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Sload Soap
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Re: Together Retro March 2020 - The Arcade @ Home on 8/16-bi

by Sload Soap Thu Mar 12, 2020 10:06 pm

I struggled with that boss and had rockets. I found it was about quickly but steadily tapping out shots fast enough to spin the statues but not so fast your shot doesn't register/ And I didn't move even when that last one got really close. Tough boss.

I played a few of my remaining SMS ports this evening, namely Double Dragon and R-Type. I won't go into too much detail as they have already been discussed and I pretty much agree with what has been said. I don't really like any version of Double Dragon (or any pre-Final Fight beat 'em up games to be honest) but this one is pretty daft. As Prof says most moves are basically redundant due to Billy/Jimmy's stumpy little arms and legs so I found the game devolves into just lining up flying kicks and hoping you can knock the enemy into a wall. Crowd control is essentially non-existent, the bat is useless, the whip/chain is OP and I found myself a bit bored. Like Scramble Spirits the game is quite generous with lives and continues but I didn't really much feel like going on. It looks okay, aside from the green Abobo's and the purple/green punk guys who kind of look like the splatter punks from Batman Forever. Sound wise, yeah the NES does it better, quite thin instrumentation here.

R-Type is just a really solid port of a fantastic game which kind of by default makes it maybe the best shooter on the system. I believe Compile did this port which makes sense when you consider the impressive feats they performed on the same platform with their Aleste/Power Strike games. It's not a perfect port, there is flickering and it's not as colourful especially when fighting a boss but the sprites are accurately translated and it moves with purpose. It may technically be the best port to the system in relative terms. Even the music survives pretty much intact which is impressive.
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BoneSnapDeez
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Re: Together Retro March 2020 - The Arcade @ Home on 8/16-bi

by BoneSnapDeez Fri Mar 13, 2020 2:44 pm

Alright. Bubble Bobble is done. Famicom Disk System version. Why? Because I'm a huge nerd.

Two major differences between this and the NES variant we received in North America. First, this one actually saves progress instead of providing a password. This is arguably better, though of course you can't skip ahead all willy nilly by looking up said passwords on the interwebs. Second, the FDS doesn't give 1-ups for points amassed, which is hugely annoying.

I'll echo what I said to Pigeon earlier. This is a very overindulgent game. There's 100 levels and there only needed to be, I dunno, 30 or so. Some of the later levels are just straight up trolling, and not much fun at all. I don't like how the mechanics vary slightly between stages, in terms of how the dragons can jump "through" platforms, how bubbles move, how long enemies can stay in the bubbles, etc. I prefer consistency.

The power-up system is underdeveloped too. Some you'll only see once per playthrough. If at all.

I hate the good/bad ending nonsense. In fact, I particularly loathe whenever multiple endings are shoehorned into simplistic games that don't need them.

Aside my complaining, this is a fun single-screen platformer. Seems geared heavily towards two-player co-op, and is indeed more fun that way.

The arcade version is probably better, with its superior graphics and sound. Just marginally better though. No idea if this is the best home port, it's essentially tied with the NES version and I have yet to play it on the Master System.
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Nemoide
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Re: Together Retro March 2020 - The Arcade @ Home on 8/16-bi

by Nemoide Fri Mar 13, 2020 11:57 pm

Okay, I cleared Shinobi on Sega Master System!

I think this is a great game! I was playing it on my Genesis using the Powerbase Mini FM and I think the FM soundtrack really enhances the experience. After playing through the arcade version, I'd say it's a very faithful reproduction, but modified to be more forgiving assuming you use the level-skip code to give yourself pretend-continues; I don't even consider that cheating, the idea of getting to the last boss and restarting the game multiple times to learn his patterns sounds like hell. I didn't even have issues with blind-jumps between levels, though if I didn't play through the arcade version, I'm not sure I'd know I'm SUPPOSED to jump to a different level at a dead-end. I like how the game is somewhat methodical, but still fast-paced.

I think I'd actually rank this as one of the best games on the SMS! I've got to play more of the Shinobi series...
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PresidentLeever
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Re: Together Retro March 2020 - The Arcade @ Home on 8/16-bi

by PresidentLeever Sat Mar 14, 2020 6:53 am

Yeah it's a solid game, and still has some unique traits compared to later games. The series only got better though (on MD anyway)!
http://minirevver.weebly.com/ - Mini-reviews, retro vgm tribute, rom hacks, chip music, mockups, misc. lists
pook99
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Re: Together Retro March 2020 - The Arcade @ Home on 8/16-bi

by pook99 Thu Mar 19, 2020 5:26 pm

I enjoyed reading through this thread, I definitely agree that Master system double dragon is trash, I just think the NEs version feels a ton better even if it is only one player.

Rastan on Master system is one of the few games on that god forsaken platform that I find tolerable.

Bubble Bobble definitely overstayed its welcome, I finished it with a friend once in my life on the NES, will probably never do that again, could have easily been cut in half.

This thread inspired me to either play Final Fight on Sega CD or Final Fight one on GBA, have never played either but loved the SNES port (even though it is lackluster in many areas) and the original arcade.
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Note
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Re: Together Retro March 2020 - The Arcade @ Home on 8/16-bi

by Note Sun Mar 22, 2020 4:48 pm

Also really enjoyed reading through this thread and decided to participate and play two games this afternoon that fit with the theme.

The first game I played was Outrun on the Sega Genesis. I gotta preface this by saying this is one of my favorite games on any console, and I've played this game a lot throughout the years. I've played it a bit at the arcade too. Most recently at a Barcade location in lower Manhattan, which has a stand-up version of the arcade cab. However, I prefer the console version to the stand-up arcade cab, as controlling the steering wheel, stick shift, and stepping on the pedals seem a bit awkward while standing, IMO. I definitely like the sit-down cab better, but have not seen one in years.

Anyway, in regards to the Sega Genesis port, I really like it a lot. I think the controls are smooth, the soundtrack is great, and the difficulty is fair. I was able to clear the game twice this afternoon, on five attempts. The first time I finished the game was on Path D and the second time was on Path A. During my attempt on Path A, I was also able to unlock one of the easter eggs, which was the Sega blimp flying by in the third stage (desert), which appears if you are able to clear Stage 1 and Stage 2 in under a minute, and do not bump into any other drivers. Still a great game, especially for something quick to pick up and play.

The second game I played was NBA Jam for the Sega Genesis. I haven't spent as much time playing this in the arcade, but I don't think the Genesis port of this game has any glaring issues. The game is fast paced and I think one of the few sports titles that transcends sports fans, it's easy for anyone that likes video games to get into it. I played as the New York Knicks, and played 4 games, going 4-0. I beat the Dallas Mavericks, Minnesota Timberwolves, Miami Heat, and Washington Bullets. Unfortunately my game froze the first time I played the Timberwolves. I had a considerable lead, and there was only a few seconds left, but I had to restart the game and go at it again. This game has also aged well and is another really fun pick up and play title. I'm tempted to get a four player adapter just for this game. Maybe one day I'll sit down and try to beat every team.

Great theme by the way!
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Nemoide
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Re: Together Retro March 2020 - The Arcade @ Home on 8/16-bi

by Nemoide Wed Mar 25, 2020 1:24 pm

I've been playing The NewZealand Story for Mega Drive for the past two days. I'm not familiar with the arcade version, but the Mega Drive port is reputed to be the most difficult version as the levels are based on either a prototype version of the arcade game or just the original arcade release that was later superseded by a "deluxe" version with more/different levels.

You play as a cute little kiwi chick who has to save its friends who were kidnapped by a leopard seal. It's kind of a platformer, but it's also sort of like a maze game, your attack is shooting-based (starting with an arrow but that can be upgraded to throwing bombs, shooting lasers, or fireballs), and even though you can't fly on your own, enemies often fly around with balloons which you can take after killing them.
This game is SUPER CUTE but it's also SUPER HARD. The first couple levels are fairly straight forward but by the time I get to stage 1-4, I start dying. I can't yet beat the first boss because you have to do it without taking a single hit. Still, I like this game and want to keep trying; I might not beat it, but I'll hopefully get farther! Thankfully there's a cheat to get 9 continues but even using THAT isn't enough to make this game easy.
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pook99
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Re: Together Retro March 2020 - The Arcade @ Home on 8/16-bi

by pook99 Wed Mar 25, 2020 3:58 pm

Just finished final fight one on game boy advance.

I grew up on the SNES final fight, I played the arcade game a bit, but usually when I was at the arcades I was too busy playing one on one fighters, but I used to play through the SNES port of final fight almost every day when I came home from school. My views of the SNES port was definitely blinded by nostalgia, even as an adult I would swear by how good the SNES game is, but after playing through the GBA game the flaws of the SNES version really stand out.

The GBA game is just a great port of the arcade game, all 3 characters, no slow down, much larger mobs of enemies, and the rolento stage are all present here and the speed/franticness and difficulty of this port are considerably greater than I am used to. Luckily as you progress through the game you unlock more options, including the ability to start with 9 lives, which made all the difference.

I am not familiar enough with the arcade to tell you if there are substantial differences between the versions, the 2 things that stood out to me are the character specific cutscnenes that proceed each boss fight as well as the fact that poison/roxy have been replaced by their weird male counterparts from the SNES game

Final Fight is a great beat em up and the GBA version is probably the definitive version but I will check out the sega cd port at some point because I have heard great things about that one as well
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Note
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Re: Together Retro March 2020 - The Arcade @ Home on 8/16-bi

by Note Wed Mar 25, 2020 11:43 pm

Pook, I'm glad you reviewed Final Fight on the GBA -- I didn't even know a port for GBA existed. I'm gonna have to check it out. I have Final Fight for the SNES, but I have to admit I'm not too good at the game. Have a hard time getting past the fourth level. I like it and have good memories trying it out as a kid, but I agree that the SNES version is definitely flawed.
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Re: Together Retro March 2020 - The Arcade @ Home on 8/16-bi

by pook99 Fri Mar 27, 2020 9:32 pm

Note wrote:Pook, I'm glad you reviewed Final Fight on the GBA -- I didn't even know a port for GBA existed. I'm gonna have to check it out. I have Final Fight for the SNES, but I have to admit I'm not too good at the game. Have a hard time getting past the fourth level. I like it and have good memories trying it out as a kid, but I agree that the SNES version is definitely flawed.


The GBA game will kick your ass at first, it is definitely tough, but as you play more you unlock more options that will make it more manageable. there is also adjustable difficulty with an easy and very easy mode which should help you see more of the game.
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