Re: June, 2020, Together Retro - Strategy RPGs!
Posted: Sat Jun 27, 2020 3:01 pm
I'm still playing Blazing Heroes, but it's been slow going. One thing I don't like the about the game is that you sometimes have to fight multiple long battles in a row without getting the chance to save in between, so I never know how long a session might last. The game is also kind of tough in that it seems there's an order it wants you to go about doing things, but also it doesn't really provide you with any guidance onto that order beyond "get into a battle and if you lose, maybe you should have gone somewhere else and/or leveled up first?" I've skimmed some GameFAQs walkthroughs and they all seem to agree that dedicating a lot of time to grinding XP/leveling up is the most important thing.
BUT even though I'm complaining, the heart of the game IS very good. The combat is fun and what helps this game stand out a bit is the technique system: characters learn different techniques by using other techniques in the same family, so your healer becomes better at healing by using healing magic, characters can learn how to counter-attack by defending, sword attacks unlock other sword attacks, etc. It reminds me a bit of Final Fantasy II but handled much better by it not being the ONLY determining factor in character growth, there's still a traditional XP/level system. It's definitely not a genre-defining game, but it is pretty solid.
The main goal of the game is to gather a party of 12 heroes to fight the big bad guy. I have 10 heroes in my party, so the end SHOULD be in sight; judging from How Long to Beat, I'm about halfway through the game; I expect a large portion of that's going to be grinding though...
BUT even though I'm complaining, the heart of the game IS very good. The combat is fun and what helps this game stand out a bit is the technique system: characters learn different techniques by using other techniques in the same family, so your healer becomes better at healing by using healing magic, characters can learn how to counter-attack by defending, sword attacks unlock other sword attacks, etc. It reminds me a bit of Final Fantasy II but handled much better by it not being the ONLY determining factor in character growth, there's still a traditional XP/level system. It's definitely not a genre-defining game, but it is pretty solid.
The main goal of the game is to gather a party of 12 heroes to fight the big bad guy. I have 10 heroes in my party, so the end SHOULD be in sight; judging from How Long to Beat, I'm about halfway through the game; I expect a large portion of that's going to be grinding though...