Join in on our classic gaming club!
User avatar
BogusMeatFactory
Next-Gen
 
Posts: 6770
Joined: Mon Jan 26, 2009 3:16 pm
Location: Farmington Hills, MI

Re: Do you find the old console games slow?

by BogusMeatFactory Thu Apr 04, 2019 8:38 pm

marurun wrote:
BogusMeatFactory wrote:Better than 120 hours of press A.


Unless it is an awesome vertical shooter with tons of replayability.


Who are we kidding. No vertical shooter has replayability :twisted:
Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.

-I am the idiot that likes to have fun and be happy.
User avatar
marurun
Moderator
 
Posts: 9282
Joined: Sat May 06, 2006 8:51 am
Location: Cleveland, OH

Re: Do you find the old console games slow?

by marurun Thu Apr 04, 2019 9:12 pm

You calling me crazy? I’ll show you crazy! *goes to see where The Raiden Project got off to*
B/S/T thread
My Classic Games Collection
My Steam Profile
The PC Engine Software Bible Forum, with Shoutbox chat - the new Internet home for PC Engine fandom.
User avatar
Nintendork666
Next-Gen
 
Posts: 1518
Joined: Fri Feb 19, 2010 11:52 am
Location: Michigan, USA

Re: Do you find the old console games slow?

by Nintendork666 Fri Apr 05, 2019 1:28 am

Not necessarily. I do struggle when playing anything pre-NES though.

Even then, some games just haven't aged well in comparison to what's currently available. Especially the early polygonal stuff... it just feels bare. I enjoy my highly detailed worlds, my modern UI, and my quality of life improvements. I'm spoiled. Lots of retro titles can't really hold my interest, but I don't think it's because they're "too slow".
PC [Xeon 1231 + RTX 2070] O.G. Xbox PSP 3000Image
User avatar
Gunstar Green
Next-Gen
 
Posts: 4741
Joined: Sat Jan 08, 2011 11:12 pm
Location: Pennsylvania

Re: Do you find the old console games slow?

by Gunstar Green Sat Apr 06, 2019 11:54 am

Gameplay wise, in general, no. It's a game by game basis and I don't really see age as being a factor.

As stated above a lot of genres, RPGs especially, have had "quality of life" tweaks over the years that can speed up how you progress through a game considerably.
User avatar
Anapan
Next-Gen
 
Posts: 2875
Joined: Mon Nov 17, 2008 11:15 am
Location: BC, Canada

Re: Do you find the old console games slow?

by Anapan Sun Apr 07, 2019 3:52 am

I thought you said Old Console Game Show, and I was remembering all the great ones shown here in BC, Canada back in the 90s and also the ones I found out about recently that were playing in the UK.
That's a great topic.
I know that on a lot of the Game Boy variants and other original hardware; Chip-tune musicians do what's called bit crushing. At least some of them modify their hardware through controlled overclocking/underclocking - modifying the clock speed of the CPU in their console. This is common enough that you can buy tried and tested clock crystals and potentiometers that would allow push-button double-speed or variable speed while playing a real cartridge on a real Game Boy. It's usually used to allow more octaves in the low dynamic range of the original sound generation hardware through underclocking; The Game Boy is notorious for it's inability to output any bass frequencies despite the audio chip's waveform and PCM capability being ideal for really textural sound generation. Double speed and half speed allow more octaves in the music if used right, as the game boy has a fairly limited dynamic range when composing music. I recall many musical covers on unmodified consoles needed to compose the music an octave higher to achieve all the notes.

Because of this well-known and widely used hack it's easily possible (for someone who can do simple hardware modification) to add in a speed control on a piece of old console hardware.
I don't think it's too far a stretch that I could source a double-speed quartz and the other required hardware to make an inconspicuous small tact button trigger as a fast-forward button like the emulators allow. I even know a couple of greatly skilled people who would gladly install it for a reasonable price.

Yes, I share this experience to the point that I cannot enjoy old RPGs without having a FF-speed button mapped to an unused trigger on my wireless controller in an emulator.
I didn't like that I needed it to have fun in my old favorites, and treasuring the time I had, I simply stopped playing turn-based or overly grindey RPGs.
I simply switched to action RPGs made for the same systems - there's an amazing amount of action-combat and still true RPGs (Most with at least a decent storyline, tho often only in the manual and sparse cutscenes) available for all of the old systems.
When fan translations are taken into account the ARPG selection is vast for all of the post-atari-systems and I wish I had more time to enjoy some of the gems available.

If you only want to play Pokemon on original hardware, I am sure you can get a double speed or more button installed for a reasonable price. If you can't find someone willing I'd even do it. I think I have a double-speed quartz in a ziploc somewhere... I may take 6+ moz so I don't recommend my service.

If you want to have that same experience on the cheap, with a better screen (I reject "better" screen when I can play on original or SD CRT) I can verify from experience that you can emulate it all fairly accurately on all of the later handheld systems, and the emulator authors mostly all allow that same ability, usually with a speed selection, able to be mapped to a trigger button. IIRC this is available on GBA, DS, DSI, 3DS, N3DS, PSP, PSP-GO, PS-VITA, all Android devices, most Apple devices etc...
Yeah, I really miss when I had the time to really properly enjoy a great 8 or 16-bit JRPG - the grinding was very compelling. The reward was visceral. Taking on the great unbeatable obstacles with far superior earned power was so awesome. I'm probably not going to play through one again until I'm unable to do other stuff.
ImageImageImageImage
ImageImageImageImage
User avatar
marurun
Moderator
 
Posts: 9282
Joined: Sat May 06, 2006 8:51 am
Location: Cleveland, OH

Re: Do you find the old console games slow?

by marurun Sun Apr 07, 2019 8:00 am

Some badly programmed older games run slower, but that’s partly because they can’t sustain a good frame rate for faster action. A lot of older arcade games had slow player movement but the enemies would keep speeding up until they were virtually teleporting. And, notably, most GB games are pretty slow, to minimize the impact of ghosting.
B/S/T thread
My Classic Games Collection
My Steam Profile
The PC Engine Software Bible Forum, with Shoutbox chat - the new Internet home for PC Engine fandom.
User avatar
alienjesus
Next-Gen
 
Posts: 8165
Joined: Tue Feb 24, 2009 7:10 pm
Location: London, UK.

Re: Do you find the old console games slow?

by alienjesus Sun Apr 07, 2019 9:44 am

Not that this isn’t a great discussion, but it might want to move out of the Together Retro forums.
Image
User avatar
Erik_Twice
Next-Gen
 
Posts: 6249
Joined: Fri Mar 27, 2009 10:22 am
Location: Madrid, Spain

Re: Do you find the old console games slow?

by Erik_Twice Mon Apr 08, 2019 2:41 am

I recently read that infamous old Molyneux quote again. "Populous II runs at 17 frames per second, as fast as most shooters do today".
Looking for a cool game? Find it in my blog!
Latest post: Often, games must be difficult
http://eriktwice.com/
Return to Together Retro

Who is online

Users browsing this forum: No registered users and 2 guests