alienjesus wrote:I find the SMS version more forgiving than the arcade version, but there’s no denying it’s a tough game!
Fair enough. I found it unforgiving in a bad way, though. Nothing in the game is really that hard. It’s more like, “Surprise! We changed the mechanics on you at the last level; you died; and you can’t continue! Guess you’ll just have to play through the long, easy parts of the game, again, and again, and again, and again, until you have the opportunity to learn what we’re throwing at you in the last level.” No, thank you. IMO, the more forgiving Famicom and TG16 ports really help the game shine.
On topic...I beat Mario vs. Donkey Kong 2 last night. In fact, I completed it in every way, obtaining a gold star in level and beating the two hidden bosses. The final boss battle, and the two hidden boss battles are all pretty great. Unlike the rest of the bosses in the game, where you fire a mini-Mario at Donkey Kong from a cannon, those boss battles are variations on levels from the Donkey Kong arcade game. IMO, it was pretty cool sending mini-Marios, which you control only indirectly, up rafters, swinging hammers, and climbing ladders two or three at a time to beat Donkey Kong for good. Very manic and intense way to end a very solid game.
I’m continuing with Mario vs. Donkey Kong Minis March Again!, which is actually quite a bit different mechanically from its predecessor. I may be able to beat that by the end of the month too, which would put me halfway through the Mario vs. Donkey Kong series.