be super-god or some shit. His design is a bit too close to Goblez for me and when he turns into a demon tree (which I should of expected really as his moniker in Dissidia's PvE is Nameless Tree) I did chuckle. I chuckled even more when three rounds of rapid fire/dual wield saw him off.

The character's are essentially there to just be a function of the job system so I assume Square thought there would be no need for a larger cast. Bartz can be a bard/knight/mage at the same time, we don't need to introduce the King of Carwen's daughter to fill that role would be the thinking. I would agree if this game were the follow up to FFIII. But it's the follow up to FFIV a game that really expanded on its storytelling and characterisation beyond what class said characters were.

In the final reckoning I think that lack of connection to the world and characters is what ultimately what stops me from loving FFV as opposed to liking it. There is still loads to like though and I do very much recommend the game. The job system is immense, it's broken in all the good ways it should be like Morrowind's enchanting and spellcrafting or Marvel Vs Capcom 2's everything. The sound track is sublime as always, the graphics are lovely, battles don't drag out and bosses are clever tests of knowledge. Although I complained about it being a bit bland, it is also quite nice how it's probably the last "pure" Final Fantasy before the series veered more to science-fantasy and melodrama. (FFIX would be but they had to ruin it with Zidane's origin and Necron).

I would place it above FFIII as it fulfills and exceeds the promise of the job system laid out there but below FFIV and VI because, for me anyway, as good as it plays I don't have as much connection to the world it depicts.
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