You know, I'd looked at this list prior to starting the game when I was still trying to decide which version to go with, but looking at it again now is certainly enlightening, especially since I'd forgotten some things. My random thoughts on all of this (
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Exhuminator wrote:Retranslation: practically all dialogues, locations, characters/monsters, items, abilities and jobs have been changed (e.g. Priest is now called White Mage; Cidolfas Orlandu is now called Cidolfus Orlandeau); English versions now have text in a style similar to the "medieval" Old English.
I've mentioned it a few times, but it warrants another; the dialogue in this game is
great. It's some of my favorite dialogue in any FF game that I've played namely I-II and IV-IX. It's repeated (but tasteful!) use of the derogatory phrase 'whoreson' goes a long way in this capacity.
But seriously there have been a couple of in-game quotes I've almost written down due to the inspired turns of phrase.
Exhuminator wrote:Game difficulty (for the English versions) adjusted to match the original Japanese version.
Increased JP cost for most abilities and for job unlocking.
Holy crap the difficulty thing! This makes a lot of sense actually (although I wasn't sure originally if this meant they dialed the difficulty up or down). This game is such. a. dick. about screwing over the player. Seriously if one of your team is even slightly weakened they will become a magnet for every enemy on the battle field until they are dead, dead, dead. It's kind of ridiculous actually. Enemies are also super adept about sitting just outside the range of your attackers, and/or utilizing
slight variations in landscape to avoid attack. I realize it's Final Fantasy
Tactics, but seriously it seems like the enemy has several advantages which are not conversely at your disposal. Through this game I've started to develop a disproportionate hatred of chocobos, due to the fact that they're one of the most unevenly balanced enemies in the entire game. In an equally leveled battle the chocobos will have superior range, speed, and damage capacities compared to your party, not to mention unlimited healing abilities. If you come across 5 or more chocobo of assorted types in a single random battle ...
fugetaboutit, you better hope for some lucky breaks. Those battles are are actually harder than most of the scripted battles I've encountered.
Increased JP cost seems like the unnecessary extension of an already lengthy game ... which leads to ...
Exhuminator wrote:Multiplayer system via Ad Hoc Mode.
New items (most obtained through Multiplayer mode).
I think Square must have been really excited about this feature, but 11 years later it seems like tacked on fluff at best, and completely extraneous content at worst. But the
trouble is that I also get the feeling Square intended for this mode to be used as the
preferable (if not
primary) means of grinding for JP. In fact the game is fully geared for that. There are both PvP and Coop multiplayer modes, but you don't receive
any actual EXP in these battles; you
only receive JP. Add to this the fact that they aren't randomized battles (meaning that you're not wandering around on the map from point to point just waiting for
something to happen), this would also be the most efficient means of grinding for JP. The trouble of course is that your buddy has to have a working copy of the game as well, which in 2018 is certainly problematic on several levels. The fact that they added unique items to the game available only through this mode seems like pure, "Eff you, pay me!" shenanigans on the part of Square. Adding insult to injury, this is the only way to get some of the best weapons in the game (i.e the ones unique to the new classes they added).
I actually do have a second working PSP somewhere at home, and I've been tempted more than once to load it up just to see what the multi-player is all about, but then I would also need to be operating two games worth of FF: WotL which just seems ... excessive to me. I like the game; I'm not sure I like it
that much.
Exhuminator wrote:Full animated movies with voices and subtitles now replace some specific key story cutscenes (Japanese version does not contain voice acting); this includes the intro and ending sequences (which were CG movies in the original game).
Much like the in-game dialogue, the cut scenes in this game are
really good. I guess you might expect that from Square/Final Fantasy, but stylistically these are different from anything else I've seen in the series. To my eye they look like a melding of anime and LotR era Ralph Bakshi overlaid on a textured surface like a medieval relief wood carving. The result is quite striking. The voice acting runs the gamut, but nothing stands out as bad, melodramatic, or amateurish. The principle voice work on the main characters of Ramza and Delita is quite well done (I'd say the VA for Delita wins the award for best actor in the game).
Exhuminator wrote:Two new jobs added: Onion Knight and Dark Knight.*
I
think these classes can end up being great, but the requirements for getting there are very steep. Onion Knight doesn't become super useful (to my understanding) until you've mastered almost every other job in the game ... at which point it's super-OP. I'm actually attempting to turn my Ramza into a Dark Knight, but in order to make it viable you basically need to start angling in that direction pretty early in the game. Here are
those requirements: Master Knight, Master Black Mage, Level 8 Ninja, Level 8 Samurai, Level 8 Dragoon, and Level 8 Geomancer (plus some weird kill requirements). Of course Ninja, Samurai, Dragoon, and Geomancer each have their
own requirements for entry as well. It better be worth it, lol!
Exhuminator wrote:Roster size increased from 16 to 24.*
I find this one interesting, because it seems to me of questionable importance. Although I've developed a fairly big party roster (partly due to the fact that Boco the chocobo
never stops breeding, thus filling my roster with nigh on useless chocobo offspring ... seriously Boco keep it in your pants buddy), but for the most part I have a 5 person 'kill squad' that I use for almost everything. And if I
do happen to hit an encounter that calls for the use of a specialized job class, the chances are that I can temporarily change the jobs for one of my principle party members. Are there any points in the game which benefit from having large party sizes? At this point my 'main party' is probably twice as high in level as the rest of my generics/useless chocobo children.
ESauced wrote:Hey, it’s never too late to quit like I did.
But ... but ... what about my precious sunken cost fallacy!?
Nah, for real though I do enjoy the game. I'm (relatively) certain I'll finish it, but it definitely won't be within this month, and I have had to take measures to manage the burnout factor (last night was the first time I'd picked up the game in two days). There's no way I'd have finished it on standard console though. As I originally suspected the 'pick-up-and-play' portability factor of of the PSP has been a boon in this regard.