All right! I finished backing up my Sega Master System collection, and I spent some time with a lot of Sega Master System arcade ports today. What I learned is...Sega was pretty rubbish at porting it’s own games to the Sega Master System.
Here are my impressions of some of the Sega Master System ports I played today:
After Burner - Forget it. Goes way too fast, but the scrolling is way too choppy. You just rotate the screen around a few times and die. Not recommended.
Alien Syndrome - OK. It takes a while for the aliens to appear in each room; so, you just run around grabbing hostages. Other than the title screen, it looks kind of dull too. Kind of boring and inferior to the NES port.
Altered Beast - More atrocious than normal. Choppy gameplay. Only one credit. You have to press both attack buttons at the same time to jump...but pressing up makes you jump higher. What?! Finally, the two headed dogs you kick for power ups are too small, which makes it appear you’re kicking puppies...
Double Dragon - Pretty horrible. Looks like an enhanced version of the NES games, but the levels more closely resemble the arcade game. The hit detection is way off, though, making this one hard to recommend.
Fantasy Zone - Amazing port. One of the system’s best games. Great music; great music; and fantastic gameplay.
Golden Axe - You get to choose you magic type, but you only get to play as the warrior. It looks OK, but there are never more than two enemies on the screen at a time. Finally, the hit detection is atrocious. Avoid.
OutRun - Fun game. Not as good as other ports, but captures the basic gameplay. The scrolling is smooth, and the game moves fast. Not as many cars on the road, either!
Rastan - Pretty good! Looks OK, and sounds OK. Plays just like the arcade game. The enemies are too small, making them much less intimidating. Still fun, though.
R-Type - Amazing. Another one of the system’s best games. Looks and sounds great, like the arcade original, but is a bit more forgiving. The screen goes black to show off the incredibly detailed bosses. Highly, highly recommended.
Shinobi - Shockingly, the Sega Master System is worse than the NES port. It plays like Rolling Thunder (i.e., an 8-bit sidescrollimg cover shooter), and it generally looks and plays OK. Unlike the NES version, however, your jumps down from platforms are usually blind, causing you to run into enemies unexpectedly. The vertical scrolling is also really choppy for some reason.
Space Harrier - I haven’t played it, but it’s hard for me to believe the Famicom port is worse. Choppy scrolling and gameplay that’s too fast make for an experience that is more frustrating than fun.
Thunder Blade - Better than Super Thunder Blade, at least...It’s a shmup where you guide a helicopter with an enormous hit box capable of only shooting one bullet at a time. Looks as dull as it plays.
Vigilante - Sucks. The arcade game sucks; the TG16 port sucks, and this port sucks too. The same sluggish controls and poor hit detection that defined the arcade game are here too. Looks pretty good, though.
Wonder Boy - An absolute gem, and a beautiful port. The music is more than a bit repetitive, but the game looks and plays great. Colorful graphics on par with the arcade game and smooth control. It is tremendously fun and better in every way than Adventure Island. Highly recommended.
Next...I’ll see how a few of these games fared on the Sega Genesis!