BoneSnapDeez wrote:I'm still gonna try to finish it -- at least get the "standard" ending or whatever.
That's all I could bring myself to do. I didn't really enjoy it much, either. I really hated the bramble levels. They super suck.
laurenhiya21 wrote:Two other things to note... The ending is pretty surprisingly dark. To sum it up...
They had Dog's Life at AGDQ earlier this year. I saw that ending there, and just watching that speedrun is probably as close as I'd ever want to get to that game. Was it worth playing?
dunpeal2064 wrote:Believe it or not, this is the 2nd game I've played within the last week that featured a sexy lady version of Lucifer as the main villain!
This is a bit unrelated, but it just sort of reminded me of a couple spots in Klonoa 2, where the audio has some little girl laughter mixed into the background, and it kind of made me wonder why little girls laughing is so creepy. (It was put in to add to some foreboding in the stage. It's not just me having an episode or something.) Like, I wonder where the the line is that separates giggling, from laughing, and where the threshold between cute and sinister is.
On that note, I finished Klonoa 2 tonight. I was totally wrong about how many stages I had left. By that point I had actually only finished half of the game. I was pretty impressed by one stage in a sort of Escher-esque museum of art and mirrors. It had nice perspective changing puzzles, and level mechanics. I really enjoyed the whole design of that place. I guess the big new thing with Klonoa 2 is the "snow"-boarding stages. There are four in total, but there's actually only one in the first half of the game, so I didn't realize they would be that big a part of the game. There's two boss fight on the board, as well. Basically, since there are 16 non-boss Visions in the game, it's the same number of stages as the original Klonoa, but with four, almost mini-game, stages added in. So, I feel like those stages could actually effect someone's overall enjoyment of the game. I thought they were a pretty nice change of pace from the standard platforming, but I could see others not particularly caring for them. They take a little bit of adjusting to the controls, as well. In general Klonoa 2 kind of self-plagiarizes a bit. A lot of level constructions are very similar to those found in Klonoa, but there's still a lot of new and interesting ideas, and mechanics interwoven into those familiar gameplay elements. It is a sequel after all.
The graphics are nice, but they didn't initially gel entirely with me. They sort of grew on me over time, though. It also helps that the game reminds me, visually, of a bunch of other 2.5/3D platform, and hybrid platform games from the same period. Also, the music is very pleasant. I don't think I'm likely to listen to the soundtrack on it's own in the future, but it's probably something I might have listened to while sleeping, when that was something I did.
Overall I really enjoyed it, but something makes me hesitant to go and fully compare it directly with the first Klonoa. Maybe it's because I'm a little worried about whether I actually like it more than the first game, or not.