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Exhuminator
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Re: Together Retro: Eighties' Ladies' Night

by Exhuminator Mon Mar 05, 2018 2:40 am

I put an hour and a half into Space Hunter for Famicom tonight. But it's too long and complex to beat in one evening. I like it enough to keep going though. When a game has you breaking out the grid paper you know shit's gettin' real.
PLAY KING'S FIELD.
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noiseredux
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Re: Together Retro: Eighties' Ladies' Night

by noiseredux Mon Mar 05, 2018 9:47 am

Phantasy Star II

I didn't have much time to play over the weekend, but I got a couple of hours in. Mostly that was spent grinding. First for levels, then for moneys so I could get some decent weapons. I did go to the Shure dungeon, and then went ahead and rescued, uh, is it Tiem from um... Nido, I think? I'm pretty bad w/ names. But yeah, I've made some progress it's just slow going for now.
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dunpeal2064
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Re: Together Retro: Eighties' Ladies' Night

by dunpeal2064 Mon Mar 05, 2018 10:22 am

I started up The Guardian Legend, and have been having a decent time so far. The game was surprisingly obtuse at the start, I had basically no idea what I was doing, what all the symbols were on the ground, what the items did, or even what my goal was.

After a bit of research, though, I figured things out, and started having a lot more fun. It is certainly a knockout graphically, with some sweet tunes too. The shmup levels are okay, but the overhead exploration bits are really nice.
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PresidentLeever
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Re: Together Retro: Eighties' Ladies' Night

by PresidentLeever Mon Mar 05, 2018 10:28 am

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So I played through Märchen Maze (ARC). I wanted to like this one more than I did as the aesthetics are nice and the mechanics seemed solid at first, with a bit of a twist in that you can only die from falling into pits. Sadly it gets annoying quickly - there's no jump shadow over pits (only over ground where you don't need it), there's no invincibility time between knockbacks so you'll sometimes get knocked far away and die from just one mistake (and knockback length from each hit is also inconsistent), all the useful power ups like a spread shot are rare and temporary so you'll always fight bosses without upgrades, and towards the end the game just throws tons of enemies and projectiles at you which causes slowdown and ruins the flow of the game. And that's on easy/A rank mode, which is the default and you can't lower it in the options. There's also these weird quirks about the charge shot - it cancels both if you jump, which you have to do a lot, or if you held the button down too long so you're constantly distracted by this while trying to dodge hazards or jump between platforms. They either hadn't played mega man or they just did this to try and stand out, but it was a big fat mistake.

If you still want to play this kind of game (isometric run 'n gun/platformer), I'd recommend Purikura Daisakusen over it as it's more varied, a bit better balanced and has a 2-player co-op mode with two of the three chars being female as well. It's essentially a spiritual sequel to this one.
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Ack
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Re: Together Retro: Eighties' Ladies' Night

by Ack Mon Mar 05, 2018 11:20 am

Hey folks, I have a question about Wonder Boy III: Monster Lair. I know you can play as Princess Purapril as the second player, but is it possible to play as her for Player 1 instead in single player?
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I have a movie review website now: https://moviereviewsbyamook.com/
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PresidentLeever
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Re: Together Retro: Eighties' Ladies' Night

by PresidentLeever Mon Mar 05, 2018 11:26 am

I would assume you could just hit start as player 2. Otherwise try killing off player 1 on the first level in 2-player mode, then keep going alone.
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ElkinFencer10
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Re: Together Retro: Eighties' Ladies' Night

by ElkinFencer10 Mon Mar 05, 2018 11:49 am

I didn't do much gaming over the weekend - spent more time staring at walls - but I did get a few hours into my replay of Phantasy Star with SMSPower's retranslation and FM restoration patch. I've got all four members of my party and am having the scientist guy build my spaceship.

My plan is to start Phantasy Star II when I finish this as I never actually got around to finishing it last time I fired it up.
Exhuminator wrote:Ecchi lords must unite for great justice.

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ESauced
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Re: Together Retro: Eighties' Ladies' Night

by ESauced Mon Mar 05, 2018 1:37 pm

I bought and downloaded Athena (arcade) and Namco Museum Volume 3 (PS One) on my Vita last night.

I’ve never played Athena and my initial impressions are that after this month I may never play it again. It’s brutally difficult and not very fun. The jumps are floaty and it seems like how high I jump is arbitrary sometimes. I’ll need to jump high to kill an archer in a tree and instead I’ll hop; then I try to hop over a tree stump and leap into the air instead. You start off really weak and enemies sometimes appear from offscreen and kill you before you make any progress. I’ll put some more time into it but initially not a fan.

I downloaded Namco Museum for Ms Pac Man and that’s always a good time. I played one round and scored a little over 18,000, which is pretty typical for me. I suck at the game but I love it anyway. It’s a good game to have portable and I didn’t have it portable on any other system. I’m going to try and get a better score this month. It seems like I always get Game Over around the 5th level.
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Sarge
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Re: Together Retro: Eighties' Ladies' Night

by Sarge Mon Mar 05, 2018 1:51 pm

ElkinFencer10 wrote:I didn't do much gaming over the weekend - spent more time staring at walls - but I did get a few hours into my replay of Phantasy Star with SMSPower's retranslation and FM restoration patch. I've got all four members of my party and am having the scientist guy build my spaceship.

Definitely the best way to play. It does cause some issues when you get stuck and need to refer to a guide, though. Pretty much everything out there is keyed to the US translation.
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nullPointer
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Re: Together Retro: Eighties' Ladies' Night

by nullPointer Mon Mar 05, 2018 4:36 pm

Are you ready to get totally meta Eighties Ladies!?
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Last night I started up The Colonel's Bequest. It's one of the second-stringers in Sierra's line of adventure games from the 80's, or at least I'd assumed it to be a second-stringer due to the fact that it doesn't share the same sort of popularity as better known series in the Sierra stable (e.g. any of the '- Quest' games or even Leisure Suit Larry for that matter). At any rate I was unfamiliar with it when I purchased it on GOG, and at this point it's been a game that's remained unplayed in my GOG backlog. This month was the perfect month to jump in!

So what we have here is basically a straight up homage to the works of Agatha Christie mixed with a splash of Nancy Drew, and garnished with a game board of Clue for good measure. The setup is a classic who-dun-it 'murder mystery in a mansion' affair. Interestingly this one is much more focused on characterization than other Sierra games I've played. The cast is interesting and varied although every character is also some sort of genre pastiche that you'd expect in a murder mystery game set in the 20's. So not groundbreaking, but interesting nonetheless.

But here's where we get full meta! When we talk about women and gaming in the 80's, it's almost impossible to do so without doffing ones cap to the contributions of Sierra creative force and co-founder Roberta Williams. Sierra absolutely dominated the world of adventure gaming in the 80's, a fact due in no small part to the contributions and creativity of Roberta Williams. She contributed so much to this genre in fact, that she is credited as co-creator of the very first graphical adventure game Mystery House in 1980. (As an aside ... glancing over the plot and setup of Mystery House now, I can't help but wonder whether The Colonel's Bequest was an expansion upon this earlier work). At any rate like so many Sierra games, The Colonel's Bequest is the product of Roberta Williams creativity. In a month celebrating games featuring ladies of the eighties, I figured it would be worthwhile to recognize the contributions of this IRL lady protagonist of eighties gaming.
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